Player Matchup

Yemoja
Yemoja
KARMAOZ
Yemoja
Level 7
God Stats
1W - 2L
1,078 SR
Queue Stats
1W - 3L
1,253 Elo+
Solo
Baba Yaga
Baba Yaga
Papega
Baba Yaga
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 35L
1,409 Elo+
Solo
Neith
Neith
SrDonIsmael
Neith
Level 6
God Stats
1W - 3L
1,333 SR
Queue Stats
1W - 5L
1,230 Elo+
Solo
Fenrir
Fenrir
TheLordm7
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,335 Elo+
Solo
Sol
Sol
Theriya
Sol
Level 29
God Stats
19W - 23L
1,385 SR
Queue Stats
100W - 120L
1,410 Elo+
Solo
Team Averages
Level 15
1,359 SR
1,327 Elo+

VS

Team Averages
Level 22
1,543 SR
1,311 Elo+
Yemoja
Yemoja
Blacklotus383
Yemoja
Level 16
God Stats
22W - 19L
1,351 SR
Queue Stats
87W - 87L
1,227 Elo+
Party 1
Zeus
Zeus
Daemien2364
Zeus
Level 14
God Stats
5W - 7L
1,659 SR
Queue Stats
404W - 409L
1,348 Elo+
Party 1
Medusa
Medusa
LegendFarios
Medusa
Level 60
God Stats
4W - 2L
1,589 SR
Queue Stats
25W - 27L
1,445 Elo+
Party 2
Ares
Ares
MEJPO
Ares
Level 3
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 6L
1,218 Elo+
Party 2
Fenrir
Fenrir
omega3000
Fenrir
Level 15
God Stats
3W - 1L
1,614 SR
Queue Stats
17W - 22L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KARMAOZ
Yemoja
19
0 / 18 / 14
12,954
996
13,719
37,392
48,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baba Yaga
Papega
Baba Yaga
20
6 / 11 / 13
14,028
1,079
21,575
21,154
9,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 5 / 11
13,609
1,047
11,220
14,852
5,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
TheLordm7
Fenrir
20
11 / 10 / 11
15,026
1,156
23,719
29,817
21,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
19
4 / 11 / 9
12,791
984
15,164
21,294
6,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

99

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 39
14,796
1,138
12,715
14,837
18,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
9 / 8 / 22
12,884
991
25,394
14,262
5,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
20
25 / 7 / 16
17,470
1,344
41,806
20,270
9,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
MEJPO
Ares
20
4 / 4 / 40
13,332
1,026
14,648
18,797
23,659
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
omega3000
Fenrir
20
14 / 7 / 24
15,067
1,159
23,489
25,198
15,030
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
196
26
Kills
55
55
Deaths
26
58
Assists
141
Player
Kills
Deaths
Assists
KDA
W
3
0
39
22.5
W
9
8
22
2.5
L
Yemoja
KARMAOZ
Yemoja
0
18
14
0.39
W
Medusa
25
7
16
4.71
W
Ares
MEJPO
Ares
4
4
40
6
L
Baba Yaga
Papega
Baba Yaga
6
11
13
1.14
L
5
5
11
2.1
L
Fenrir
TheLordm7
Fenrir
11
10
11
1.65
L
Sol
4
11
9
0.77
W
Fenrir
omega3000
Fenrir
14
7
24
3.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,397
Damage
118,052
124,509
Taken
93,364
91,813
Mitigated
72,421
8,970
Healing
9,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,715
1,386
2,234
1,221
14,837
18,507
0
8,857
5,980
50,197
0
W
25,394
7,250
0
640
14,262
5,419
0
6,911
7,139
36,709
0
L
Yemoja
KARMAOZ
Yemoja
13,719
3,133
692
854
37,392
48,296
0
19,150
18,242
32,846
0
W
Medusa
41,806
29,822
0
3,504
20,270
9,806
0
9,798
10,472
0
58,948
W
Ares
MEJPO
Ares
14,648
1,587
0
0
18,797
23,659
0
11,301
6,376
20,604
0
L
Baba Yaga
Papega
Baba Yaga
21,575
2,862
0
2,218
21,154
9,861
0
9,102
12,052
42,587
0
L
11,220
3,472
0
1,585
14,852
5,949
0
5,607
9,245
0
35,077
L
Fenrir
TheLordm7
Fenrir
23,719
6,751
0
1,176
29,817
21,245
0
12,035
17,782
0
33,730
L
Sol
15,164
8,669
0
2,445
21,294
6,462
0
6,863
14,431
38,086
0
W
Fenrir
omega3000
Fenrir
23,489
7,567
0
1,856
25,198
15,030
0
13,591
11,607
0
38,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,408
Gold Earned
73,549
193
Minions Killed
175
5
Camps Cleared
12
1,104,445
Distance Traveled
1,094,272
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,796
1,138
78
6
0
269,671
1
W
Zeus
12,884
991
23
2
2
161,404
0
L
Yemoja
12,954
996
40
3
0
167,200
0
W
Medusa
17,470
1,344
33
3
9
196,713
0
W
Ares
13,332
1,026
19
1
0
228,879
2
L
Baba Yaga
14,028
1,079
54
4
1
241,571
0
L
Neith
13,609
1,047
44
3
0
242,144
3
L
Fenrir
15,026
1,156
12
1
1
250,839
2
L
Sol
12,791
984
43
3
3
202,691
0
W
Fenrir
15,067
1,159
22
2
1
237,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role