Player Matchup

Sol
Sol
MILKSMH
Sol
Level 20
God Stats
5W - 9L
1,556 SR
Queue Stats
13W - 16L
1,677 Elo+
Party 1
Ymir
Ymir
Milkymoto
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 42L
1,677 Elo+
Party 1
Skadi
Skadi
YungBootyCall
Skadi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Zenstrip
Hun Batz
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 18L
1,624 Elo+
Solo
Hachiman
Hachiman
fastestfingers
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,271 Elo+
Solo
Team Averages
Level 16
1,511 SR
1,550 Elo+

VS

Team Averages
Level 14
1,537 SR
1,640 Elo+
Tyr
Tyr
Blackout1897
Tyr
Level 28
God Stats
14W - 10L
1,530 SR
Queue Stats
202W - 173L
1,580 Elo+
Solo
Thoth
Thoth
D4Y7
Thoth
Level 17
God Stats
4W - 2L
1,510 SR
Queue Stats
60W - 31L
1,602 Elo+
Solo
Set
Set
MaifelFm
Set
Level 7
God Stats
1W - 2L
1,191 SR
Queue Stats
7W - 6L
1,387 Elo+
Solo
Geb
Geb
Simplesatyr
Geb
Level 11
God Stats
2W - 1L
1,511 SR
Queue Stats
7W - 4L
1,727 Elo+
Solo
Neith
Neith
dabeastmaster
Neith
Level 9
God Stats
6W - 0L
1,941 SR
Queue Stats
14W - 11L
1,903 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 6 / 2
6,633
369
5,555
9,693
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
11
2 / 7 / 2
7,719
429
2,694
17,126
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 3 / 0
6,712
373
1,823
5,880
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Zenstrip
Hun Batz
16
2 / 5 / 3
9,533
530
9,011
12,920
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
3
0 / 1 / 0
5,047
280
619
1,304
207
Boots

Boots

+6%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 1
11,264
626
5,523
9,200
6,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
D4Y7
Thoth
17
8 / 1 / 3
11,466
637
9,966
8,605
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 2 / 6
10,575
588
1,572
11,321
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 3 / 11
9,207
512
2,402
10,792
7,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 1 / 7
11,088
616
16,199
12,547
4,862
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
22
22
Deaths
8
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Thoth
D4Y7
Thoth
8
1
3
9.5
L
Sol
1
6
2
0.33
W
1
2
6
2
L
Ymir
2
7
2
0.43
W
2
3
11
2.5
L
2
3
0
0.67
L
Hun Batz
Zenstrip
Hun Batz
2
5
3
0.7
W
7
1
7
10.5
L
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,702
Damage
35,662
46,923
Taken
52,465
17,316
Mitigated
28,342
8,300
Healing
21,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,523
654
0
2,777
9,200
6,516
2,129
2
9,198
0
63,099
W
Thoth
D4Y7
Thoth
9,966
983
124
4,080
8,605
3,069
3,293
166
8,439
75,865
0
L
Sol
5,555
2,347
0
2,072
9,693
1,951
0
2,176
7,445
27,363
0
W
1,572
627
0
5,363
11,321
6,362
0
830
10,491
0
74,243
L
Ymir
2,694
537
0
2,685
17,126
8,997
0
5,314
11,656
27,261
0
W
2,402
782
0
2,025
10,792
7,533
1,159
3,318
7,474
23,385
0
L
1,823
709
0
1,072
5,880
1,430
0
1,232
4,528
0
18,903
L
Hun Batz
Zenstrip
Hun Batz
9,011
2,030
0
2,157
12,920
4,731
0
3,200
9,622
387
64,209
W
16,199
10,368
1,254
5,872
12,547
4,862
3,845
4,305
8,002
0
88,553
L
Hachiman
619
447
0
314
1,304
207
0
0
1,304
0
1,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,644
Gold Earned
53,600
286
Minions Killed
567
0
Camps Cleared
0
940,546
Distance Traveled
1,672,012
5
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,264
626
120
7
0
348,159
10
W
Thoth
11,466
637
155
9
0
356,857
3
L
Sol
6,633
369
55
3
0
205,995
0
W
Set
10,575
588
131
7
0
363,264
5
L
Ymir
7,719
429
48
3
0
247,648
0
W
Geb
9,207
512
35
2
0
330,870
4
L
Skadi
6,712
373
46
3
0
129,624
3
L
Hun Batz
9,533
530
132
7
0
326,488
2
W
Neith
11,088
616
126
7
0
272,862
5
L
Hachiman
5,047
280
5
0
0
30,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role