Player Matchup

Susano
Susano
ChapolimColorado
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 63L
1,435 Elo+
Solo
Artio
Artio
PepinoAgresivo
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,541 Elo+
Solo
Chaac
Chaac
UnKnOw2311
Chaac
Level 18
God Stats
6W - 3L
1,736 SR
Queue Stats
31W - 36L
1,456 Elo+
Party 1
Janus
Janus
YT Natseg
Janus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 29L
1,433 Elo+
Party 1
Chernobog
Chernobog
lemonthor
Chernobog
Level 22
God Stats
2W - 2L
1,473 SR
Queue Stats
96W - 89L
1,598 Elo+
Solo
Team Averages
Level 20
1,542 SR
1,493 Elo+

VS

Team Averages
Level 22
1,589 SR
1,505 Elo+
Fenrir
Fenrir
AceBad
Fenrir
Level 22
God Stats
3W - 2L
1,890 SR
Queue Stats
308W - 235L
1,679 Elo+
Solo
Bellona
Bellona
Dorisa
Bellona
Level 8
God Stats
1W - 3L
1,453 SR
Queue Stats
4W - 6L
1,414 Elo+
Solo
Apollo
Apollo
MatadoraDeBoludo
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Rafaelourenco
Heimdallr
Level 27
God Stats
34W - 48L
1,452 SR
Queue Stats
83W - 84L
1,456 Elo+
Solo
Hera
Hera
XYoRHaNnMvX
Hera
Level 25
God Stats
11W - 7L
1,649 SR
Queue Stats
97W - 92L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,274
427
1,135
5,815
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
4 / 3 / 1
4,847
485
2,853
6,473
4,455
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
10
2 / 4 / 0
5,747
575
4,890
9,135
5,601
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
YT Natseg
Janus
7
0 / 3 / 0
4,611
461
172
2,983
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
lemonthor
Chernobog
9
2 / 2 / 3
5,446
545
3,487
6,090
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AceBad
Fenrir
9
4 / 2 / 4
5,938
594
5,160
6,419
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Dorisa
Bellona
10
3 / 3 / 0
5,628
563
3,620
7,771
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 1 / 1
4,836
484
2,477
3,431
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Rafaelourenco
Heimdallr
8
1 / 3 / 5
4,947
495
4,958
5,932
1,626
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 2
6,596
660
3,917
2,232
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
14
14
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AceBad
Fenrir
4
2
4
3
L
0
2
0
0
W
Bellona
Dorisa
Bellona
3
3
0
1
W
1
1
1
1.5
L
4
3
1
1.5
W
Heimdallr
Rafaelourenco
Heimdallr
1
3
5
1.17
L
Chaac
2
4
0
0.5
W
5
0
2
6
L
Janus
YT Natseg
Janus
0
3
0
0
L
Chernobog
lemonthor
Chernobog
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,537
Damage
20,132
30,496
Taken
25,785
13,898
Mitigated
9,114
9,122
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AceBad
Fenrir
5,160
2,266
0
772
6,419
2,092
0
732
5,687
0
25,815
L
1,135
149
0
1,336
5,815
1,638
0
1,166
4,579
0
16,762
W
Bellona
Dorisa
Bellona
3,620
1,599
0
1,618
7,771
3,893
510
0
7,771
0
21,738
W
2,477
1,621
0
795
3,431
974
1,278
550
2,881
0
18,507
L
2,853
125
65
2,450
6,473
4,455
0
429
6,044
10,565
0
W
Heimdallr
Rafaelourenco
Heimdallr
4,958
2,743
0
1,803
5,932
1,626
182
1,699
4,229
0
18,172
L
Chaac
4,890
781
0
2,263
9,135
5,601
0
887
8,244
0
29,434
W
3,917
1,254
0
1,501
2,232
529
1,042
40
2,192
35,163
0
L
Janus
YT Natseg
Janus
172
40
0
556
2,983
762
0
929
2,016
16,263
0
L
Chernobog
lemonthor
Chernobog
3,487
2,453
0
2,452
6,090
1,442
0
354
5,696
0
29,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,925
Gold Earned
27,945
225
Minions Killed
244
0
Camps Cleared
0
921,959
Distance Traveled
859,476
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,938
594
48
5
0
188,562
0
L
Susano
4,274
427
37
4
0
204,098
0
W
Bellona
5,628
563
48
5
0
150,965
0
W
Apollo
4,836
484
40
4
0
173,466
0
L
Artio
4,847
485
18
2
0
194,730
3
W
Heimdallr
4,947
495
26
3
0
170,831
0
L
Chaac
5,747
575
66
7
0
204,923
1
W
Hera
6,596
660
82
8
0
175,652
2
L
Janus
4,611
461
44
4
0
127,731
1
L
Chernobog
5,446
545
60
6
0
190,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role