Player Matchup

Chang'e
Chang'e
CaptivityFox
Chang'e
Level 23
God Stats
21W - 7L
1,697 SR
Queue Stats
80W - 51L
1,685 Elo+
Solo
Rama
Rama
GlazersOut
Rama
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KingScale
Ra
Level 13
God Stats
1W - 1L
1,708 SR
Queue Stats
17W - 7L
1,743 Elo+
Solo
Bakasura
Bakasura
MrYose
Bakasura
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 21L
1,797 Elo+
Solo
Gilgamesh
Gilgamesh
Xenomoŗph
Gilgamesh
Level 17
God Stats
3W - 2L
1,881 SR
Queue Stats
109W - 78L
1,833 Elo+
Solo
Team Averages
Level 18
1,657 SR
1,712 Elo+

VS

Team Averages
Level 24
1,516 SR
1,652 Elo+
Neith
Neith
Hanneylovesme
Neith
Level 21
God Stats
4W - 0L
1,548 SR
Queue Stats
242W - 76L
1,814 Elo+
Party 1
Cthulhu
Cthulhu
Ketkin
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MiloSFD
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
296W - 94L
1,950 Elo+
Party 1
King Arthur
King Arthur
Renkarix
King Arthur
Level 15
God Stats
2W - 2L
1,531 SR
Queue Stats
2W - 3L
1,495 Elo+
Solo
Ne Zha
Ne Zha
paxxandxlfcoop
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CaptivityFox
Chang'e
6
0 / 3 / 1
3,811
635
1,742
4,430
1,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 2 / 1
3,795
633
1,573
4,000
727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 2 / 0
3,155
526
534
2,219
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
MrYose
Bakasura
7
1 / 0 / 0
4,049
675
1,857
4,650
1,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Xenomoŗph
Gilgamesh
8
1 / 0 / 0
4,254
709
2,288
4,060
1,483
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 0
4,423
737
4,871
3,599
941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Ketkin
Cthulhu
6
0 / 2 / 2
3,608
601
224
3,602
1,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Tiamat
MiloSFD
Tiamat
8
2 / 0 / 2
4,654
776
3,325
2,144
1,120
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Renkarix
King Arthur
7
0 / 1 / 0
3,840
640
2,625
4,358
1,524
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 0 / 1
4,304
717
2,007
4,283
1,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
7
7
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CaptivityFox
Chang'e
0
3
1
0.17
L
1
2
1
0.75
W
3
0
0
3
W
Cthulhu
Ketkin
Cthulhu
0
2
2
0.5
L
0
2
0
0
W
Tiamat
MiloSFD
Tiamat
2
0
2
3
L
Bakasura
MrYose
Bakasura
1
0
0
1
W
King Arthur
Renkarix
King Arthur
0
1
0
0
L
Gilgamesh
Xenomoŗph
Gilgamesh
1
0
0
1
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,994
Damage
13,052
19,359
Taken
17,986
5,470
Mitigated
6,189
6,498
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CaptivityFox
Chang'e
1,742
383
81
1,356
4,430
1,394
0
1,347
3,058
11,733
0
L
1,573
1,284
0
1,280
4,000
727
0
71
3,879
0
12,196
W
4,871
2,142
0
2,682
3,599
941
386
941
2,593
0
23,033
W
Cthulhu
Ketkin
Cthulhu
224
33
0
1,072
3,602
1,519
60
311
3,210
7,937
0
L
534
40
112
739
2,219
635
0
1,124
1,095
7,003
0
W
Tiamat
MiloSFD
Tiamat
3,325
644
0
1,658
2,144
1,120
46
557
1,570
24,494
0
L
Bakasura
MrYose
Bakasura
1,857
1,377
0
1,246
4,650
1,231
0
932
3,718
0
14,981
W
King Arthur
Renkarix
King Arthur
2,625
455
0
1,614
4,358
1,524
0
0
4,358
0
14,459
L
Gilgamesh
Xenomoŗph
Gilgamesh
2,288
538
0
1,684
4,060
1,483
0
0
4,060
0
18,276
W
2,007
461
0
2,376
4,283
1,085
0
467
3,781
0
19,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,064
Gold Earned
20,829
137
Minions Killed
186
0
Camps Cleared
0
532,082
Distance Traveled
622,295
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
3,811
635
22
4
0
109,990
0
L
Rama
3,795
633
23
4
0
101,960
0
W
Neith
4,423
737
43
7
0
107,437
2
W
Cthulhu
3,608
601
9
2
0
131,029
1
L
Ra
3,155
526
13
2
0
60,807
0
W
Tiamat
4,654
776
57
10
0
119,193
0
L
Bakasura
4,049
675
42
7
0
136,093
0
W
King Arthur
3,840
640
32
5
0
130,250
0
L
Gilgamesh
4,254
709
37
6
0
123,232
1
W
Ne Zha
4,304
717
45
8
0
134,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role