Player Matchup

Fenrir
Fenrir
AbiMaex
Fenrir
Level 107
God Stats
17W - 14L
1,621 SR
Queue Stats
318W - 276L
1,524 Elo+
Party 1
Sun Wukong
Sun Wukong
Juicy_BananaBoy
Sun Wukong
Level 23
God Stats
9W - 9L
1,623 SR
Queue Stats
41W - 44L
1,474 Elo+
Solo
Amaterasu
Amaterasu
Rukiller
Amaterasu
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
SnkyBaguette
Anhur
Level 28
God Stats
6W - 5L
1,395 SR
Queue Stats
174W - 191L
1,400 Elo+
Solo
Hel
Hel
Twinklehaven
Hel
Level 28
God Stats
3W - 2L
1,461 SR
Queue Stats
19W - 26L
1,398 Elo+
Solo
Team Averages
Level 39
1,520 SR
1,459 Elo+

VS

Team Averages
Level 18
1,406 SR
1,442 Elo+
Ymir
Ymir
BROnSON3007
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Clairu
Nemesis
Level 29
God Stats
23W - 21L
1,484 SR
Queue Stats
95W - 98L
1,422 Elo+
Solo
Bellona
Bellona
KAVONRETZSE
Bellona
Level 10
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anhur
Anhur
MakeOutHill1064
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,373 Elo+
Solo
Merlin
Merlin
Muemlek
Merlin
Level 6
God Stats
1W - 2L
1,271 SR
Queue Stats
2W - 3L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AbiMaex
Fenrir
19
13 / 7 / 8
12,324
560
19,395
24,353
12,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Juicy_BananaBoy
Sun Wukong
3
0 / 0 / 0
4,814
219
0
0
0
Amaterasu
Rukiller
Amaterasu
19
5 / 3 / 6
11,593
527
8,479
11,902
8,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
8 / 6 / 7
12,547
570
8,611
18,992
5,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 4 / 6
13,378
608
13,107
16,851
6,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 7
10,331
470
9,531
19,576
10,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Clairu
Nemesis
17
4 / 4 / 3
10,894
495
9,515
15,795
8,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
KAVONRETZSE
Bellona
15
2 / 10 / 1
9,989
454
7,355
17,789
11,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
13 / 4 / 2
12,850
584
18,129
13,647
4,649
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Muemlek
Merlin
12
0 / 11 / 7
8,624
392
6,284
10,964
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
40
35
Kills
20
20
Deaths
38
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AbiMaex
Fenrir
13
7
8
2.43
L
1
9
7
0.5
L
Nemesis
Clairu
Nemesis
4
4
3
1.38
W
Sun Wukong
Juicy_BananaBoy
Sun Wukong
0
0
0
0
L
Bellona
KAVONRETZSE
Bellona
2
10
1
0.25
L
13
4
2
3.5
L
Merlin
Muemlek
Merlin
0
11
7
0.32
W
Amaterasu
Rukiller
Amaterasu
5
3
6
2.67
W
8
6
7
1.92
W
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,592
Damage
50,814
72,098
Taken
77,771
32,995
Mitigated
38,208
29,473
Healing
12,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AbiMaex
Fenrir
19,395
5,600
0
6,081
24,353
12,664
533
6,542
17,591
0
69,154
L
9,531
2,434
171
3,966
19,576
10,040
1,005
3,710
15,866
49,788
0
L
Nemesis
Clairu
Nemesis
9,515
4,060
0
4,739
15,795
8,190
0
4,041
11,754
0
62,851
W
Sun Wukong
Juicy_BananaBoy
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
KAVONRETZSE
Bellona
7,355
4,485
0
1,037
17,789
11,805
0
711
17,078
0
44,495
L
18,129
9,455
0
2,365
13,647
4,649
3,715
2,257
11,390
0
70,527
L
Merlin
Muemlek
Merlin
6,284
683
0
250
10,964
3,524
590
2,388
8,576
34,799
0
W
Amaterasu
Rukiller
Amaterasu
8,479
3,601
0
2,524
11,902
8,303
2,508
975
10,846
0
61,149
W
8,611
5,072
0
5,977
18,992
5,513
1,742
3,222
15,668
0
59,041
W
13,107
154
6,272
8,619
16,851
6,515
818
4,387
12,178
102,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,656
Gold Earned
52,688
480
Minions Killed
460
0
Camps Cleared
0
1,680,774
Distance Traveled
1,846,664
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,324
560
90
4
0
434,663
6
L
Ymir
10,331
470
79
4
0
383,045
1
L
Nemesis
10,894
495
117
5
0
434,531
0
W
Sun Wukong
4,814
219
0
0
0
0
0
L
Bellona
9,989
454
76
3
0
345,877
0
L
Anhur
12,850
584
125
6
0
395,698
5
L
Merlin
8,624
392
63
3
0
287,513
1
W
Amaterasu
11,593
527
111
5
0
458,726
0
W
Anhur
12,547
570
102
5
0
357,483
8
W
Hel
13,378
608
177
8
0
429,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role