Player Matchup

Nemesis
Nemesis
Kaebo
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,371 Elo+
Solo
Janus
Janus
LoST RedRift
Janus
Level 122
God Stats
10W - 7L
1,608 SR
Queue Stats
182W - 183L
1,521 Elo+
Party 2
Aphrodite
Aphrodite
NurseLilly2
Aphrodite
Level 28
God Stats
15W - 22L
1,554 SR
Queue Stats
31W - 42L
1,402 Elo+
Party 2
Merlin
Merlin
VishDaFish2016
Merlin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,204 Elo+
Solo
Skadi
Skadi
rpgkiller15
Skadi
Level 40
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 13L
1,191 Elo+
Solo
Team Averages
Level 53
1,532 SR
1,338 Elo+

VS

Team Averages
Level 65
1,591 SR
1,457 Elo+
Sol
Sol
GladiateCanoe14
Sol
Level 44
God Stats
21W - 32L
1,441 SR
Queue Stats
273W - 324L
1,439 Elo+
Party 1
Gilgamesh
Gilgamesh
Piluza
Gilgamesh
Level 45
God Stats
7W - 5L
1,710 SR
Queue Stats
318W - 328L
1,482 Elo+
Solo
Ne Zha
Ne Zha
Punkwashed
Ne Zha
Level 35
God Stats
9W - 7L
1,569 SR
Queue Stats
27W - 22L
1,465 Elo+
Party 3
Sobek
Sobek
WAGABABA
Sobek
Level 82
God Stats
1W - 0L
1,742 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
WSTELNDSHEPPARD
Xbalanque
Level 117
God Stats
120W - 101L
1,493 SR
Queue Stats
561W - 562L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kaebo
Nemesis
9
1 / 3 / 3
5,655
566
2,948
7,709
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
2 / 1 / 0
5,112
511
2,860
3,989
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
NurseLilly2
Aphrodite
7
0 / 1 / 0
4,361
436
1,527
4,168
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,526
453
2,258
5,015
1,177
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 3 / 1
5,602
560
4,705
6,891
2,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,094
509
4,167
5,188
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Piluza
Gilgamesh
11
3 / 3 / 0
5,918
592
2,885
7,521
3,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Punkwashed
Ne Zha
7
0 / 1 / 1
4,626
463
606
4,455
1,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
WAGABABA
Sobek
9
3 / 0 / 5
6,042
604
2,523
5,209
3,392
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
WSTELNDSHEPPARD
Xbalanque
9
3 / 1 / 3
5,611
561
4,272
4,720
1,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
11
12
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Nemesis
Kaebo
Nemesis
1
3
3
0.83
L
2
1
0
2
L
Aphrodite
NurseLilly2
Aphrodite
0
1
0
0
W
Gilgamesh
Piluza
Gilgamesh
3
3
0
1
W
Ne Zha
Punkwashed
Ne Zha
0
1
1
0.5
L
0
4
0
0
W
Sobek
WAGABABA
Sobek
3
0
5
5.5
W
Xbalanque
WSTELNDSHEPPARD
Xbalanque
3
1
3
4.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,298
Damage
14,453
27,772
Taken
27,093
7,712
Mitigated
11,565
7,631
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,167
511
0
2,710
5,188
1,550
342
2,786
2,360
19,222
0
L
Nemesis
Kaebo
Nemesis
2,948
1,351
0
3,165
7,709
2,240
335
457
7,252
0
28,293
L
2,860
149
0
0
3,989
954
203
1,391
2,514
21,757
0
L
Aphrodite
NurseLilly2
Aphrodite
1,527
148
1,272
2,016
4,168
1,341
213
2,016
2,040
9,926
0
W
Gilgamesh
Piluza
Gilgamesh
2,885
762
0
2,390
7,521
3,725
0
0
7,521
0
20,232
W
Ne Zha
Punkwashed
Ne Zha
606
252
0
1,530
4,455
1,095
0
316
4,139
0
18,499
L
2,258
385
0
167
5,015
1,177
39
2,131
2,702
18,712
0
W
Sobek
WAGABABA
Sobek
2,523
266
246
2,293
5,209
3,392
757
1,629
3,494
12,859
0
W
Xbalanque
WSTELNDSHEPPARD
Xbalanque
4,272
2,369
0
189
4,720
1,803
1,323
1,736
2,934
0
32,578
L
4,705
1,604
147
864
6,891
2,000
856
317
6,374
0
22,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,256
Gold Earned
27,291
202
Minions Killed
202
0
Camps Cleared
0
944,196
Distance Traveled
954,586
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,094
509
35
4
0
197,627
1
L
Nemesis
5,655
566
72
7
0
183,933
0
L
Janus
5,112
511
39
4
0
211,965
1
L
Aphrodite
4,361
436
23
2
0
198,972
0
W
Gilgamesh
5,918
592
41
4
0
175,224
0
W
Ne Zha
4,626
463
43
4
0
202,235
4
L
Merlin
4,526
453
29
3
0
179,668
0
W
Sobek
6,042
604
25
3
0
218,747
3
W
Xbalanque
5,611
561
58
6
0
160,753
2
L
Skadi
5,602
560
39
4
0
169,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role