Player Matchup

Eset
Eset
Diamond III
AgniOrTroll
Eset
Diamond III
Level 160
God Stats
4W - 4L
1,316 SR
Queue Stats
823W - 811L
2,162 MMR
Solo
Apollo
Apollo
Masters
Apper
Apollo
Masters
Level 156
God Stats
12W - 11L
1,646 SR
Queue Stats
359W - 318L
2,059 MMR
Solo
Izanami
Izanami
Platinum I
CursedOni
Izanami
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
thebigestmuffin
Bacchus
Platinum I
Level 143
God Stats
4W - 9L
1,580 SR
Queue Stats
184W - 168L
2,047 MMR
Solo
Chronos
Chronos
Diamond V
ÒpÇôDì
Chronos
Diamond V
Level 158
God Stats
12W - 13L
1,778 SR
Queue Stats
895W - 900L
2,052 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,564 SR
1,964 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,582 SR
1,966 MMR
Nemesis
Nemesis
Diamond III
Cowdust
Nemesis
Diamond III
Level 89
God Stats
5W - 0L
1,837 SR
Queue Stats
123W - 106L
2,214 MMR
Party 2
Chiron
Chiron
Platinum II
DPoundBrown
Chiron
Platinum II
Level 127
God Stats
11W - 10L
1,675 SR
Queue Stats
151W - 144L
1,975 MMR
Party 1
Camazotz
Camazotz
Diamond IV
Elder
Camazotz
Diamond IV
Level 127
God Stats
8W - 12L
1,561 SR
Queue Stats
158W - 139L
2,206 MMR
Party 2
Odin
Odin
Diamond V
RoughHouse
Odin
Diamond V
Level 142
God Stats
5W - 3L
1,336 SR
Queue Stats
133W - 110L
1,935 MMR
Solo
Scylla
Scylla
Platinum I
TisTheWizard
Scylla
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,006
601
3,391
4,578
1,548
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Apper
Apollo
10
2 / 1 / 1
5,814
581
4,007
4,553
1,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
CursedOni
Izanami
10
0 / 1 / 0
5,444
544
1,332
3,043
718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 0
5,199
520
2,119
5,943
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
ÒpÇôDì
Chronos
9
1 / 5 / 2
5,514
551
5,227
10,441
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
LokiSetGuan YuKing ArthurAthena

VS

Bans
TiamatKhepriSobekPersephoneYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cowdust
Nemesis
11
3 / 3 / 2
6,147
615
5,307
9,160
3,277
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chiron
11
1 / 0 / 2
6,081
608
3,461
4,373
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Camazotz
Elder
Camazotz
11
2 / 2 / 4
6,135
614
5,814
7,965
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

8
3 / 0 / 2
5,052
505
2,562
5,570
1,764
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
11
3 / 2 / 1
6,130
613
2,919
2,510
666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
12
12
Deaths
7
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Apollo
Apper
Apollo
2
1
1
2.5
W
Nemesis
Cowdust
Nemesis
3
3
2
1.33
L
Izanami
CursedOni
Izanami
0
1
0
0
W
Chiron
1
0
2
2
W
Camazotz
Elder
Camazotz
2
2
4
2
W
3
0
2
4
W
Scylla
3
2
1
1.75
L
1
3
0
0.33
L
Chronos
ÒpÇôDì
Chronos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,076
Damage
20,063
28,558
Taken
29,578
10,045
Mitigated
10,295
6,647
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,391
641
0
500
4,578
1,548
0
1,753
2,603
34,164
0
L
Apollo
Apper
Apollo
4,007
2,594
0
514
4,553
1,493
22
246
4,271
0
37,525
W
Nemesis
Cowdust
Nemesis
5,307
1,399
0
3,587
9,160
3,277
89
4,234
4,926
0
28,168
L
Izanami
CursedOni
Izanami
1,332
957
0
666
3,043
718
0
0
3,043
0
31,003
W
Chiron
3,461
1,508
230
3,357
4,373
1,188
0
673
3,700
0
38,239
W
Camazotz
Elder
Camazotz
5,814
2,149
0
4,493
7,965
3,400
0
2,552
5,413
0
40,686
W
2,562
648
0
2,235
5,570
1,764
0
2,001
3,569
0
13,064
W
Scylla
2,919
545
0
622
2,510
666
0
1,277
1,233
36,792
0
L
2,119
304
0
2,128
5,943
3,111
0
391
5,528
12,626
0
L
Chronos
ÒpÇôDì
Chronos
5,227
1,542
0
2,839
10,441
3,175
569
247
10,194
27,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,977
Gold Earned
29,545
291
Minions Killed
363
0
Camps Cleared
0
913,535
Distance Traveled
1,025,315
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,006
601
75
8
0
179,303
1
L
Apollo
5,814
581
73
7
0
195,670
1
W
Nemesis
6,147
615
74
7
0
215,608
5
L
Izanami
5,444
544
75
8
0
164,842
4
W
Chiron
6,081
608
95
10
0
174,747
2
W
Camazotz
6,135
614
86
9
0
217,391
2
W
Odin
5,052
505
24
2
0
220,435
3
W
Scylla
6,130
613
84
8
0
197,134
4
L
Bacchus
5,199
520
22
2
0
198,559
2
L
Chronos
5,514
551
46
5
0
175,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role