Player Matchup

Ne Zha
Ne Zha
Arirrail
Ne Zha
Level 26
God Stats
5W - 4L
1,682 SR
Queue Stats
99W - 103L
1,363 Elo+
Solo
Chernobog
Chernobog
Nikozik
Chernobog
Level 27
God Stats
1W - 1L
1,289 SR
Queue Stats
7W - 27L
1,095 Elo+
Party 1
Heimdallr
Heimdallr
dmitriitron
Heimdallr
Level 27
God Stats
6W - 14L
1,275 SR
Queue Stats
12W - 24L
1,217 Elo+
Party 1
Horus
Horus
wolksmol
Horus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,167 Elo+
Party 1
Ganesha
Ganesha
ЭллардиоН
Ganesha
Level 29
God Stats
5W - 3L
1,350 SR
Queue Stats
25W - 40L
1,246 Elo+
Party 1
Team Averages
Level 26
1,419 SR
1,218 Elo+

VS

Team Averages
Level 9
1,451 SR
1,314 Elo+
Arachne
Arachne
Cody83
Arachne
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,003 Elo+
Solo
Ra
Ra
Frensh
Ra
Level 5
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 5L
1,066 Elo+
Solo
Neith
Neith
Tigerballen
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
hentaiprincessxo
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
逍遥X丶
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arirrail
Ne Zha
14
7 / 6 / 1
9,102
569
7,926
13,198
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Nikozik
Chernobog
11
0 / 4 / 2
7,013
438
2,883
6,205
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heimdallr
dmitriitron
Heimdallr
16
14 / 4 / 1
10,443
653
11,803
9,822
4,948
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
wolksmol
Horus
12
0 / 2 / 1
7,201
450
754
7,270
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 0 / 17
9,722
608
8,006
10,267
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cody83
Arachne
14
6 / 4 / 2
8,685
543
9,991
11,670
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
14
2 / 5 / 2
8,156
510
5,535
8,064
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 6 / 2
7,944
497
7,149
9,303
2,514
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 2 / 0
5,039
315
580
1,830
620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Horus
11
2 / 6 / 3
7,275
455
5,657
12,456
6,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
22
Kills
15
16
Deaths
23
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Arirrail
Ne Zha
7
6
1
1.25
L
Arachne
Cody83
Arachne
6
4
2
1.75
L
Ra
2
5
2
0.6
W
Chernobog
Nikozik
Chernobog
0
4
2
0.25
L
5
6
2
1
W
Heimdallr
dmitriitron
Heimdallr
14
4
1
3.63
L
0
2
0
0
W
Horus
wolksmol
Horus
0
2
1
0.25
W
1
0
17
9.5
L
Horus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,372
Damage
28,912
46,762
Taken
43,323
21,185
Mitigated
17,092
11,803
Healing
9,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Arirrail
Ne Zha
7,926
3,313
0
4,448
13,198
4,386
0
469
12,649
0
47,866
L
Arachne
Cody83
Arachne
9,991
6,893
0
3,515
11,670
4,754
0
2,870
8,800
0
50,112
L
Ra
5,535
1,097
777
997
8,064
2,450
378
1,702
6,362
40,540
0
W
Chernobog
Nikozik
Chernobog
2,883
1,712
0
803
6,205
2,029
1,206
193
5,972
0
28,340
L
7,149
4,243
0
1,960
9,303
2,514
1,813
941
8,362
0
35,030
W
Heimdallr
dmitriitron
Heimdallr
11,803
5,942
0
1,767
9,822
4,948
2,402
2,710
6,964
0
54,164
L
580
270
73
153
1,830
620
0
226
1,604
2,203
0
W
Horus
wolksmol
Horus
754
443
51
1,156
7,270
3,486
144
1,238
5,834
0
20,593
W
8,006
777
0
3,578
10,267
6,336
587
953
9,228
34,585
0
L
Horus
5,657
3,033
321
1,355
12,456
6,754
367
2,267
10,189
0
26,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,481
Gold Earned
37,099
322
Minions Killed
272
0
Camps Cleared
0
1,332,162
Distance Traveled
1,203,460
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,102
569
85
5
0
316,866
0
L
Arachne
8,685
543
84
5
0
319,618
1
L
Ra
8,156
510
82
5
0
258,007
1
W
Chernobog
7,013
438
46
3
0
178,144
0
L
Neith
7,944
497
62
4
0
243,336
3
W
Heimdallr
10,443
653
126
8
0
252,156
0
L
Yemoja
5,039
315
0
0
0
61,374
0
W
Horus
7,201
450
46
3
0
252,630
0
W
Ganesha
9,722
608
19
1
0
332,366
5
L
Horus
7,275
455
44
3
0
321,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role