Player Matchup

Cupid
Cupid
Fredericp
Cupid
Level 63
God Stats
2W - 3L
1,513 SR
Queue Stats
7W - 5L
1,548 Elo+
Party 2
Neith
Neith
Nightman2026
Neith
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 18L
1,680 Elo+
Solo
Xbalanque
Xbalanque
denwart
Xbalanque
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,557 Elo+
Solo
Thor
Thor
notQueen
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,548 Elo+
Party 2
Hera
Hera
斯雷特林
Hera
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 60L
1,479 Elo+
Solo
Team Averages
Level 25
1,503 SR
1,562 Elo+

VS

Team Averages
Level 29
1,490 SR
1,493 Elo+
Nox
Nox
Andmodeus
Nox
Level 29
God Stats
5W - 7L
1,327 SR
Queue Stats
283W - 288L
1,490 Elo+
Party 3
Pele
Pele
Cyskow
Pele
Level 26
God Stats
39W - 31L
1,526 SR
Queue Stats
136W - 132L
1,455 Elo+
Party 3
Bellona
Bellona
Fihiv123
Bellona
Level 31
God Stats
19W - 18L
1,617 SR
Queue Stats
321W - 331L
1,510 Elo+
Party 3
Geb
Geb
crossfire995
Geb
Level 29
God Stats
5W - 4L
1,463 SR
Queue Stats
110W - 100L
1,547 Elo+
Party 1
Chronos
Chronos
isleep15
Chronos
Level 28
God Stats
4W - 3L
1,518 SR
Queue Stats
68W - 83L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Fredericp
Cupid
14
2 / 5 / 3
8,771
418
5,277
10,202
6,901
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
1 / 4 / 1
9,600
457
8,151
10,270
3,580
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Xbalanque
denwart
Xbalanque
14
0 / 6 / 1
8,598
409
4,155
11,732
3,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
13
1 / 8 / 3
8,413
401
4,312
14,949
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 3 / 2
10,454
498
13,071
9,492
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
10,190
485
4,856
7,017
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Cyskow
Pele
19
10 / 1 / 6
11,803
562
12,277
11,619
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Fihiv123
Bellona
19
3 / 1 / 7
11,477
547
6,533
12,248
13,747
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 2 / 11
10,370
494
6,483
15,220
17,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
isleep15
Chronos
20
9 / 1 / 5
13,045
621
12,355
15,506
7,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
6
Kills
26
26
Deaths
6
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Pele
Cyskow
Pele
10
1
6
13
W
Bellona
Fihiv123
Bellona
3
1
7
6.5
L
Cupid
Fredericp
Cupid
2
5
3
0.7
L
1
4
1
0.38
W
1
2
11
3.25
L
Xbalanque
denwart
Xbalanque
0
6
1
0.08
W
Chronos
isleep15
Chronos
9
1
5
11.5
L
Thor
1
8
3
0.31
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,966
Damage
42,504
56,645
Taken
61,610
21,940
Mitigated
46,406
9,797
Healing
19,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,856
163
0
400
7,017
2,845
1,034
2,850
3,886
43,277
0
W
Pele
Cyskow
Pele
12,277
2,327
0
3,190
11,619
5,066
1,140
3,199
8,278
0
76,184
W
Bellona
Fihiv123
Bellona
6,533
399
0
2,872
12,248
13,747
1,308
527
11,705
13,687
54,844
L
Cupid
Fredericp
Cupid
5,277
2,398
374
1,501
10,202
6,901
420
5,123
4,797
0
24,027
L
8,151
3,357
0
2,143
10,270
3,580
108
5,389
4,657
0
60,077
W
6,483
1,008
1,161
3,239
15,220
17,115
286
1,898
13,226
24,873
0
L
Xbalanque
denwart
Xbalanque
4,155
1,871
0
430
11,732
3,523
1,111
1,365
10,217
0
54,711
W
Chronos
isleep15
Chronos
12,355
5,056
0
8,417
15,506
7,633
1,214
4,012
11,444
123,891
0
L
Thor
4,312
1,956
0
3,050
14,949
4,586
0
6,824
8,050
0
49,096
L
13,071
3,390
197
2,102
9,492
3,350
135
5,451
3,963
74,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,836
Gold Earned
56,885
523
Minions Killed
576
0
Camps Cleared
0
1,816,932
Distance Traveled
2,031,111
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,190
485
102
5
0
385,154
1
W
Pele
11,803
562
130
6
0
460,813
5
W
Bellona
11,477
547
143
7
0
410,129
1
L
Cupid
8,771
418
55
3
0
364,876
6
L
Neith
9,600
457
127
6
0
337,101
8
W
Geb
10,370
494
20
1
0
416,672
2
L
Xbalanque
8,598
409
106
5
0
360,682
3
W
Chronos
13,045
621
181
9
0
358,343
0
L
Thor
8,413
401
84
4
0
377,814
0
L
Hera
10,454
498
151
7
0
376,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role