Player Matchup

Danzaburou
Danzaburou
DashingEnds
Danzaburou
Level 85
God Stats
17W - 14L
1,687 SR
Queue Stats
136W - 129L
1,496 Elo+
Party 1
Ganesha
Ganesha
IDark Sirius
Ganesha
Level 119
God Stats
332W - 316L
1,508 SR
Queue Stats
388W - 446L
1,465 Elo+
Party 1
Kukulkan
Kukulkan
anthophobia-
Kukulkan
Level 7
God Stats
1W - 0L
1,098 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 70
1,431 SR
1,487 Elo+

VS

Team Averages
Level 84
1,517 SR
1,381 Elo+
Fenrir
Fenrir
DeeJoe19
Fenrir
Level 24
God Stats
4W - 11L
1,476 SR
Queue Stats
151W - 232L
1,205 Elo+
Solo
Merlin
Merlin
FunkMastahhKush
Merlin
Level 102
God Stats
7W - 6L
1,527 SR
Queue Stats
68W - 71L
1,469 Elo+
Party 2
Medusa
Medusa
ban mee
Medusa
Level 126
God Stats
14W - 9L
1,548 SR
Queue Stats
64W - 68L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DashingEnds
Danzaburou
17
14 / 4 / 1
12,834
917
15,951
16,432
6,850
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
IDark Sirius
Ganesha
15
0 / 3 / 16
10,198
728
7,525
13,815
11,221
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
anthophobia-
Kukulkan
11
2 / 6 / 6
9,330
666
2,547
8,435
3,360
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeeJoe19
Fenrir
12
3 / 5 / 6
10,318
737
3,118
10,382
4,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
3 / 7 / 6
9,601
686
7,001
10,838
3,048
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ban mee
Medusa
14
7 / 4 / 6
10,276
734
15,956
10,615
4,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
16
Kills
13
13
Deaths
16
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DashingEnds
Danzaburou
14
4
1
3.63
L
Fenrir
DeeJoe19
Fenrir
3
5
6
1.2
L
3
7
6
0.86
W
Ganesha
IDark Sirius
Ganesha
0
3
16
2.67
W
Kukulkan
anthophobia-
Kukulkan
2
6
6
0.83
L
Medusa
ban mee
Medusa
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,023
Damage
26,075
38,682
Taken
31,835
21,431
Mitigated
11,219
9,744
Healing
5,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DashingEnds
Danzaburou
15,951
9,103
0
7,422
16,432
6,850
2,729
3,570
12,862
0
58,959
L
Fenrir
DeeJoe19
Fenrir
3,118
890
0
1,458
10,382
4,070
0
2,781
7,601
0
28,023
L
7,001
189
441
1,564
10,838
3,048
430
4,645
6,193
32,540
0
W
Ganesha
IDark Sirius
Ganesha
7,525
389
784
1,538
13,815
11,221
0
2,201
11,614
32,539
0
W
Kukulkan
anthophobia-
Kukulkan
2,547
553
0
0
8,435
3,360
259
1,311
7,124
13,701
0
L
Medusa
ban mee
Medusa
15,956
7,248
0
1,596
10,615
4,101
910
2,704
7,911
0
48,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,362
Gold Earned
30,195
130
Minions Killed
156
0
Camps Cleared
0
729,880
Distance Traveled
660,132
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,834
917
89
6
0
239,631
2
L
Fenrir
10,318
737
49
4
0
206,795
4
L
Merlin
9,601
686
51
4
0
217,846
1
W
Ganesha
10,198
728
6
0
0
287,454
6
W
Kukulkan
9,330
666
35
3
0
202,795
0
L
Medusa
10,276
734
56
4
0
235,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role