Player Matchup

Eset
Eset
Archon689
Eset
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,530 Elo+
Party 1
Chaac
Chaac
Faze_marco2020
Chaac
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
269W - 349L
1,354 Elo+
Solo
Cupid
Cupid
mikenet1234
Cupid
Level 90
God Stats
2W - 2L
1,732 SR
Queue Stats
46W - 34L
1,517 Elo+
Party 1
Mercury
Mercury
mikexark95
Mercury
Level 105
God Stats
19W - 10L
1,674 SR
Queue Stats
46W - 33L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
psychobillmess
Cthulhu
Level 108
God Stats
10W - 6L
1,682 SR
Queue Stats
47W - 38L
1,512 Elo+
Party 1
Team Averages
Level 92
1,618 SR
1,488 Elo+

VS

Team Averages
Level 113
1,589 SR
1,447 Elo+
Fenrir
Fenrir
Abelpc98
Fenrir
Level 145
God Stats
7W - 4L
1,604 SR
Queue Stats
257W - 233L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
Ceifa79
Gilgamesh
Level 122
God Stats
2W - 3L
1,718 SR
Queue Stats
99W - 99L
1,370 Elo+
Solo
Cernunnos
Cernunnos
Jarl_George
Cernunnos
Level 65
God Stats
22W - 21L
1,732 SR
Queue Stats
218W - 185L
1,463 Elo+
Party 3
Athena
Athena
OpTic1llus10n
Athena
Level 107
God Stats
8W - 9L
1,360 SR
Queue Stats
328W - 261L
1,518 Elo+
Party 3
Zeus
Zeus
sayonarazorrita
Zeus
Level 127
God Stats
9W - 7L
1,529 SR
Queue Stats
219W - 211L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
1 / 7 / 2
7,967
498
4,707
10,602
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 0
7,626
477
6,084
12,463
10,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 4 / 3
6,886
430
5,992
10,390
2,973
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
mikexark95
Mercury
14
6 / 5 / 0
8,634
540
3,675
12,520
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 3
7,186
449
8,745
13,466
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abelpc98
Fenrir
18
9 / 1 / 2
10,484
655
8,341
11,292
4,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Ceifa79
Gilgamesh
14
2 / 1 / 0
8,186
512
8,443
9,769
6,528
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
Jarl_George
Cernunnos
13
2 / 1 / 2
7,781
486
8,113
9,355
3,414
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 2
7,766
485
9,330
12,603
7,605
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 6
8,784
549
7,410
7,147
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
9
Kills
18
18
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Abelpc98
Fenrir
9
1
2
10
L
Eset
1
7
2
0.29
W
Gilgamesh
Ceifa79
Gilgamesh
2
1
0
2
L
1
2
0
0.5
W
Cernunnos
Jarl_George
Cernunnos
2
1
2
3
W
2
2
2
1.5
L
1
4
3
0.63
L
Mercury
mikexark95
Mercury
6
5
0
1.2
L
0
0
3
1.5
W
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,203
Damage
41,637
59,441
Taken
50,166
28,631
Mitigated
24,724
19,327
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Abelpc98
Fenrir
8,341
1,651
0
5,553
11,292
4,798
0
1,521
9,771
0
75,432
L
Eset
4,707
462
0
1,385
10,602
3,296
288
4,210
6,086
50,698
0
W
Gilgamesh
Ceifa79
Gilgamesh
8,443
2,653
0
1,709
9,769
6,528
628
0
9,319
9,857
32,132
L
6,084
1,659
0
4,912
12,463
10,343
163
2,092
10,371
0
41,542
W
Cernunnos
Jarl_George
Cernunnos
8,113
4,827
0
4,442
9,355
3,414
1,048
3,388
5,967
0
41,374
W
9,330
3,308
0
3,555
12,603
7,605
70
5,270
7,333
35,551
0
L
5,992
3,402
357
5,263
10,390
2,973
0
3,234
7,154
0
33,524
L
Mercury
mikexark95
Mercury
3,675
1,565
0
3,047
12,520
3,934
451
3,312
9,082
0
38,873
L
8,745
959
123
4,240
13,466
8,085
0
5,584
7,858
34,092
0
W
7,410
100
0
1,592
7,147
2,379
868
3,273
3,874
44,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,299
Gold Earned
43,001
410
Minions Killed
436
0
Camps Cleared
0
1,423,730
Distance Traveled
1,510,808
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,484
655
125
8
0
325,206
2
L
Eset
7,967
498
106
7
0
280,605
2
W
Gilgamesh
8,186
512
90
6
0
288,395
1
L
Chaac
7,626
477
97
6
0
253,276
3
W
Cernunnos
7,781
486
80
5
0
304,364
3
W
Athena
7,766
485
49
3
0
327,286
5
L
Cupid
6,886
430
78
5
0
273,836
1
L
Mercury
8,634
540
85
5
0
307,101
0
L
Cthulhu
7,186
449
44
3
0
308,912
2
W
Zeus
8,784
549
92
6
0
265,557
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role