Player Matchup

Baron Samedi
Baron Samedi
CasterPain
Baron Samedi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,307 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
EvoJogurat
Ah Muzen Cab
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,350 Elo+
Party 3
Gilgamesh
Gilgamesh
Galaterius
Gilgamesh
Level 18
God Stats
31W - 34L
1,458 SR
Queue Stats
91W - 99L
1,287 Elo+
Party 2
Fenrir
Fenrir
Iemet
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RelentlesDevIL
Kumbhakarna
Level 48
God Stats
6W - 3L
1,671 SR
Queue Stats
8W - 13L
1,284 Elo+
Party 3
Team Averages
Level 25
1,526 SR
1,345 Elo+

VS

Team Averages
Level 16
1,473 SR
1,254 Elo+
Horus
Horus
DarkDreamySnpa1
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,151 Elo+
Party 1
Amaterasu
Amaterasu
Hummeramn
Amaterasu
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,148 Elo+
Solo
Ah Puch
Ah Puch
Philtron
Ah Puch
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,378 Elo+
Party 1
Danzaburou
Danzaburou
Wobbli
Danzaburou
Level 28
God Stats
59W - 44L
1,558 SR
Queue Stats
169W - 203L
1,306 Elo+
Solo
Khepri
Khepri
killdeathdead
Khepri
Level 21
God Stats
0W - 2L
1,306 SR
Queue Stats
15W - 19L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CasterPain
Baron Samedi
16
7 / 2 / 4
10,140
563
5,698
9,178
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
EvoJogurat
Ah Muzen Cab
13
4 / 2 / 6
8,479
471
10,773
8,896
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Galaterius
Gilgamesh
15
6 / 1 / 2
9,917
551
5,680
8,000
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Iemet
Fenrir
15
7 / 3 / 6
9,550
531
9,623
12,934
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
RelentlesDevIL
Kumbhakarna
12
0 / 4 / 8
7,788
433
6,888
14,239
9,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 4
7,514
417
4,572
11,993
7,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
Hummeramn
Amaterasu
10
3 / 5 / 2
7,387
410
5,265
9,811
5,525
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Philtron
Ah Puch
12
1 / 5 / 6
8,166
454
9,621
7,403
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Wobbli
Danzaburou
14
5 / 3 / 2
9,836
546
9,942
12,678
4,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 5
8,014
445
5,092
10,121
9,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
24
Kills
12
12
Deaths
24
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CasterPain
Baron Samedi
7
2
4
4.5
L
1
9
4
0.33
W
Ah Muzen Cab
EvoJogurat
Ah Muzen Cab
4
2
6
3.5
W
Gilgamesh
Galaterius
Gilgamesh
6
1
2
7
L
Amaterasu
Hummeramn
Amaterasu
3
5
2
0.8
W
Fenrir
Iemet
Fenrir
7
3
6
3.33
L
Ah Puch
Philtron
Ah Puch
1
5
6
0.8
W
Kumbhakarna
RelentlesDevIL
Kumbhakarna
0
4
8
1
L
Danzaburou
Wobbli
Danzaburou
5
3
2
2
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,662
Damage
34,492
53,247
Taken
52,006
25,868
Mitigated
30,266
13,229
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CasterPain
Baron Samedi
5,698
736
212
1,988
9,178
4,045
525
2,545
6,633
56,643
0
L
4,572
2,213
419
788
11,993
7,829
342
1,076
10,917
0
23,822
W
Ah Muzen Cab
EvoJogurat
Ah Muzen Cab
10,773
4,475
0
2,222
8,896
2,955
620
3,491
5,405
0
37,621
W
Gilgamesh
Galaterius
Gilgamesh
5,680
1,769
0
2,491
8,000
4,240
1,696
286
7,714
0
47,629
L
Amaterasu
Hummeramn
Amaterasu
5,265
2,467
0
3,052
9,811
5,525
0
1,988
7,823
0
31,877
W
Fenrir
Iemet
Fenrir
9,623
1,482
0
5,230
12,934
4,887
0
2,979
9,955
0
49,477
L
Ah Puch
Philtron
Ah Puch
9,621
894
0
194
7,403
2,450
194
3,423
3,980
40,561
0
W
Kumbhakarna
RelentlesDevIL
Kumbhakarna
6,888
351
0
1,086
14,239
9,741
232
5,412
8,827
20,680
0
L
Danzaburou
Wobbli
Danzaburou
9,942
3,497
0
4,668
12,678
4,863
1,094
3,385
9,293
0
49,010
L
5,092
429
0
914
10,121
9,599
0
2,714
7,407
14,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,874
Gold Earned
40,917
395
Minions Killed
310
0
Camps Cleared
0
1,653,428
Distance Traveled
1,503,480
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,140
563
120
7
0
325,380
2
L
Horus
7,514
417
49
3
0
342,847
2
W
Ah Muzen Cab
8,479
471
67
4
0
307,072
1
W
Gilgamesh
9,917
551
101
6
0
342,750
4
L
Amaterasu
7,387
410
65
4
0
215,226
1
W
Fenrir
9,550
531
83
5
0
326,791
0
L
Ah Puch
8,166
454
94
5
0
303,914
1
W
Kumbhakarna
7,788
433
24
1
0
351,435
0
L
Danzaburou
9,836
546
85
5
0
299,341
1
L
Khepri
8,014
445
17
1
0
342,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role