Player Matchup

Tyr
Tyr
B3R3NT21
Tyr
Level 24
God Stats
6W - 2L
1,659 SR
Queue Stats
35W - 29L
1,468 Elo+
Party 1
Ao Kuang
Ao Kuang
LinkinParkLover4
Ao Kuang
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,377 Elo+
Party 1
Bastet
Bastet
bootytickler0
Bastet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 103L
1,241 Elo+
Solo
Tsukuyomi
Tsukuyomi
dino_but_why
Tsukuyomi
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Freya
Freya
fer_de_lance32
Freya
Level 28
God Stats
11W - 15L
1,317 SR
Queue Stats
129W - 149L
1,325 Elo+
Solo
Team Averages
Level 24
1,495 SR
1,382 Elo+

VS

Team Averages
Level 20
1,523 SR
1,413 Elo+
Gilgamesh
Gilgamesh
ARKM-Rando
Gilgamesh
Level 16
God Stats
1W - 4L
1,511 SR
Queue Stats
10W - 20L
1,307 Elo+
Solo
Thor
Thor
AlaskaBorealis
Thor
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
FireGame6410091
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 202L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
Fissionize
Baron Samedi
Level 29
God Stats
48W - 25L
1,651 SR
Queue Stats
176W - 132L
1,497 Elo+
Solo
Ra
Ra
milinkishow
Ra
Level 27
God Stats
29W - 38L
1,450 SR
Queue Stats
216W - 256L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 7
7,567
688
4,975
6,976
3,330
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
7 / 2 / 5
6,454
587
3,494
6,649
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 7 / 0
4,094
372
1,180
6,350
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
dino_but_why
Tsukuyomi
9
0 / 5 / 0
5,036
458
1,617
7,154
2,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 4 / 1
6,107
555
3,799
8,052
3,259
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARKM-Rando
Gilgamesh
9
2 / 3 / 1
5,827
530
3,602
6,555
3,824
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
8 / 1 / 4
7,359
669
7,318
5,580
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
7
0 / 6 / 6
4,625
420
1,977
6,149
1,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Fissionize
Baron Samedi
10
6 / 4 / 5
6,540
595
3,581
6,337
3,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 9
6,744
613
5,021
4,385
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
15
Kills
20
21
Deaths
15
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ARKM-Rando
Gilgamesh
2
3
1
0.83
W
8
1
4
10
L
5
3
7
2.83
W
Hachiman
0
6
6
0.5
W
Baron Samedi
Fissionize
Baron Samedi
6
4
5
2.13
L
7
2
5
4.75
L
0
7
0
0
L
Tsukuyomi
dino_but_why
Tsukuyomi
0
5
0
0
L
3
4
1
0.88
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,065
Damage
21,499
35,181
Taken
29,006
12,272
Mitigated
12,931
8,800
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ARKM-Rando
Gilgamesh
3,602
891
0
1,595
6,555
3,824
360
3,799
2,756
0
17,816
W
7,318
2,320
0
2,167
5,580
2,252
0
314
5,266
0
41,569
L
4,975
1,018
0
1,723
6,976
3,330
290
1,717
5,155
0
24,455
W
Hachiman
1,977
1,480
0
0
6,149
1,477
480
1,670
4,479
0
8,854
W
Baron Samedi
Fissionize
Baron Samedi
3,581
816
190
1,242
6,337
3,944
840
1,510
4,827
15,961
0
L
3,494
474
0
2,481
6,649
2,042
493
2,550
3,999
13,161
0
L
1,180
470
0
553
6,350
1,536
0
1,859
4,379
0
10,041
L
Tsukuyomi
dino_but_why
Tsukuyomi
1,617
273
0
1,546
7,154
2,105
0
1,205
5,865
0
26,001
L
3,799
1,647
0
2,497
8,052
3,259
659
849
7,181
21,268
0
W
5,021
558
603
1,347
4,385
1,434
597
0
4,385
36,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
31,095
179
Minions Killed
243
0
Camps Cleared
0
950,451
Distance Traveled
1,041,034
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,827
530
37
3
0
190,486
1
W
Thor
7,359
669
89
8
0
207,736
1
L
Tyr
7,567
688
45
4
0
191,050
3
W
Hachiman
4,625
420
21
2
0
212,238
1
W
Baron Samedi
6,540
595
22
2
0
204,732
4
L
Ao Kuang
6,454
587
19
2
0
191,996
3
L
Bastet
4,094
372
19
2
0
145,760
0
L
Tsukuyomi
5,036
458
50
5
0
219,314
0
L
Freya
6,107
555
46
4
0
202,331
2
W
Ra
6,744
613
74
7
0
225,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role