Player Matchup

Heimdallr
Heimdallr
JULIUSNOVOCHRONA
Heimdallr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Artio
Artio
Rocketdog1010
Artio
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 83L
1,267 Elo+
Solo
Fenrir
Fenrir
ariya3ft
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,313 Elo+
Solo
Baba Yaga
Baba Yaga
hesoyamPWNZ
Baba Yaga
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 98L
1,276 Elo+
Solo
Gilgamesh
Gilgamesh
papa2smerf
Gilgamesh
Level 14
God Stats
2W - 2L
1,523 SR
Queue Stats
4W - 8L
1,247 Elo+
Solo
Team Averages
Level 16
1,505 SR
1,321 Elo+

VS

Team Averages
Level 17
1,438 SR
1,205 Elo+
Loki
Loki
Dimdim4
Loki
Level 29
God Stats
1W - 3L
1,466 SR
Queue Stats
3W - 10L
1,087 Elo+
Solo
Ratatoskr
Ratatoskr
Hummeramn
Ratatoskr
Level 16
God Stats
0W - 2L
1,189 SR
Queue Stats
1W - 4L
1,267 Elo+
Solo
Set
Set
OGBoomer
Set
Level 23
God Stats
13W - 11L
1,515 SR
Queue Stats
29W - 27L
1,422 Elo+
Solo
Ra
Ra
R3dStroke
Ra
Level 7
God Stats
0W - 2L
1,521 SR
Queue Stats
2W - 8L
994 Elo+
Solo
Gilgamesh
Gilgamesh
ZalupaDed
Gilgamesh
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
20
12 / 5 / 7
15,081
656
22,804
16,898
8,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
8 / 3 / 7
12,333
536
8,832
15,444
7,469
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
ariya3ft
Fenrir
20
7 / 7 / 4
13,144
571
8,967
19,114
8,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baba Yaga
hesoyamPWNZ
Baba Yaga
18
4 / 7 / 20
12,154
528
14,286
15,348
6,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
papa2smerf
Gilgamesh
20
13 / 3 / 4
14,380
625
10,988
16,952
15,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dimdim4
Loki
12
2 / 13 / 4
8,868
386
4,396
14,715
7,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
Hummeramn
Ratatoskr
16
2 / 6 / 8
11,032
480
7,320
16,883
9,118
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
12 / 5 / 2
12,656
550
15,543
20,101
9,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 15 / 3
10,644
463
6,457
16,226
5,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ZalupaDed
Gilgamesh
15
6 / 6 / 9
10,281
447
12,199
16,251
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
50
44
Kills
24
25
Deaths
45
42
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Loki
Dimdim4
Loki
2
13
4
0.31
L
Ratatoskr
Hummeramn
Ratatoskr
2
6
8
1
W
Heimdallr
12
5
7
3.1
L
12
5
2
2.6
L
2
15
3
0.23
W
8
3
7
3.83
L
Gilgamesh
ZalupaDed
Gilgamesh
6
6
9
1.75
W
Fenrir
ariya3ft
Fenrir
7
7
4
1.29
W
Baba Yaga
hesoyamPWNZ
Baba Yaga
4
7
20
2
W
Gilgamesh
papa2smerf
Gilgamesh
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,877
Damage
45,915
83,756
Taken
84,176
45,954
Mitigated
39,419
23,240
Healing
10,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Dimdim4
Loki
4,396
2,038
0
903
14,715
7,166
956
1,695
12,859
0
16,612
L
Ratatoskr
Hummeramn
Ratatoskr
7,320
1,467
0
2,094
16,883
9,118
669
4,684
12,105
0
39,996
W
Heimdallr
22,804
14,962
0
6,458
16,898
8,344
4,549
715
16,119
0
133,305
L
15,543
7,437
0
6,008
20,101
9,562
0
3,914
16,066
0
85,878
L
6,457
1,098
0
273
16,226
5,473
1,123
6,823
9,101
53,694
0
W
8,832
1,370
693
6,859
15,444
7,469
1,986
2,392
12,942
54,928
0
L
Gilgamesh
ZalupaDed
Gilgamesh
12,199
3,541
0
1,625
16,251
8,100
102
5,191
10,922
0
48,639
W
Fenrir
ariya3ft
Fenrir
8,967
1,961
0
6,019
19,114
8,320
2,505
599
16,570
0
82,920
W
Baba Yaga
hesoyamPWNZ
Baba Yaga
14,286
2,293
0
2,345
15,348
6,184
835
1,122
14,174
53,573
0
W
Gilgamesh
papa2smerf
Gilgamesh
10,988
3,543
0
866
16,952
15,637
2,831
1,265
15,589
0
76,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,092
Gold Earned
53,481
639
Minions Killed
406
0
Camps Cleared
0
2,124,292
Distance Traveled
1,874,217
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,868
386
26
1
0
300,969
2
L
Ratatoskr
11,032
480
73
3
0
413,106
1
W
Heimdallr
15,081
656
182
8
0
419,687
4
L
Set
12,656
550
137
6
0
492,569
3
L
Ra
10,644
463
109
5
0
321,990
0
W
Artio
12,333
536
107
5
0
465,075
2
L
Gilgamesh
10,281
447
61
3
0
345,583
3
W
Fenrir
13,144
571
146
6
0
425,195
1
W
Baba Yaga
12,154
528
81
4
0
403,788
0
W
Gilgamesh
14,380
625
123
5
0
410,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role