Player Matchup

Cthulhu
Cthulhu
JeffzySus
Cthulhu
Level 23
God Stats
15W - 15L
1,418 SR
Queue Stats
130W - 101L
1,563 Elo+
Party 3
Ullr
Ullr
KeiszerGS
Ullr
Level 109
God Stats
4W - 4L
1,822 SR
Queue Stats
156W - 121L
1,550 Elo+
Party 3
Fenrir
Fenrir
LilWhiteDuck
Fenrir
Level 8
God Stats
5W - 4L
1,875 SR
Queue Stats
9W - 11L
1,473 Elo+
Party 2
Nu Wa
Nu Wa
RastaBlaze13
Nu Wa
Level 8
God Stats
0W - 2L
1,343 SR
Queue Stats
10W - 14L
1,468 Elo+
Party 2
Bellona
Bellona
ccooperr
Bellona
Level 18
God Stats
40W - 29L
1,203 SR
Queue Stats
138W - 114L
1,365 Elo+
Party 3
Team Averages
Level 33
1,532 SR
1,484 Elo+

VS

Team Averages
Level 19
1,456 SR
1,585 Elo+
Olorun
Olorun
AllLuckNoSk1ll
Olorun
Level 29
God Stats
3W - 5L
1,195 SR
Queue Stats
69W - 85L
1,423 Elo+
Solo
Chernobog
Chernobog
BootyAvengerMk25
Chernobog
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,836 Elo+
Party 1
Hun Batz
Hun Batz
Ghostlinkrock
Hun Batz
Level 25
God Stats
2W - 0L
1,695 SR
Queue Stats
89W - 84L
1,484 Elo+
Solo
Sobek
Sobek
HenryThe69th
Sobek
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 4L
1,789 Elo+
Party 1
Gilgamesh
Gilgamesh
Sairax213
Gilgamesh
Level 23
God Stats
6W - 10L
1,391 SR
Queue Stats
42W - 55L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JeffzySus
Cthulhu
8
0 / 2 / 4
5,902
492
4,945
7,547
2,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
9
4 / 4 / 1
6,331
528
6,242
6,373
1,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
11
3 / 4 / 1
6,475
540
3,170
8,297
4,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
5,849
487
2,633
5,584
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ccooperr
Bellona
11
0 / 1 / 2
5,881
490
752
5,736
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,067
589
4,601
4,425
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
12
3 / 2 / 6
7,489
624
5,089
8,180
2,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Ghostlinkrock
Hun Batz
12
3 / 1 / 1
6,951
579
2,777
5,464
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
3 / 3 / 4
6,528
544
3,893
8,504
4,480
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Sairax213
Gilgamesh
12
2 / 2 / 0
7,257
605
3,522
7,367
4,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
14
15
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Chernobog
3
2
6
3
W
Hun Batz
Ghostlinkrock
Hun Batz
3
1
1
3.5
W
3
3
4
1.67
L
Cthulhu
JeffzySus
Cthulhu
0
2
4
1
L
Ullr
4
4
1
1.13
L
Fenrir
3
4
1
0.88
L
1
4
0
0.25
W
Gilgamesh
Sairax213
Gilgamesh
2
2
0
1
L
Bellona
ccooperr
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,742
Damage
19,882
33,537
Taken
33,940
13,233
Mitigated
15,162
8,609
Healing
14,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,601
1,908
0
1,916
4,425
1,444
734
1,906
2,367
41,407
0
W
Chernobog
5,089
3,669
0
3,018
8,180
2,513
0
1,838
6,300
0
48,712
W
Hun Batz
Ghostlinkrock
Hun Batz
2,777
875
0
3,122
5,464
1,812
0
671
4,711
0
42,875
W
3,893
465
0
3,116
8,504
4,480
0
2,585
5,845
15,803
0
L
Cthulhu
JeffzySus
Cthulhu
4,945
726
112
1,888
7,547
2,770
0
2,582
4,965
19,297
0
L
Ullr
6,242
3,081
0
845
6,373
1,556
0
738
5,635
0
26,691
L
Fenrir
3,170
868
0
2,442
8,297
4,110
0
2,157
6,140
0
32,089
L
2,633
723
0
585
5,584
1,664
0
3,017
2,567
20,880
0
W
Gilgamesh
Sairax213
Gilgamesh
3,522
726
0
2,941
7,367
4,913
260
186
7,139
0
34,827
L
Bellona
ccooperr
Bellona
752
42
0
2,737
5,736
3,133
0
0
5,736
0
26,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,438
Gold Earned
35,292
244
Minions Killed
363
0
Camps Cleared
0
1,110,733
Distance Traveled
1,145,128
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,067
589
73
6
0
210,377
4
W
Chernobog
7,489
624
100
8
0
248,529
2
W
Hun Batz
6,951
579
95
8
0
238,032
4
W
Sobek
6,528
544
20
2
0
256,252
0
L
Cthulhu
5,902
492
17
1
0
262,326
6
L
Ullr
6,331
528
51
4
0
232,535
4
L
Fenrir
6,475
540
60
5
0
219,950
1
L
Nu Wa
5,849
487
41
3
0
198,117
0
W
Gilgamesh
7,257
605
75
6
0
191,938
2
L
Bellona
5,881
490
75
6
0
197,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role