Player Matchup

Fenrir
Fenrir
Dabitoo
Fenrir
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 10L
1,238 Elo+
Party 3
Gilgamesh
Gilgamesh
Galaterius
Gilgamesh
Level 18
God Stats
31W - 34L
1,477 SR
Queue Stats
91W - 99L
1,298 Elo+
Party 1
Izanami
Izanami
Iemet
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
JadenKorr666
Tiamat
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 10L
1,322 Elo+
Party 3
Ares
Ares
PenguzPengaz
Ares
Level 7
God Stats
1W - 1L
1,743 SR
Queue Stats
4W - 8L
1,226 Elo+
Party 3
Team Averages
Level 14
1,544 SR
1,317 Elo+

VS

Team Averages
Level 19
1,553 SR
1,436 Elo+
Olorun
Olorun
 
Olorun
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artio
Artio
Donsours
Artio
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
harthos
Danzaburou
Level 27
God Stats
5W - 3L
1,886 SR
Queue Stats
62W - 50L
1,451 Elo+
Party 2
Chaac
Chaac
queumose
Chaac
Level 16
God Stats
3W - 1L
1,275 SR
Queue Stats
53W - 47L
1,349 Elo+
Party 2
Tyr
Tyr
zapdos111
Tyr
Level 27
God Stats
4W - 2L
1,603 SR
Queue Stats
54W - 48L
1,378 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dabitoo
Fenrir
9
0 / 6 / 2
7,017
351
7,483
15,523
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
Galaterius
Gilgamesh
11
1 / 6 / 1
7,487
374
7,821
13,701
8,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Iemet
Izanami
15
2 / 4 / 1
8,789
439
10,730
12,296
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
13
3 / 8 / 0
8,236
412
9,573
13,908
6,165
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 6 / 4
8,580
429
10,349
18,030
17,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
5 / 3 / 9
10,421
521
11,693
15,179
6,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Donsours
Artio
15
5 / 1 / 10
9,293
465
8,041
19,190
15,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
harthos
Danzaburou
17
6 / 2 / 6
11,023
551
11,821
12,401
6,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Chaac
queumose
Chaac
17
8 / 0 / 8
11,168
558
15,528
14,319
18,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

16
6 / 2 / 6
10,496
525
8,730
11,868
7,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
8
Kills
30
30
Deaths
8
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
3
9
3.17
L
Fenrir
Dabitoo
Fenrir
0
6
2
0.17
W
Artio
Donsours
Artio
5
1
10
10
L
Gilgamesh
Galaterius
Gilgamesh
1
6
1
0.25
L
Izanami
Iemet
Izanami
2
4
1
0.63
L
Tiamat
3
8
0
0.38
L
2
6
4
0.67
W
Danzaburou
harthos
Danzaburou
6
2
6
4.5
W
Chaac
queumose
Chaac
8
0
8
12
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,956
Damage
55,813
73,458
Taken
72,957
43,600
Mitigated
53,147
15,130
Healing
30,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,693
4,820
847
8,049
15,179
6,161
2,346
5,896
9,283
58,599
0
L
Fenrir
Dabitoo
Fenrir
7,483
2,598
0
4,965
15,523
6,059
203
4,240
11,283
0
28,768
W
Artio
Donsours
Artio
8,041
1,354
2,177
8,796
19,190
15,123
1,085
6,031
13,159
25,674
0
L
Gilgamesh
Galaterius
Gilgamesh
7,821
1,608
0
2,655
13,701
8,401
128
2,836
10,865
0
34,623
L
Izanami
Iemet
Izanami
10,730
5,527
0
3,893
12,296
5,509
1,067
3,417
8,879
0
53,568
L
Tiamat
9,573
2,160
0
2,250
13,908
6,165
0
3,925
9,983
37,593
0
L
10,349
696
0
1,367
18,030
17,466
112
5,316
12,714
20,115
0
W
Danzaburou
harthos
Danzaburou
11,821
6,283
0
1,635
12,401
6,174
2,385
1,472
10,929
0
71,973
W
Chaac
queumose
Chaac
15,528
6,254
0
6,975
14,319
18,376
1,296
4,097
10,222
0
68,043
W
8,730
1,813
0
1,619
11,868
7,313
717
2,426
9,442
0
57,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,109
Gold Earned
52,401
310
Minions Killed
469
0
Camps Cleared
0
1,570,446
Distance Traveled
1,874,573
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,421
521
88
4
0
314,774
1
L
Fenrir
7,017
351
57
3
0
297,524
0
W
Artio
9,293
465
42
2
0
395,616
4
L
Gilgamesh
7,487
374
69
3
0
345,503
4
L
Izanami
8,789
439
104
5
0
295,746
4
L
Tiamat
8,236
412
62
3
0
312,628
0
L
Ares
8,580
429
18
1
0
319,045
5
W
Danzaburou
11,023
551
124
6
0
357,259
2
W
Chaac
11,168
558
123
6
0
378,512
3
W
Tyr
10,496
525
92
5
0
428,412
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role