Player Matchup

Fafnir
Fafnir
Apc16
Fafnir
Level 89
God Stats
4W - 8L
1,428 SR
Queue Stats
265W - 287L
1,447 Elo+
Solo
Janus
Janus
Windy Trixx
Janus
Level 89
God Stats
5W - 3L
1,492 SR
Queue Stats
396W - 458L
1,508 Elo+
Solo
Rama
Rama
cubloader
Rama
Level 128
God Stats
9W - 7L
1,977 SR
Queue Stats
109W - 96L
1,584 Elo+
Solo
Team Averages
Level 102
1,632 SR
1,513 Elo+

VS

Team Averages
Level 74
1,557 SR
1,445 Elo+
Thoth
Thoth
WaxenNine5
Thoth
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 81L
1,581 Elo+
Party 1
Neith
Neith
henlsin
Neith
Level 68
God Stats
6W - 4L
1,786 SR
Queue Stats
22W - 23L
1,463 Elo+
Party 1
Fenrir
Fenrir
leonswk12
Fenrir
Level 28
God Stats
9W - 16L
1,384 SR
Queue Stats
16W - 27L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Apc16
Fafnir
14
2 / 5 / 10
11,646
776
7,023
17,369
23,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
7 / 4 / 2
11,880
792
12,086
9,521
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
14
4 / 4 / 6
10,796
720
8,515
10,171
3,912
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
1 / 6 / 8
10,191
679
7,167
9,813
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
henlsin
Neith
16
8 / 5 / 4
11,459
764
11,367
14,021
5,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
leonswk12
Fenrir
12
4 / 2 / 3
10,137
676
3,874
10,838
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
28
13
Kills
13
13
Deaths
13
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Apc16
Fafnir
2
5
10
1.4
L
Thoth
1
6
8
0.83
W
7
4
2
2
W
Rama
4
4
6
1.75
L
Neith
henlsin
Neith
8
5
4
2
L
Fenrir
leonswk12
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,624
Damage
22,408
37,061
Taken
34,672
31,429
Mitigated
12,043
9,138
Healing
7,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Apc16
Fafnir
7,023
1,777
0
4,825
17,369
23,894
15
2,285
15,084
24,192
0
L
Thoth
7,167
461
0
0
9,813
3,378
0
6,136
3,512
35,256
0
W
12,086
542
0
1,640
9,521
3,623
25
2,107
7,414
56,825
0
W
Rama
8,515
7,110
0
2,673
10,171
3,912
3,033
2,814
7,357
0
43,989
L
Neith
henlsin
Neith
11,367
5,328
243
4,405
14,021
5,145
1,129
7,164
6,595
0
58,617
L
Fenrir
leonswk12
Fenrir
3,874
661
588
2,214
10,838
3,520
0
5,230
5,376
0
21,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,322
Gold Earned
31,787
185
Minions Killed
185
0
Camps Cleared
0
794,920
Distance Traveled
784,115
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,646
776
24
2
0
287,619
3
L
Thoth
10,191
679
54
4
0
227,045
1
W
Janus
11,880
792
94
6
0
266,492
2
W
Rama
10,796
720
67
4
0
240,809
3
L
Neith
11,459
764
104
7
0
256,539
1
L
Fenrir
10,137
676
27
2
0
300,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role