Player Matchup

Vamana
Vamana
Djudaiiime
Vamana
Level 27
God Stats
3W - 1L
1,854 SR
Queue Stats
85W - 70L
1,553 Elo+
Solo
Hun Batz
Hun Batz
Hum39k
Hun Batz
Level 33
God Stats
3W - 4L
1,385 SR
Queue Stats
399W - 352L
1,564 Elo+
Party 1
Thoth
Thoth
Quacckson
Thoth
Level 16
God Stats
3W - 8L
1,300 SR
Queue Stats
26W - 33L
1,526 Elo+
Solo
Hou Yi
Hou Yi
Robrobrain
Hou Yi
Level 16
God Stats
4W - 4L
1,867 SR
Queue Stats
234W - 202L
1,557 Elo+
Party 1
Ymir
Ymir
aFire_NightMare
Ymir
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
108W - 79L
1,512 Elo+
Party 1
Team Averages
Level 21
1,581 SR
1,542 Elo+

VS

Team Averages
Level 17
1,547 SR
1,535 Elo+
Ah Puch
Ah Puch
Aceilies
Ah Puch
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 83L
1,438 Elo+
Solo
Artemis
Artemis
Disorderz777
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ItWontMatter
Ullr
Level 5
God Stats
26W - 2L
1,500 SR
Queue Stats
101W - 28L
1,500 Elo+
Party 2
Achilles
Achilles
duduinass
Achilles
Level 6
God Stats
2W - 0L
1,736 SR
Queue Stats
2W - 0L
1,735 Elo+
Party 2
Ares
Ares
maledictius
Ares
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 37L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Djudaiiime
Vamana
10
0 / 0 / 0
5,303
482
1,715
6,711
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
Hum39k
Hun Batz
11
5 / 1 / 0
7,089
644
4,142
5,311
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Quacckson
Thoth
9
0 / 2 / 1
5,568
506
1,972
3,835
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hou Yi
Robrobrain
Hou Yi
7
0 / 7 / 2
4,663
424
774
8,785
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 2
5,357
487
940
5,173
3,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aceilies
Ah Puch
11
1 / 2 / 2
6,083
553
2,516
4,341
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Disorderz777
Artemis
12
0 / 0 / 0
6,706
610
4,556
3,672
1,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
8 / 1 / 0
7,053
641
7,936
3,693
1,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
duduinass
Achilles
10
2 / 2 / 1
6,136
558
3,227
7,303
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 5
5,474
498
1,984
3,108
1,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
11
11
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aceilies
Ah Puch
1
2
2
1
W
Artemis
Disorderz777
Artemis
0
0
0
0
L
Vamana
Djudaiiime
Vamana
0
0
0
0
L
Hun Batz
Hum39k
Hun Batz
5
1
0
5
W
8
1
0
8
L
Thoth
Quacckson
Thoth
0
2
1
0.25
L
Hou Yi
Robrobrain
Hou Yi
0
7
2
0.14
L
0
1
2
1
W
Achilles
duduinass
Achilles
2
2
1
1.25
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,543
Damage
20,219
29,815
Taken
22,117
12,015
Mitigated
8,169
7,160
Healing
9,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aceilies
Ah Puch
2,516
161
0
2,183
4,341
1,165
0
1,146
2,947
28,579
0
W
Artemis
Disorderz777
Artemis
4,556
1,833
0
2,141
3,672
1,562
258
0
3,672
0
43,740
L
Vamana
Djudaiiime
Vamana
1,715
983
0
3,042
6,711
3,662
0
0
6,711
0
23,724
L
Hun Batz
Hum39k
Hun Batz
4,142
1,178
0
2,150
5,311
1,541
0
353
4,958
0
30,476
W
7,936
2,494
0
201
3,693
1,407
2,858
479
3,214
0
50,645
L
Thoth
Quacckson
Thoth
1,972
50
0
972
3,835
1,178
0
2,505
1,330
23,810
0
L
Hou Yi
Robrobrain
Hou Yi
774
397
0
746
8,785
2,287
0
562
8,223
0
14,673
L
940
72
0
250
5,173
3,347
0
1,080
4,093
11,292
0
W
Achilles
duduinass
Achilles
3,227
1,427
0
2,762
7,303
2,761
0
210
7,093
0
37,408
W
1,984
57
0
1,806
3,108
1,274
0
745
2,279
6,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,980
Gold Earned
31,452
241
Minions Killed
338
0
Camps Cleared
0
959,503
Distance Traveled
972,602
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,083
553
60
5
0
195,047
1
W
Artemis
6,706
610
88
8
0
167,093
4
L
Vamana
5,303
482
45
4
0
205,201
1
L
Hun Batz
7,089
644
65
6
0
225,746
5
W
Ullr
7,053
641
100
9
0
166,294
0
L
Thoth
5,568
506
79
7
0
203,606
8
L
Hou Yi
4,663
424
33
3
0
151,630
1
L
Ymir
5,357
487
19
2
0
173,320
0
W
Achilles
6,136
558
83
8
0
219,127
3
W
Ares
5,474
498
7
1
0
225,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role