Player Matchup

Tiamat
Tiamat
Crow52
Tiamat
Level 18
God Stats
5W - 3L
1,667 SR
Queue Stats
20W - 11L
1,590 Elo+
Party 2
Pele
Pele
HoodedVoice
Pele
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,613 Elo+
Party 2
Hachiman
Hachiman
RektonatorJohni
Hachiman
Level 22
God Stats
5W - 3L
1,810 SR
Queue Stats
26W - 16L
1,577 Elo+
Party 2
Ymir
Ymir
YoungFatty52
Ymir
Level 19
God Stats
18W - 8L
1,651 SR
Queue Stats
19W - 10L
1,594 Elo+
Party 2
Izanami
Izanami
hujciwryj
Izanami
Level 29
God Stats
93W - 82L
1,526 SR
Queue Stats
101W - 102L
1,522 Elo+
Solo
Team Averages
Level 31
1,631 SR
1,579 Elo+

VS

Team Averages
Level 14
1,510 SR
1,564 Elo+
Izanami
Izanami
Cedax77
Izanami
Level 28
God Stats
4W - 6L
1,548 SR
Queue Stats
135W - 141L
1,567 Elo+
Solo
Horus
Horus
NihilusZero
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,649 Elo+
Party 1
Nemesis
Nemesis
Tomgyi
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,649 Elo+
Party 1
Bacchus
Bacchus
Topkillers22
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
xDoorbell
Kukulkan
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 129L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Crow52
Tiamat
10
1 / 0 / 1
5,753
575
1,728
2,750
996
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 0 / 3
5,979
598
3,218
5,105
1,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
10
6 / 0 / 5
6,219
622
6,352
4,584
1,906
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
6 / 1 / 7
6,187
619
4,847
6,157
3,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
hujciwryj
Izanami
12
5 / 0 / 2
7,124
712
5,059
4,653
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cedax77
Izanami
8
0 / 5 / 1
4,693
469
2,812
4,980
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,589
459
2,607
5,766
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Tomgyi
Nemesis
5
0 / 6 / 0
4,105
411
1,468
7,392
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Topkillers22
Bacchus
6
1 / 5 / 0
4,734
473
3,512
6,984
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
xDoorbell
Kukulkan
10
0 / 2 / 0
5,599
560
761
3,529
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
22
Kills
1
1
Deaths
22
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cedax77
Izanami
0
5
1
0.1
W
Tiamat
Crow52
Tiamat
1
0
1
1.5
W
4
0
3
5.5
L
0
4
0
0
W
Hachiman
6
0
5
8.5
L
Nemesis
Tomgyi
Nemesis
0
6
0
0
L
Bacchus
Topkillers22
Bacchus
1
5
0
0.2
W
6
1
7
9.5
W
Izanami
hujciwryj
Izanami
5
0
2
6
L
Kukulkan
xDoorbell
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,204
Damage
11,160
23,249
Taken
28,651
9,279
Mitigated
11,272
9,409
Healing
2,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cedax77
Izanami
2,812
1,535
0
105
4,980
1,629
54
1,618
3,362
0
28,568
W
Tiamat
Crow52
Tiamat
1,728
107
0
1,809
2,750
996
328
761
1,989
24,903
0
W
3,218
1,056
0
3,540
5,105
1,598
0
326
4,779
0
31,621
L
2,607
1,251
0
261
5,766
2,583
102
0
5,766
0
19,168
W
Hachiman
6,352
3,829
0
1,544
4,584
1,906
265
940
3,644
0
28,491
L
Nemesis
Tomgyi
Nemesis
1,468
396
0
1,338
7,392
1,567
0
920
6,472
0
13,610
L
Bacchus
Topkillers22
Bacchus
3,512
993
0
419
6,984
4,352
0
2,309
4,675
7,573
0
W
4,847
1,520
0
594
6,157
3,307
0
2,246
3,911
17,105
0
W
Izanami
hujciwryj
Izanami
5,059
4,028
0
1,922
4,653
1,472
398
0
4,653
0
47,311
L
Kukulkan
xDoorbell
Kukulkan
761
50
0
0
3,529
1,141
0
1,444
1,801
35,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
23,720
321
Minions Killed
243
0
Camps Cleared
0
945,795
Distance Traveled
917,073
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,693
469
63
6
0
167,236
3
W
Tiamat
5,753
575
77
8
0
190,682
3
W
Pele
5,979
598
71
7
0
219,997
0
L
Horus
4,589
459
41
4
0
186,145
0
W
Hachiman
6,219
622
53
5
0
184,843
0
L
Nemesis
4,105
411
32
3
0
201,684
1
L
Bacchus
4,734
473
14
1
0
189,872
2
W
Ymir
6,187
619
14
1
0
167,662
2
W
Izanami
7,124
712
106
11
0
182,611
3
L
Kukulkan
5,599
560
93
9
0
172,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role