Player Matchup

Hachiman
Hachiman
Alexsander7778
Hachiman
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,370 Elo+
Solo
Awilix
Awilix
PouyaDrowned
Awilix
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
108W - 159L
1,385 Elo+
Party 1
Ra
Ra
SirDarvos
Ra
Level 157
God Stats
12W - 15L
1,419 SR
Queue Stats
729W - 764L
1,511 Elo+
Solo
Kumbhakarna
Kumbhakarna
XANDEKU
Kumbhakarna
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
262W - 342L
1,424 Elo+
Party 1
Anhur
Anhur
seba65
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 274L
1,518 Elo+
Solo
Team Averages
Level 69
1,484 SR
1,442 Elo+

VS

Team Averages
Level 67
1,453 SR
1,416 Elo+
Persephone
Persephone
 
Persephone
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
KamikazeGK
Neith
Level 87
God Stats
44W - 65L
1,389 SR
Queue Stats
386W - 417L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Zmichelsdark
Cthulhu
Level 67
God Stats
3W - 3L
1,494 SR
Queue Stats
147W - 239L
1,349 Elo+
Party 2
Fenrir
Fenrir
l BlackCatZy
Fenrir
Level 26
God Stats
3W - 1L
1,485 SR
Queue Stats
17W - 29L
1,406 Elo+
Party 2
Terra
Terra
zReineElectra
Terra
Level 66
God Stats
5W - 5L
1,397 SR
Queue Stats
159W - 242L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
0 / 9 / 1
7,481
394
3,121
9,948
2,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
13
2 / 7 / 2
8,331
438
8,254
14,693
4,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 0
10,044
529
7,334
11,432
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
XANDEKU
Kumbhakarna
10
1 / 3 / 3
7,255
382
5,355
15,730
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
seba65
Anhur
15
2 / 3 / 1
8,952
471
12,417
13,819
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
6 / 2 / 6
10,777
567
10,060
7,503
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
13
1 / 3 / 4
8,166
430
8,557
8,299
2,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Zmichelsdark
Cthulhu
13
2 / 1 / 6
8,595
452
10,643
20,110
12,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
15
9 / 1 / 9
9,622
506
9,603
10,769
4,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 0 / 8
10,384
547
11,724
10,748
8,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
7
Kills
27
27
Deaths
7
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
6
2
6
4.5
L
Hachiman
0
9
1
0.06
W
Neith
1
3
4
1
L
Awilix
2
7
2
0.43
L
2
5
0
0.4
L
Kumbhakarna
XANDEKU
Kumbhakarna
1
3
3
0.83
W
Cthulhu
Zmichelsdark
Cthulhu
2
1
6
5
W
Fenrir
9
1
9
13.5
L
Anhur
seba65
Anhur
2
3
1
0.83
W
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,481
Damage
50,587
65,622
Taken
57,429
26,142
Mitigated
30,357
14,870
Healing
21,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
10,060
440
0
1,922
7,503
2,633
1,481
2,070
5,328
75,663
0
L
Hachiman
3,121
1,613
0
5
9,948
2,718
0
4,005
5,718
0
23,978
W
Neith
8,557
4,283
0
3,046
8,299
2,068
860
1,582
6,717
0
46,806
L
Awilix
8,254
3,788
219
2,170
14,693
4,335
0
7,023
7,356
0
41,505
L
7,334
414
549
2,622
11,432
4,129
204
7,474
3,409
72,945
0
L
Kumbhakarna
XANDEKU
Kumbhakarna
5,355
1,010
0
2,564
15,730
10,161
77
7,902
7,790
19,707
0
W
Cthulhu
Zmichelsdark
Cthulhu
10,643
1,339
270
6,968
20,110
12,092
64
5,270
14,776
32,621
0
W
Fenrir
9,603
2,712
0
2,045
10,769
4,722
1,102
2,719
7,924
0
40,922
L
Anhur
seba65
Anhur
12,417
6,981
0
6,741
13,819
4,799
557
4,872
8,922
0
70,280
W
11,724
1,643
603
6,180
10,748
8,842
1,127
752
9,994
45,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,063
Gold Earned
47,544
424
Minions Killed
418
0
Camps Cleared
0
1,563,634
Distance Traveled
1,730,633
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,777
567
144
8
0
325,021
3
L
Hachiman
7,481
394
56
3
0
266,022
4
W
Neith
8,166
430
91
5
0
290,875
6
L
Awilix
8,331
438
71
4
0
350,147
0
L
Ra
10,044
529
149
8
0
320,381
11
L
Kumbhakarna
7,255
382
24
1
0
341,088
0
W
Cthulhu
8,595
452
38
2
0
374,207
3
W
Fenrir
9,622
506
65
3
0
396,536
0
L
Anhur
8,952
471
124
7
0
285,996
1
W
Terra
10,384
547
80
4
0
343,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role