Player Matchup

Cthulhu
Cthulhu
Edvin92
Cthulhu
Level 69
God Stats
12W - 12L
1,384 SR
Queue Stats
529W - 512L
1,447 Elo+
Party 2
Janus
Janus
YouTubeChemoney
Janus
Level 109
God Stats
6W - 12L
1,495 SR
Queue Stats
1,116W - 1,151L
1,455 Elo+
Solo
Chaac
Chaac
elkiui16
Chaac
Level 92
God Stats
1W - 1L
1,727 SR
Queue Stats
52W - 45L
1,536 Elo+
Solo
Chronos
Chronos
gamer10001112
Chronos
Level 63
God Stats
4W - 8L
1,386 SR
Queue Stats
172W - 175L
1,425 Elo+
Solo
Thanatos
Thanatos
haribo1237
Thanatos
Level 77
God Stats
2W - 13L
1,394 SR
Queue Stats
712W - 769L
1,418 Elo+
Party 2
Team Averages
Level 82
1,477 SR
1,456 Elo+

VS

Team Averages
Level 89
1,623 SR
1,469 Elo+
Fenrir
Fenrir
Dandy1100
Fenrir
Level 72
God Stats
16W - 12L
1,446 SR
Queue Stats
327W - 302L
1,474 Elo+
Party 1
Hachiman
Hachiman
JellyBeamm
Hachiman
Level 84
God Stats
3W - 3L
1,500 SR
Queue Stats
180W - 179L
1,454 Elo+
Party 1
Discordia
Discordia
KozoBBA-Lucky777
Discordia
Level 108
God Stats
5W - 1L
1,866 SR
Queue Stats
158W - 148L
1,460 Elo+
Solo
Ymir
Ymir
MortisAlpha
Ymir
Level 95
God Stats
11W - 4L
1,804 SR
Queue Stats
360W - 341L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
SoleDog666
Gilgamesh
Level 84
God Stats
6W - 4L
1,500 SR
Queue Stats
210W - 218L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Edvin92
Cthulhu
7
1 / 0 / 0
4,903
545
3,626
4,110
1,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 0
5,538
615
1,750
4,023
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
elkiui16
Chaac
9
2 / 3 / 0
5,443
605
2,925
6,855
3,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
7
0 / 0 / 1
4,383
487
2,398
2,584
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
haribo1237
Thanatos
7
0 / 1 / 0
4,565
507
586
5,426
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dandy1100
Fenrir
9
2 / 1 / 1
5,378
598
2,024
5,118
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
JellyBeamm
Hachiman
8
0 / 1 / 0
4,338
482
1,641
4,070
1,234
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
10
1 / 0 / 0
5,407
601
2,523
3,341
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 0
4,883
543
2,003
6,052
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gilgamesh
SoleDog666
Gilgamesh
10
1 / 2 / 1
5,940
660
4,007
5,747
2,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
4
Kills
4
4
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dandy1100
Fenrir
2
1
1
2.5
L
Cthulhu
Edvin92
Cthulhu
1
0
0
1
W
Hachiman
JellyBeamm
Hachiman
0
1
0
0
W
Discordia
1
0
0
1
W
0
0
0
0
W
Gilgamesh
SoleDog666
Gilgamesh
1
2
1
0.75
L
1
0
0
1
L
Chaac
elkiui16
Chaac
2
3
0
0.67
L
Chronos
0
0
1
0.5
L
Thanatos
haribo1237
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,285
Damage
12,198
22,998
Taken
24,328
8,843
Mitigated
8,653
11,352
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dandy1100
Fenrir
2,024
211
0
2,208
5,118
1,522
0
429
4,647
0
23,355
L
Cthulhu
Edvin92
Cthulhu
3,626
405
41
1,642
4,110
1,591
0
814
3,296
17,014
0
W
Hachiman
JellyBeamm
Hachiman
1,641
683
0
1,482
4,070
1,234
0
3,041
1,029
0
17,921
W
Discordia
2,523
131
0
1,797
3,341
1,010
0
1,137
2,062
26,613
0
W
2,003
31
0
2,262
6,052
2,589
0
2,983
3,069
13,469
0
W
Gilgamesh
SoleDog666
Gilgamesh
4,007
1,682
0
1,174
5,747
2,298
738
0
5,472
0
30,698
L
1,750
312
0
1,663
4,023
1,076
0
1,925
1,822
30,646
0
L
Chaac
elkiui16
Chaac
2,925
690
0
2,654
6,855
3,988
0
0
6,855
0
24,103
L
Chronos
2,398
1,327
0
962
2,584
707
145
941
1,643
15,319
0
L
Thanatos
haribo1237
Thanatos
586
79
0
4,390
5,426
1,481
0
550
4,856
0
16,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,832
Gold Earned
25,946
236
Minions Killed
238
0
Camps Cleared
0
830,341
Distance Traveled
867,162
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,378
598
57
6
0
213,231
4
L
Cthulhu
4,903
545
26
3
0
182,164
2
W
Hachiman
4,338
482
38
4
0
142,537
2
W
Discordia
5,407
601
56
6
0
170,386
0
W
Ymir
4,883
543
15
2
0
158,940
2
W
Gilgamesh
5,940
660
72
8
0
182,068
3
L
Janus
5,538
615
65
7
0
175,860
4
L
Chaac
5,443
605
59
7
0
164,809
0
L
Chronos
4,383
487
36
4
0
129,006
0
L
Thanatos
4,565
507
50
6
0
178,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role