Player Matchup

Kuzenbo
Kuzenbo
KoalaExe
Kuzenbo
Level 28
God Stats
6W - 6L
1,977 SR
Queue Stats
214W - 234L
1,494 Elo+
Solo
King Arthur
King Arthur
MinuiLao
King Arthur
Level 25
God Stats
1W - 0L
1,311 SR
Queue Stats
30W - 22L
1,471 Elo+
Solo
Fenrir
Fenrir
MoCreamm
Fenrir
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
113W - 110L
1,314 Elo+
Solo
Nox
Nox
Ralloy
Nox
Level 28
God Stats
46W - 25L
1,699 SR
Queue Stats
298W - 273L
1,562 Elo+
Solo
Anhur
Anhur
Thanatokess
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,441 Elo+
Solo
Team Averages
Level 21
1,597 SR
1,456 Elo+

VS

Team Averages
Level 20
1,400 SR
1,401 Elo+
Tsukuyomi
Tsukuyomi
CPT_HiNDSiiGHT
Tsukuyomi
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 76L
1,437 Elo+
Solo
Artemis
Artemis
El3ven011
Artemis
Level 6
God Stats
1W - 1L
1,374 SR
Queue Stats
1W - 2L
1,321 Elo+
Solo
Yemoja
Yemoja
Flipster1012
Yemoja
Level 28
God Stats
13W - 15L
1,420 SR
Queue Stats
31W - 38L
1,462 Elo+
Solo
Guan Yu
Guan Yu
Qwrtle
Guan Yu
Level 14
God Stats
2W - 2L
1,434 SR
Queue Stats
7W - 8L
1,578 Elo+
Solo
Nu Wa
Nu Wa
Sehmicor
Nu Wa
Level 26
God Stats
0W - 2L
1,271 SR
Queue Stats
3W - 2L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KoalaExe
Kuzenbo
20
6 / 3 / 14
14,618
522
14,159
22,379
37,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
MinuiLao
King Arthur
3
0 / 0 / 0
7,685
274
0
1,755
454
Fenrir
MoCreamm
Fenrir
18
8 / 11 / 6
12,832
458
18,493
27,684
12,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
Ralloy
Nox
20
7 / 1 / 13
15,665
559
23,162
17,636
8,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
16 / 2 / 6
17,135
612
22,285
24,056
10,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CPT_HiNDSiiGHT
Tsukuyomi
20
7 / 5 / 3
14,202
507
14,207
23,678
10,571
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
El3ven011
Artemis
14
1 / 12 / 0
9,904
354
6,702
16,767
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
18
1 / 4 / 4
12,063
431
16,287
20,355
18,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
Qwrtle
Guan Yu
19
4 / 10 / 2
12,822
458
11,613
22,591
12,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Sehmicor
Nu Wa
20
3 / 6 / 5
12,990
464
13,952
21,664
12,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
37
Kills
16
17
Deaths
37
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CPT_HiNDSiiGHT
Tsukuyomi
7
5
3
1.7
L
Artemis
El3ven011
Artemis
1
12
0
0.08
L
Yemoja
1
4
4
0.75
W
Kuzenbo
KoalaExe
Kuzenbo
6
3
14
4.33
W
King Arthur
MinuiLao
King Arthur
0
0
0
0
W
Fenrir
MoCreamm
Fenrir
8
11
6
1
L
Guan Yu
Qwrtle
Guan Yu
4
10
2
0.5
W
Nox
Ralloy
Nox
7
1
13
13.5
L
Nu Wa
Sehmicor
Nu Wa
3
6
5
0.92
W
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,099
Damage
62,761
93,510
Taken
105,055
68,994
Mitigated
59,090
26,283
Healing
21,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CPT_HiNDSiiGHT
Tsukuyomi
14,207
5,304
0
6,153
23,678
10,571
1,177
7,288
16,248
0
91,973
L
Artemis
El3ven011
Artemis
6,702
2,796
0
0
16,767
5,960
541
6,546
10,087
0
35,904
L
Yemoja
16,287
1,695
3,916
2,745
20,355
18,354
1,591
8,246
11,923
59,994
0
W
Kuzenbo
KoalaExe
Kuzenbo
14,159
4,576
0
2,664
22,379
37,812
1,694
6,638
15,365
52,211
0
W
King Arthur
MinuiLao
King Arthur
0
0
0
0
1,755
454
0
1,579
0
0
0
W
Fenrir
MoCreamm
Fenrir
18,493
6,145
0
4,860
27,684
12,030
1,265
5,630
21,966
0
60,050
L
Guan Yu
Qwrtle
Guan Yu
11,613
4,618
0
3,682
22,591
12,035
2,485
2,923
19,606
0
67,507
W
Nox
Ralloy
Nox
23,162
1,138
356
5,155
17,636
8,436
3,016
6,956
10,299
138,064
0
L
Nu Wa
Sehmicor
Nu Wa
13,952
3,531
0
5,090
21,664
12,170
3,284
11,362
9,870
73,033
0
W
22,285
12,541
0
13,248
24,056
10,262
2,664
8,284
15,568
0
151,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,935
Gold Earned
61,981
557
Minions Killed
534
0
Camps Cleared
0
2,000,948
Distance Traveled
2,285,837
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
14,202
507
151
5
0
508,712
3
L
Artemis
9,904
354
59
2
0
436,762
0
L
Yemoja
12,063
431
86
3
0
473,257
0
W
Kuzenbo
14,618
522
58
2
0
547,145
3
W
King Arthur
7,685
274
0
0
0
0
0
W
Fenrir
12,832
458
78
3
0
436,051
1
L
Guan Yu
12,822
458
121
4
0
485,430
0
W
Nox
15,665
559
227
8
0
539,094
11
L
Nu Wa
12,990
464
117
4
0
381,676
1
W
Anhur
17,135
612
194
7
0
478,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role