Player Matchup

Cthulhu
Cthulhu
Daku123
Cthulhu
Level 24
God Stats
8W - 7L
1,450 SR
Queue Stats
57W - 70L
1,332 Elo+
Party 1
Heimdallr
Heimdallr
Kylca
Heimdallr
Level 24
God Stats
17W - 15L
1,374 SR
Queue Stats
64W - 81L
1,332 Elo+
Party 1
Kukulkan
Kukulkan
Murgo
Kukulkan
Level 22
God Stats
14W - 11L
1,574 SR
Queue Stats
130W - 127L
1,486 Elo+
Solo
Loki
Loki
hyvlad
Loki
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 160L
1,456 Elo+
Solo
Tyr
Tyr
selretaz
Tyr
Level 24
God Stats
1W - 5L
1,085 SR
Queue Stats
75W - 56L
1,391 Elo+
Solo
Team Averages
Level 24
1,397 SR
1,399 Elo+

VS

Team Averages
Level 18
1,415 SR
1,439 Elo+
Ra
Ra
DellionGG
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,478 Elo+
Party 3
Ares
Ares
JessieMaze
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 114L
1,369 Elo+
Party 2
Sol
Sol
SH0R0HSSm
Sol
Level 7
God Stats
1W - 2L
1,051 SR
Queue Stats
4W - 3L
1,478 Elo+
Party 3
Hercules
Hercules
TyagiG
Hercules
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 88L
1,503 Elo+
Solo
Xbalanque
Xbalanque
harderonfire
Xbalanque
Level 26
God Stats
73W - 66L
1,522 SR
Queue Stats
126W - 147L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daku123
Cthulhu
15
1 / 0 / 12
9,267
545
6,231
11,932
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Kylca
Heimdallr
15
5 / 1 / 5
9,151
538
4,757
7,987
4,009
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Murgo
Kukulkan
17
18 / 3 / 10
11,659
686
21,369
8,405
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
hyvlad
Loki
17
16 / 1 / 9
11,215
660
14,986
11,310
4,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 1 / 9
10,166
598
7,980
12,547
11,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 15 / 2
7,722
454
4,796
13,877
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 0
6,754
397
3,379
13,583
10,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 13 / 1
6,794
400
5,952
13,799
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
TyagiG
Hercules
15
2 / 5 / 0
8,637
508
5,297
16,492
9,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
harderonfire
Xbalanque
12
1 / 8 / 0
7,559
445
7,517
13,327
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
9
46
Kills
6
6
Deaths
47
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Daku123
Cthulhu
1
0
12
7
L
2
15
2
0.2
L
0
6
0
0
W
Heimdallr
Kylca
Heimdallr
5
1
5
7.5
W
Kukulkan
Murgo
Kukulkan
18
3
10
7.67
L
1
13
1
0.12
L
Hercules
TyagiG
Hercules
2
5
0
0.4
L
Xbalanque
harderonfire
Xbalanque
1
8
0
0.13
W
Loki
hyvlad
Loki
16
1
9
20.5
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,323
Damage
26,941
52,181
Taken
71,078
31,541
Mitigated
34,011
17,467
Healing
10,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Daku123
Cthulhu
6,231
351
810
5,004
11,932
8,603
946
2,166
9,750
29,862
0
L
4,796
1,302
32
407
13,877
4,487
0
9,557
3,758
20,494
0
L
3,379
354
0
604
13,583
10,121
146
5,210
8,303
17,584
0
W
Heimdallr
Kylca
Heimdallr
4,757
3,161
0
2,630
7,987
4,009
5,141
1,571
6,416
0
56,905
W
Kukulkan
Murgo
Kukulkan
21,369
1,490
0
212
8,405
3,396
2,489
4,480
3,710
65,113
0
L
5,952
2,520
0
1,715
13,799
4,633
1,650
3,870
9,559
33,194
2,513
L
Hercules
TyagiG
Hercules
5,297
1,121
0
6,088
16,492
9,820
0
2,801
13,603
654
57,128
L
Xbalanque
harderonfire
Xbalanque
7,517
4,005
0
1,508
13,327
4,950
288
5,004
8,255
0
48,112
W
Loki
hyvlad
Loki
14,986
5,190
0
5,544
11,310
4,293
19
2,812
8,306
0
60,940
W
7,980
2,923
0
3,267
12,547
11,240
738
2,774
9,707
0
50,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,458
Gold Earned
37,466
470
Minions Killed
289
0
Camps Cleared
0
1,662,893
Distance Traveled
1,423,874
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,267
545
57
3
0
365,343
6
L
Ra
7,722
454
33
2
0
247,320
0
L
Ares
6,754
397
20
1
0
327,119
1
W
Heimdallr
9,151
538
109
6
0
281,929
0
W
Kukulkan
11,659
686
104
6
0
315,861
0
L
Sol
6,794
400
38
2
0
268,479
1
L
Hercules
8,637
508
109
6
0
272,743
1
L
Xbalanque
7,559
445
89
5
0
308,213
0
W
Loki
11,215
660
91
5
0
371,525
2
W
Tyr
10,166
598
109
6
0
328,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role