Player Matchup

Rama
Rama
Silver I
BigCheezy73
Rama
Silver I
Level 127
God Stats
15W - 9L
1,932 SR
Queue Stats
148W - 125L
1,625 MMR
Solo
Agni
Agni
Gold IV
InFiNiTy_StRiKeZ
Agni
Gold IV
Level 122
God Stats
2W - 0L
1,833 SR
Queue Stats
5W - 2L
1,608 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
PARTFLYINGMOOSE
Kuzenbo
Gold I
Level 105
God Stats
58W - 51L
1,581 SR
Queue Stats
308W - 299L
1,716 MMR
Solo
Bastet
Bastet
Gold I
PoochieBear
Bastet
Gold I
Level 121
God Stats
125W - 105L
1,637 SR
Queue Stats
237W - 238L
1,656 MMR
Solo
King Arthur
King Arthur
Platinum V
SirTakeNotes
King Arthur
Platinum V
Level 125
God Stats
6W - 2L
1,770 SR
Queue Stats
117W - 104L
1,674 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,750 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,531 SR
1,672 MMR
Chang'e
Chang'e
Platinum V
Izyamami
Chang'e
Platinum V
Level 160
God Stats
28W - 27L
1,735 SR
Queue Stats
289W - 296L
1,729 MMR
Party 2
Cthulhu
Cthulhu
Gold II
NILS0NFERREIRA
Cthulhu
Gold II
Level 155
God Stats
4W - 3L
1,543 SR
Queue Stats
159W - 141L
1,650 MMR
Solo
Bellona
Bellona
Gold I
Oopsyy Daisyy
Bellona
Gold I
Level 148
God Stats
2W - 4L
1,383 SR
Queue Stats
311W - 305L
1,608 MMR
Party 1
Cupid
Cupid
Gold II
Suhspek
Cupid
Gold II
Level 123
God Stats
19W - 27L
1,545 SR
Queue Stats
129W - 127L
1,632 MMR
Party 1
Achilles
Achilles
Gold I
VirtualVirus20
Achilles
Gold I
Level 128
God Stats
3W - 7L
1,447 SR
Queue Stats
311W - 300L
1,742 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 8
13,397
638
13,532
12,460
4,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
9 / 3 / 5
12,319
587
12,642
9,475
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 2 / 10
11,312
539
6,719
11,565
11,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
18
4 / 1 / 7
11,245
535
6,893
9,982
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SirTakeNotes
King Arthur
20
6 / 2 / 4
12,538
597
16,139
17,278
12,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetScyllaAthenaTiamatCu Chulainn

VS

Bans
Guan YuNemesisBacchusTsukuyomiYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Izyamami
Chang'e
16
3 / 4 / 1
10,323
492
4,757
12,505
4,134
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 3 / 2
8,902
424
5,381
14,354
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
16
0 / 9 / 3
10,188
485
10,623
22,755
20,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
Suhspek
Cupid
16
0 / 6 / 2
9,782
466
5,738
15,501
5,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
17
5 / 3 / 2
10,943
521
5,783
11,741
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
25
Kills
8
8
Deaths
25
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
9
3
5
3.83
L
Chang'e
Izyamami
Chang'e
3
4
1
0.88
L
0
3
2
0.33
L
Bellona
0
9
3
0.17
W
2
2
10
3.5
W
Bastet
4
1
7
7.5
W
King Arthur
SirTakeNotes
King Arthur
6
2
4
4
L
Cupid
Suhspek
Cupid
0
6
2
0.17
L
Achilles
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,925
Damage
32,282
60,760
Taken
76,856
35,663
Mitigated
43,633
27,299
Healing
18,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,532
11,869
0
8,708
12,460
4,952
3,781
1,986
10,474
0
120,550
W
12,642
1,046
0
2,735
9,475
3,371
1,233
3,747
5,728
71,608
0
L
Chang'e
Izyamami
Chang'e
4,757
0
768
5,014
12,505
4,134
287
4,353
7,872
54,238
0
L
5,381
395
0
2,361
14,354
7,441
0
5,967
8,221
39,902
0
L
Bellona
10,623
4,141
0
6,090
22,755
20,363
0
1,734
20,939
4,460
69,695
W
6,719
2,559
0
3,108
11,565
11,643
799
3,221
8,344
28,891
0
W
Bastet
6,893
1,648
0
6,224
9,982
3,584
564
1,190
8,792
0
69,668
W
King Arthur
SirTakeNotes
King Arthur
16,139
1,547
0
6,524
17,278
12,113
0
986
16,292
0
80,975
L
Cupid
Suhspek
Cupid
5,738
3,769
319
3,539
15,501
5,500
1,138
3,376
12,062
0
80,758
L
Achilles
5,783
1,294
0
577
11,741
6,195
0
3,152
8,401
0
72,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,811
Gold Earned
50,138
642
Minions Killed
635
0
Camps Cleared
0
2,119,205
Distance Traveled
1,901,152
29
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,397
638
192
9
0
391,779
8
W
Agni
12,319
587
138
7
0
379,995
8
L
Chang'e
10,323
492
117
6
0
363,355
3
L
Cthulhu
8,902
424
65
3
0
396,747
5
L
Bellona
10,188
485
155
7
0
338,065
2
W
Kuzenbo
11,312
539
40
2
0
421,787
5
W
Bastet
11,245
535
119
6
0
516,747
7
W
King Arthur
12,538
597
153
7
0
408,897
1
L
Cupid
9,782
466
169
8
0
357,038
3
L
Achilles
10,943
521
129
6
0
445,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role