Player Matchup

Nemesis
Nemesis
Blackman404
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,410 Elo+
Party 1
King Arthur
King Arthur
EatMyKoosh
King Arthur
Level 17
God Stats
4W - 4L
1,712 SR
Queue Stats
15W - 16L
1,491 Elo+
Party 1
Olorun
Olorun
LeonardoHDL6865
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Ares
Ares
PhenomDPan
Ares
Level 8
God Stats
4W - 1L
1,809 SR
Queue Stats
44W - 33L
1,623 Elo+
Solo
Tiamat
Tiamat
zayzayboy16
Tiamat
Level 19
God Stats
1W - 2L
1,721 SR
Queue Stats
26W - 29L
1,369 Elo+
Solo
Team Averages
Level 11
1,648 SR
1,478 Elo+

VS

Team Averages
Level 20
1,461 SR
1,465 Elo+
Loki
Loki
SaphiraSimba
Loki
Level 29
God Stats
39W - 27L
1,701 SR
Queue Stats
126W - 93L
1,634 Elo+
Solo
Chiron
Chiron
VeggieSaleed
Chiron
Level 18
God Stats
9W - 9L
1,362 SR
Queue Stats
140W - 126L
1,289 Elo+
Solo
Fenrir
Fenrir
beemolaconsola2
Fenrir
Level 12
God Stats
2W - 6L
1,500 SR
Queue Stats
11W - 15L
1,555 Elo+
Solo
Cthulhu
Cthulhu
greysonpetter
Cthulhu
Level 25
God Stats
8W - 10L
1,345 SR
Queue Stats
55W - 56L
1,590 Elo+
Solo
Hel
Hel
vitormrv
Hel
Level 18
God Stats
91W - 111L
1,399 SR
Queue Stats
421W - 482L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blackman404
Nemesis
11
2 / 2 / 3
7,585
446
2,855
9,362
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
EatMyKoosh
King Arthur
14
2 / 4 / 3
8,563
504
8,502
16,647
13,429
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 5 / 0
7,949
468
5,415
7,921
2,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 3 / 4
8,809
518
10,076
15,344
9,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
10
0 / 7 / 1
6,716
395
2,136
8,035
5,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 1
10,467
616
10,154
10,421
5,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
13
5 / 1 / 2
8,206
483
7,321
7,526
2,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 6 / 4
8,433
496
7,228
12,692
4,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
13
4 / 2 / 10
8,766
516
12,898
14,750
11,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

2
0 / 0 / 0
3,551
209
0
0
0

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
20
21
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Blackman404
Nemesis
2
2
3
1.75
L
King Arthur
EatMyKoosh
King Arthur
2
4
3
0.88
L
3
5
0
0.6
L
3
3
4
1.67
W
5
1
1
5.5
W
Chiron
5
1
2
6
W
6
6
4
1.33
W
Cthulhu
4
2
10
4.5
W
0
0
0
0
L
Tiamat
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,984
Damage
37,601
57,309
Taken
45,389
34,829
Mitigated
23,821
10,751
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Blackman404
Nemesis
2,855
1,187
0
2,997
9,362
4,042
0
2,297
7,065
0
30,863
L
King Arthur
EatMyKoosh
King Arthur
8,502
1,695
0
2,152
16,647
13,429
7
1,508
15,139
0
58,197
L
5,415
2,338
293
2,042
7,921
2,361
0
2,173
5,748
26,064
0
L
10,076
1,042
0
2,901
15,344
9,715
0
4,665
10,679
37,011
0
W
10,154
2,234
0
3,346
10,421
5,442
2,363
576
9,829
0
73,200
W
Chiron
7,321
3,827
955
3,713
7,526
2,695
1,013
3,333
4,193
0
39,252
W
7,228
1,456
0
3,857
12,692
4,428
0
4,964
7,622
0
32,116
W
Cthulhu
12,898
983
938
2,238
14,750
11,256
126
8,532
6,118
38,089
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
2,136
250
0
366
8,035
5,282
396
2,255
5,780
24,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,622
Gold Earned
39,423
319
Minions Killed
339
0
Camps Cleared
0
1,472,593
Distance Traveled
1,305,400
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,585
446
60
4
0
359,531
0
L
King Arthur
8,563
504
115
7
0
311,077
1
L
Olorun
7,949
468
55
3
0
261,957
5
L
Ares
8,809
518
48
3
0
317,351
5
W
Loki
10,467
616
144
8
0
310,242
5
W
Chiron
8,206
483
76
4
0
351,052
7
W
Fenrir
8,433
496
61
4
0
298,427
1
W
Cthulhu
8,766
516
58
3
0
345,679
3
W
Hel
3,551
209
0
0
0
0
0
L
Tiamat
6,716
395
41
2
0
222,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role