Player Matchup

Danzaburou
Danzaburou
DiscipleSalty
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,403 Elo+
Party 1
Tiamat
Tiamat
DizzyDoesIt420
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,403 Elo+
Party 1
Zeus
Zeus
Tindure
Zeus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,284 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,363 Elo+

VS

Team Averages
Level 41
1,464 SR
1,263 Elo+
Agni
Agni
Tigger D
Agni
Level 28
God Stats
1W - 1L
1,784 SR
Queue Stats
5W - 9L
1,395 Elo+
Solo
Gilgamesh
Gilgamesh
WhisperingEye-_-
Gilgamesh
Level 29
God Stats
1W - 2L
1,076 SR
Queue Stats
61W - 60L
1,053 Elo+
Solo
Fenrir
Fenrir
jlafauce
Fenrir
Level 65
God Stats
18W - 19L
1,532 SR
Queue Stats
161W - 183L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiscipleSalty
Danzaburou
11
2 / 3 / 9
8,048
805
7,127
8,082
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 3 / 7
8,041
804
2,948
6,911
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
Tindure
Zeus
13
10 / 4 / 4
9,262
926
11,653
7,930
2,379
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
9
0 / 8 / 5
6,733
673
3,851
7,543
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
9
0 / 3 / 5
6,501
650
4,785
10,414
4,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
jlafauce
Fenrir
12
10 / 4 / 0
9,052
905
8,240
9,909
4,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
15
Kills
10
10
Deaths
15
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DiscipleSalty
Danzaburou
2
3
9
2.17
W
3
3
7
2.17
L
Agni
0
8
5
0.31
W
Zeus
Tindure
Zeus
10
4
4
3
L
Gilgamesh
0
3
5
0.83
L
Fenrir
jlafauce
Fenrir
10
4
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,728
Damage
16,876
22,923
Taken
27,866
9,339
Mitigated
11,263
6,419
Healing
2,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DiscipleSalty
Danzaburou
7,127
3,477
0
2,864
8,082
2,821
436
1,504
6,426
0
26,891
W
2,948
542
0
747
6,911
4,139
5
862
5,945
15,848
0
L
Agni
3,851
257
0
793
7,543
2,367
607
3,454
3,995
17,055
0
W
Zeus
Tindure
Zeus
11,653
2,472
640
2,168
7,930
2,379
526
1,069
6,623
30,050
0
L
Gilgamesh
4,785
898
0
991
10,414
4,555
421
6,080
4,208
0
17,704
L
Fenrir
jlafauce
Fenrir
8,240
1,857
0
803
9,909
4,341
0
4,885
4,974
0
17,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
22,286
110
Minions Killed
80
0
Camps Cleared
0
543,133
Distance Traveled
512,444
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,048
805
45
5
0
171,193
1
W
Tiamat
8,041
804
22
2
0
183,936
3
L
Agni
6,733
673
34
3
0
119,780
2
W
Zeus
9,262
926
43
4
0
188,004
0
L
Gilgamesh
6,501
650
24
2
0
183,603
1
L
Fenrir
9,052
905
22
2
0
209,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role