Player Matchup

Janus
Janus
GodOfVGS
Janus
Level 17
God Stats
2W - 4L
1,614 SR
Queue Stats
31W - 15L
1,753 Elo+
Solo
Tyr
Tyr
Mathiasbn123
Tyr
Level 17
God Stats
3W - 3L
1,824 SR
Queue Stats
165W - 198L
1,437 Elo+
Solo
Athena
Athena
NamesGarth
Athena
Level 27
God Stats
5W - 3L
1,573 SR
Queue Stats
231W - 226L
1,491 Elo+
Solo
Apollo
Apollo
rogeliow24
Apollo
Level 28
God Stats
14W - 14L
1,483 SR
Queue Stats
103W - 101L
1,490 Elo+
Solo
Fenrir
Fenrir
yadas111
Fenrir
Level 14
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 19L
1,364 Elo+
Solo
Team Averages
Level 21
1,642 SR
1,507 Elo+

VS

Team Averages
Level 18
1,608 SR
1,480 Elo+
Jormungandr
Jormungandr
GhosTBoyPR
Jormungandr
Level 18
God Stats
1W - 1L
1,384 SR
Queue Stats
12W - 16L
1,261 Elo+
Solo
Chronos
Chronos
Pieci5
Chronos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,396 Elo+
Solo
Ullr
Ullr
PľzShĩtInMyMouth
Ullr
Level 7
God Stats
7W - 4L
1,764 SR
Queue Stats
24W - 14L
1,806 Elo+
Solo
Bakasura
Bakasura
artenisentri
Bakasura
Level 28
God Stats
3W - 1L
1,677 SR
Queue Stats
300W - 258L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
eltennyer
Gilgamesh
Level 8
God Stats
12W - 5L
1,714 SR
Queue Stats
153W - 143L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GodOfVGS
Janus
15
7 / 2 / 2
9,374
625
9,141
9,866
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 6 / 1
6,470
431
3,449
8,889
3,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
NamesGarth
Athena
9
0 / 6 / 5
6,195
413
2,954
9,449
4,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
rogeliow24
Apollo
10
2 / 7 / 2
6,599
440
5,562
10,948
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
yadas111
Fenrir
12
5 / 7 / 3
7,621
508
5,518
13,572
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GhosTBoyPR
Jormungandr
10
2 / 3 / 5
6,215
414
4,727
6,769
3,623
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Pieci5
Chronos
12
1 / 5 / 4
7,361
491
3,983
6,298
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
12 / 1 / 2
10,007
667
16,053
11,106
4,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
artenisentri
Bakasura
16
6 / 1 / 2
9,072
605
7,422
9,972
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
eltennyer
Gilgamesh
13
6 / 4 / 0
8,014
534
7,561
11,653
6,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
14
Kills
27
28
Deaths
14
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GhosTBoyPR
Jormungandr
2
3
5
1.5
L
Janus
GodOfVGS
Janus
7
2
2
4
L
0
6
1
0.08
L
Athena
NamesGarth
Athena
0
6
5
0.42
W
Chronos
Pieci5
Chronos
1
5
4
0.6
W
12
1
2
13
W
Bakasura
artenisentri
Bakasura
6
1
2
7
W
Gilgamesh
eltennyer
Gilgamesh
6
4
0
1.5
L
Apollo
rogeliow24
Apollo
2
7
2
0.43
L
Fenrir
yadas111
Fenrir
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,624
Damage
39,746
52,724
Taken
45,798
19,770
Mitigated
20,178
8,134
Healing
7,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GhosTBoyPR
Jormungandr
4,727
1,231
0
651
6,769
3,623
379
1,472
5,257
17,383
0
L
Janus
GodOfVGS
Janus
9,141
486
0
2,800
9,866
3,503
0
2,397
7,307
63,037
0
L
3,449
441
0
548
8,889
3,614
0
764
8,125
0
32,720
L
Athena
NamesGarth
Athena
2,954
323
0
1,080
9,449
4,043
0
2,701
6,458
10,094
0
W
Chronos
Pieci5
Chronos
3,983
1,092
0
526
6,298
1,953
582
3,188
2,940
32,977
0
W
16,053
8,231
0
2,110
11,106
4,289
183
2,156
8,910
0
70,741
W
Bakasura
artenisentri
Bakasura
7,422
5,328
0
2,189
9,972
3,876
0
3,472
6,402
0
62,570
W
Gilgamesh
eltennyer
Gilgamesh
7,561
2,280
0
1,624
11,653
6,437
58
1,403
10,194
0
45,651
L
Apollo
rogeliow24
Apollo
5,562
3,565
0
1,445
10,948
3,206
0
2,211
8,727
0
27,061
L
Fenrir
yadas111
Fenrir
5,518
1,353
0
2,261
13,572
5,404
33
637
12,865
0
32,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,259
Gold Earned
40,669
309
Minions Killed
426
0
Camps Cleared
0
1,455,245
Distance Traveled
1,357,988
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,215
414
18
1
0
222,887
0
L
Janus
9,374
625
134
9
0
293,717
1
L
Tyr
6,470
431
60
4
0
310,781
2
L
Athena
6,195
413
12
1
0
317,674
0
W
Chronos
7,361
491
70
5
0
250,578
1
W
Ullr
10,007
667
129
9
0
275,329
1
W
Bakasura
9,072
605
129
9
0
325,545
1
W
Gilgamesh
8,014
534
80
5
0
283,649
2
L
Apollo
6,599
440
44
3
0
239,813
0
L
Fenrir
7,621
508
59
4
0
293,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role