Player Matchup

Raijin
Raijin
CoNfuzed21
Raijin
Level 28
God Stats
16W - 12L
1,482 SR
Queue Stats
51W - 58L
1,358 Elo+
Party 1
Cerberus
Cerberus
Dendymeister
Cerberus
Level 27
God Stats
14W - 4L
1,634 SR
Queue Stats
44W - 33L
1,511 Elo+
Solo
Artemis
Artemis
H2OPanda94
Artemis
Level 13
God Stats
1W - 1L
1,305 SR
Queue Stats
11W - 10L
1,382 Elo+
Party 1
Arachne
Arachne
Hypi3
Arachne
Level 27
God Stats
13W - 10L
1,544 SR
Queue Stats
43W - 50L
1,392 Elo+
Party 1
King Arthur
King Arthur
Kroosiia
King Arthur
Level 16
God Stats
3W - 3L
1,274 SR
Queue Stats
27W - 36L
1,481 Elo+
Solo
Team Averages
Level 22
1,448 SR
1,425 Elo+

VS

Team Averages
Level 24
1,536 SR
1,489 Elo+
Yemoja
Yemoja
BrokenMarko
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ENC_Solar
Gilgamesh
Level 29
God Stats
35W - 35L
1,532 SR
Queue Stats
67W - 64L
1,508 Elo+
Solo
Heimdallr
Heimdallr
Mugzsy
Heimdallr
Level 25
God Stats
5W - 3L
1,562 SR
Queue Stats
9W - 9L
1,400 Elo+
Solo
Janus
Janus
ZeUsThEmOoSe1324
Janus
Level 26
God Stats
12W - 8L
1,599 SR
Queue Stats
138W - 113L
1,655 Elo+
Solo
Sol
Sol
purplekityninja
Sol
Level 28
God Stats
22W - 23L
1,490 SR
Queue Stats
82W - 78L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CoNfuzed21
Raijin
14
2 / 3 / 1
8,975
472
6,387
8,404
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
Dendymeister
Cerberus
15
6 / 1 / 4
10,042
529
11,533
11,569
10,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
H2OPanda94
Artemis
14
2 / 7 / 5
8,802
463
5,060
11,805
4,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Hypi3
Arachne
15
9 / 3 / 3
10,209
537
12,554
14,700
6,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Kroosiia
King Arthur
16
4 / 2 / 3
10,226
538
7,180
15,806
10,019
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
2 / 5 / 3
7,452
392
2,575
10,393
4,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
ENC_Solar
Gilgamesh
15
3 / 5 / 2
8,850
466
6,051
13,531
7,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Mugzsy
Heimdallr
13
5 / 8 / 2
8,852
466
10,030
13,821
5,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
6 / 1 / 2
9,942
523
10,933
10,875
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 3
7,784
410
4,052
11,116
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
23
Kills
16
16
Deaths
23
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
5
3
0.7
W
Raijin
CoNfuzed21
Raijin
2
3
1
0.83
W
Cerberus
Dendymeister
Cerberus
6
1
4
8
L
Gilgamesh
ENC_Solar
Gilgamesh
3
5
2
0.8
W
Artemis
H2OPanda94
Artemis
2
7
5
0.64
W
Arachne
Hypi3
Arachne
9
3
3
3.5
W
King Arthur
Kroosiia
King Arthur
4
2
3
2.75
L
Heimdallr
Mugzsy
Heimdallr
5
8
2
0.75
L
6
1
2
7
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,714
Damage
33,641
62,284
Taken
59,736
34,963
Mitigated
25,280
14,567
Healing
12,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,575
677
879
46
10,393
4,210
288
3,929
6,416
15,325
0
W
Raijin
CoNfuzed21
Raijin
6,387
336
0
0
8,404
3,462
218
4,198
4,206
56,368
0
W
Cerberus
Dendymeister
Cerberus
11,533
960
0
2,603
11,569
10,272
0
3,579
7,990
50,403
0
L
Gilgamesh
ENC_Solar
Gilgamesh
6,051
1,494
0
3,194
13,531
7,829
252
2,645
10,870
0
47,777
W
Artemis
H2OPanda94
Artemis
5,060
4,093
0
2,647
11,805
4,530
110
1,378
10,427
0
29,370
W
Arachne
Hypi3
Arachne
12,554
7,958
0
5,466
14,700
6,680
0
5,896
8,804
0
65,593
W
King Arthur
Kroosiia
King Arthur
7,180
639
0
3,851
15,806
10,019
171
2,361
13,445
0
59,466
L
Heimdallr
Mugzsy
Heimdallr
10,030
6,522
0
623
13,821
5,236
994
3,202
10,573
0
44,277
L
10,933
1,146
246
4,563
10,875
3,267
54
2,893
7,826
65,257
0
L
4,052
1,221
0
3,089
11,116
4,738
918
4,875
6,131
36,724
2,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,254
Gold Earned
42,880
454
Minions Killed
384
0
Camps Cleared
0
1,790,808
Distance Traveled
1,564,295
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,452
392
23
1
0
245,109
1
W
Raijin
8,975
472
97
5
0
316,815
3
W
Cerberus
10,042
529
92
5
0
381,949
4
L
Gilgamesh
8,850
466
100
5
0
349,245
3
W
Artemis
8,802
463
42
2
0
290,941
0
W
Arachne
10,209
537
104
5
0
416,952
0
W
King Arthur
10,226
538
119
6
0
384,151
5
L
Heimdallr
8,852
466
75
4
0
281,397
0
L
Janus
9,942
523
98
5
0
354,086
0
L
Sol
7,784
410
88
5
0
334,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role