Player Matchup
Team Averages
Silver II
Average Tier
Level 87
1,882 SR
1,558
MMR
VS
Team Averages
Bronze III
Average Tier
Level 33
1,221 SR
1,302
MMR
Fenrir
Bronze III
Level 33
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 12L
1,302
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
ChopsOG
Pele
10
1 / 1 / 0
5,215
1,043
3,137
4,423
1,353
Y10 Soul Eater
+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Warrior Tabi
+40
Physical Power
+100
Mana
+18%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
stylish-avatar7
Fenrir
9
1 / 1 / 0
4,754
951
2,441
4,666
1,487
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Heavy Mace
+30
Physical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,215
1,043
43
9
0
107,394
1
L
4,754
951
27
5
0
101,235
0