Player Matchup

Danzaburou
Danzaburou
Dourado_SNAKE
Danzaburou
Level 65
God Stats
0W - 1L
1,362 SR
Queue Stats
5W - 16L
1,676 Elo+
Party 1
Guan Yu
Guan Yu
Ninja_gamess
Guan Yu
Level 6
God Stats
1W - 2L
1,188 SR
Queue Stats
4W - 13L
1,304 Elo+
Party 1
Zeus
Zeus
tkamui90
Zeus
Level 7
God Stats
0W - 2L
1,228 SR
Queue Stats
5W - 14L
1,304 Elo+
Party 1
Team Averages
Level 26
1,259 SR
1,428 Elo+

VS

Team Averages
Level 54
1,428 SR
1,498 Elo+
Anhur
Anhur
DashingEnds
Anhur
Level 86
God Stats
29W - 29L
1,574 SR
Queue Stats
136W - 129L
1,524 Elo+
Solo
Sylvanus
Sylvanus
Mindvault02
Sylvanus
Level 50
God Stats
10W - 16L
1,210 SR
Queue Stats
344W - 319L
1,544 Elo+
Solo
Horus
Horus
TWINSFIGHTES12
Horus
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 16L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dourado_SNAKE
Danzaburou
9
0 / 5 / 0
6,447
586
4,481
8,389
1,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Ninja_gamess
Guan Yu
8
0 / 6 / 0
6,333
576
1,590
10,136
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
9
0 / 3 / 0
6,321
575
8,661
5,570
873
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 5
9,147
832
11,462
5,509
2,229
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Mindvault02
Sylvanus
11
3 / 0 / 11
8,960
815
4,970
11,846
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 0 / 12
8,071
734
2,830
9,095
4,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
14
14
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
L
Danzaburou
Dourado_SNAKE
Danzaburou
0
5
0
0
W
Sylvanus
Mindvault02
Sylvanus
3
0
11
8.5
L
Guan Yu
Ninja_gamess
Guan Yu
0
6
0
0
W
2
0
12
8
L
Zeus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,732
Damage
19,262
24,095
Taken
26,450
5,087
Mitigated
15,368
3,325
Healing
17,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,462
5,192
0
1,968
5,509
2,229
1,238
2,513
2,996
0
34,607
L
Danzaburou
Dourado_SNAKE
Danzaburou
4,481
1,218
0
889
8,389
1,778
0
2,213
6,176
0
22,015
W
Sylvanus
Mindvault02
Sylvanus
4,970
1,872
2,853
5,501
11,846
8,901
43
3,795
8,051
22,676
0
L
Guan Yu
Ninja_gamess
Guan Yu
1,590
227
525
1,196
10,136
2,436
0
1,362
8,774
0
15,479
W
2,830
1,573
3,752
3,362
9,095
4,238
987
2,385
6,710
0
24,256
L
Zeus
8,661
1,284
0
715
5,570
873
0
1,411
4,159
20,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,101
Gold Earned
26,178
99
Minions Killed
118
0
Camps Cleared
0
484,615
Distance Traveled
625,768
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,147
832
57
5
0
193,589
2
L
Danzaburou
6,447
586
37
3
0
165,529
1
W
Sylvanus
8,960
815
33
3
0
193,767
1
L
Guan Yu
6,333
576
29
3
0
191,827
1
W
Horus
8,071
734
28
3
0
238,412
3
L
Zeus
6,321
575
33
3
0
127,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role