Player Matchup

Gilgamesh
Gilgamesh
AlmightyGodRyza
Gilgamesh
Level 15
God Stats
33W - 42L
1,511 SR
Queue Stats
109W - 130L
1,334 Elo+
Solo
Zeus
Zeus
Southpark124
Zeus
Level 14
God Stats
1W - 6L
1,334 SR
Queue Stats
94W - 91L
1,315 Elo+
Solo
Ao Kuang
Ao Kuang
VictorARH011
Ao Kuang
Level 28
God Stats
19W - 21L
1,430 SR
Queue Stats
31W - 36L
1,393 Elo+
Solo
Da Ji
Da Ji
Woman201346
Da Ji
Level 8
God Stats
2W - 4L
1,198 SR
Queue Stats
5W - 8L
1,278 Elo+
Solo
Cthulhu
Cthulhu
quickdrawmccall
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,693 Elo+
Solo
Team Averages
Level 17
1,395 SR
1,403 Elo+

VS

Team Averages
Level 25
1,522 SR
1,391 Elo+
Artio
Artio
DerekRedbird1
Artio
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
259W - 269L
1,600 Elo+
Solo
Sun Wukong
Sun Wukong
Jesusraddl
Sun Wukong
Level 22
God Stats
2W - 1L
1,705 SR
Queue Stats
141W - 166L
1,310 Elo+
Solo
Fenrir
Fenrir
Kegelapan666
Fenrir
Level 24
God Stats
46W - 32L
1,462 SR
Queue Stats
198W - 248L
1,361 Elo+
Party 1
Izanami
Izanami
KristianScz
Izanami
Level 26
God Stats
30W - 31L
1,361 SR
Queue Stats
165W - 193L
1,321 Elo+
Solo
Bellona
Bellona
Ookami161
Bellona
Level 28
God Stats
44W - 32L
1,584 SR
Queue Stats
132W - 187L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlmightyGodRyza
Gilgamesh
18
4 / 9 / 6
11,938
995
22,318
19,248
11,773
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 7 / 3
10,187
849
8,455
11,747
5,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
VictorARH011
Ao Kuang
18
10 / 9 / 5
13,589
1,132
26,458
25,001
14,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 12 / 3
11,040
920
5,021
20,799
8,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 7 / 9
11,913
993
8,476
18,033
8,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 21
13,510
1,126
19,401
19,323
15,958
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sun Wukong
Jesusraddl
Sun Wukong
18
1 / 3 / 16
11,223
935
2,346
14,504
7,790
Fenrir
20
10 / 4 / 14
13,829
1,152
15,914
15,636
9,474
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
KristianScz
Izanami
19
8 / 2 / 10
12,744
1,062
8,875
10,235
5,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Ookami161
Bellona
20
16 / 5 / 15
14,990
1,249
33,562
22,586
19,991
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
118
17
Kills
42
44
Deaths
17
26
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlmightyGodRyza
Gilgamesh
4
9
6
0.78
W
7
3
21
5.83
W
Sun Wukong
Jesusraddl
Sun Wukong
1
3
16
3
W
Fenrir
10
4
14
4.25
W
Izanami
KristianScz
Izanami
8
2
10
6.5
W
Bellona
Ookami161
Bellona
16
5
15
4.7
L
1
7
3
0.36
L
Ao Kuang
VictorARH011
Ao Kuang
10
9
5
1.39
L
2
12
3
0.29
L
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,728
Damage
80,098
94,828
Taken
82,284
49,025
Mitigated
58,833
8,156
Healing
15,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlmightyGodRyza
Gilgamesh
22,318
6,481
0
87
19,248
11,773
0
5,007
14,241
0
39,564
W
19,401
1,372
3,013
6,080
19,323
15,958
0
8,074
11,249
47,343
0
W
Sun Wukong
Jesusraddl
Sun Wukong
2,346
1,036
0
317
14,504
7,790
0
6,818
7,686
0
5,715
W
Fenrir
15,914
2,894
0
340
15,636
9,474
0
9,628
6,008
0
32,986
W
Izanami
KristianScz
Izanami
8,875
6,573
0
584
10,235
5,620
0
5,405
4,830
0
32,698
W
Bellona
Ookami161
Bellona
33,562
22,514
0
4,968
22,586
19,991
0
13,464
9,122
536
48,296
L
8,455
2,710
0
1,002
11,747
5,777
0
1,010
10,737
21,413
0
L
Ao Kuang
VictorARH011
Ao Kuang
26,458
7,337
0
6,285
25,001
14,046
0
5,284
19,717
40,877
0
L
5,021
1,992
0
293
20,799
8,623
0
4,520
16,279
0
27,234
L
8,476
1,528
179
310
18,033
8,806
0
4,095
13,938
26,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,667
Gold Earned
66,296
164
Minions Killed
191
5
Camps Cleared
8
868,115
Distance Traveled
1,073,374
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,938
995
26
2
1
218,984
3
W
Artio
13,510
1,126
48
4
1
253,571
3
W
Sun Wukong
11,223
935
11
1
0
186,352
0
W
Fenrir
13,829
1,152
36
3
1
221,211
0
W
Izanami
12,744
1,062
66
6
2
191,926
0
W
Bellona
14,990
1,249
30
3
4
220,314
0
L
Zeus
10,187
849
27
2
1
91,127
0
L
Ao Kuang
13,589
1,132
30
3
3
217,853
0
L
Da Ji
11,040
920
49
4
0
192,524
0
L
Cthulhu
11,913
993
32
3
0
147,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role