Player Matchup

Nike
Nike
 
Nike
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Coltexx
Chang'e
Level 64
God Stats
7W - 7L
1,361 SR
Queue Stats
217W - 260L
1,388 Elo+
Party 1
Fenrir
Fenrir
KiIIer_ShotZ
Fenrir
Level 27
God Stats
26W - 25L
1,457 SR
Queue Stats
93W - 121L
1,443 Elo+
Party 1
Hou Yi
Hou Yi
VroskiBroski
Hou Yi
Level 118
God Stats
3W - 0L
1,702 SR
Queue Stats
97W - 117L
1,445 Elo+
Party 3
Khepri
Khepri
YNxGibby
Khepri
Level 49
God Stats
5W - 0L
1,767 SR
Queue Stats
24W - 20L
1,507 Elo+
Party 3
Team Averages
Level 61
1,557 SR
1,457 Elo+

VS

Team Averages
Level 65
1,383 SR
1,383 Elo+
Kali
Kali
FURIA-D_A-MANHA
Kali
Level 29
God Stats
13W - 21L
1,292 SR
Queue Stats
59W - 82L
1,329 Elo+
Party 4
Sun Wukong
Sun Wukong
Jaunzim-_-
Sun Wukong
Level 104
God Stats
3W - 7L
1,334 SR
Queue Stats
54W - 72L
1,393 Elo+
Party 4
Danzaburou
Danzaburou
NASJACOB
Danzaburou
Level 49
God Stats
9W - 6L
1,585 SR
Queue Stats
79W - 68L
1,447 Elo+
Party 2
Janus
Janus
ShekleHekler
Janus
Level 83
God Stats
8W - 13L
1,406 SR
Queue Stats
320W - 338L
1,358 Elo+
Party 2
Achilles
Achilles
ulidacherry
Achilles
Level 59
God Stats
5W - 6L
1,300 SR
Queue Stats
170W - 194L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
11 / 6 / 9
21,159
572
29,938
34,138
43,766
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
Coltexx
Chang'e
20
13 / 5 / 12
19,662
531
47,192
42,417
43,134
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
20
6 / 13 / 14
18,552
501
22,786
43,332
26,125
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
20
21 / 8 / 6
23,422
633
61,835
42,142
38,587
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
YNxGibby
Khepri
20
0 / 13 / 18
16,795
454
10,067
32,917
40,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 8 / 10
14,926
403
8,026
37,083
19,896
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Jaunzim-_-
Sun Wukong
20
9 / 5 / 12
18,028
487
28,815
41,968
52,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
NASJACOB
Danzaburou
20
21 / 11 / 12
22,272
602
63,209
59,229
29,802
20
4 / 15 / 13
15,979
432
22,456
33,809
14,242
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
ulidacherry
Achilles
20
9 / 13 / 17
16,445
444
21,908
50,881
76,299
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
108
51
Kills
44
45
Deaths
52
59
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
11
6
9
2.58
W
Chang'e
Coltexx
Chang'e
13
5
12
3.8
L
1
8
10
0.75
L
Sun Wukong
Jaunzim-_-
Sun Wukong
9
5
12
3
W
Fenrir
6
13
14
1
L
Danzaburou
NASJACOB
Danzaburou
21
11
12
2.45
L
4
15
13
0.7
W
Hou Yi
21
8
6
3
W
Khepri
YNxGibby
Khepri
0
13
18
0.69
L
Achilles
ulidacherry
Achilles
9
13
17
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

171,818
Damage
144,414
194,946
Taken
222,970
192,489
Mitigated
192,758
73,525
Healing
68,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
29,938
4,940
0
6,337
34,138
43,766
980
3,218
30,790
19,479
130,543
W
Chang'e
Coltexx
Chang'e
47,192
3,714
7,945
23,437
42,417
43,134
2,151
10,634
31,299
145,138
0
L
8,026
4,670
320
11,150
37,083
19,896
0
7,929
29,028
0
88,059
L
Sun Wukong
Jaunzim-_-
Sun Wukong
28,815
5,953
0
10,351
41,968
52,519
77
14,656
26,920
0
131,991
W
Fenrir
22,786
6,081
368
14,143
43,332
26,125
136
2,623
40,581
0
153,212
L
Danzaburou
NASJACOB
Danzaburou
63,209
39,702
0
34,537
59,229
29,802
1,516
15,877
43,166
196
188,323
L
22,456
3,163
1,054
7,158
33,809
14,242
469
8,920
22,740
109,246
0
W
Hou Yi
61,835
39,469
0
18,995
42,142
38,587
13,247
5,036
36,852
0
206,466
W
Khepri
YNxGibby
Khepri
10,067
1,214
0
2,300
32,917
40,877
569
4,924
27,781
19,376
0
L
Achilles
ulidacherry
Achilles
21,908
8,315
0
4,120
50,881
76,299
469
14,388
36,006
0
49,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

99,590
Gold Earned
87,650
723
Minions Killed
751
0
Camps Cleared
0
3,188,691
Distance Traveled
3,105,419
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
21,159
572
223
6
0
643,134
2
W
Chang'e
19,662
531
162
4
0
649,755
0
L
Kali
14,926
403
135
4
0
721,489
0
L
Sun Wukong
18,028
487
226
6
0
690,326
2
W
Fenrir
18,552
501
130
4
0
665,966
2
L
Danzaburou
22,272
602
179
5
0
575,013
5
L
Janus
15,979
432
173
5
0
556,417
2
W
Hou Yi
23,422
633
198
5
0
555,859
1
W
Khepri
16,795
454
10
0
0
673,977
1
L
Achilles
16,445
444
38
1
0
562,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role