Player Matchup

Janus
Janus
Bolace
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Feds79
Izanami
Level 16
God Stats
0W - 1L
1,377 SR
Queue Stats
7W - 14L
1,337 Elo+
Solo
Bellona
Bellona
PervasiveValor
Bellona
Level 5
God Stats
0W - 2L
1,140 SR
Queue Stats
0W - 8L
968 Elo+
Party 2
Ares
Ares
UnknownPlayer193
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,190 Elo+
Party 2
Fenrir
Fenrir
marktheshark1
Fenrir
Level 28
God Stats
7W - 4L
1,474 SR
Queue Stats
59W - 47L
1,515 Elo+
Solo
Team Averages
Level 17
1,398 SR
1,302 Elo+

VS

Team Averages
Level 19
1,494 SR
1,339 Elo+
Hercules
Hercules
NATTAMILD
Hercules
Level 23
God Stats
5W - 3L
1,500 SR
Queue Stats
51W - 65L
1,309 Elo+
Party 1
Ares
Ares
chanel1441
Ares
Level 17
God Stats
2W - 1L
1,672 SR
Queue Stats
26W - 40L
1,362 Elo+
Party 1
Anubis
Anubis
daisyfifi
Anubis
Level 18
God Stats
8W - 7L
1,564 SR
Queue Stats
37W - 47L
1,346 Elo+
Party 1
Nike
Nike
lunarrlailaa
Nike
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ûnstoppable
Neith
Level 14
God Stats
1W - 5L
1,236 SR
Queue Stats
15W - 23L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bolace
Janus
12
1 / 3 / 0
7,203
554
4,748
6,356
1,742
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Feds79
Izanami
10
4 / 4 / 1
6,586
507
6,381
6,587
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 1
6,872
529
3,601
8,056
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 5 / 3
6,325
487
3,421
11,050
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 4 / 1
6,281
483
6,784
10,027
3,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NATTAMILD
Hercules
13
9 / 0 / 2
7,916
609
6,466
11,472
8,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
5 / 6 / 3
7,173
552
5,943
10,567
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
daisyfifi
Anubis
12
0 / 1 / 5
7,111
547
3,849
5,291
2,485
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 2 / 4
6,409
493
4,143
8,301
4,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 1 / 4
7,648
588
7,763
5,418
1,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
10
Kills
20
20
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
Bolace
Janus
1
3
0
0.33
L
Izanami
Feds79
Izanami
4
4
1
1.13
W
Hercules
NATTAMILD
Hercules
9
0
2
10
L
1
4
1
0.38
L
1
5
3
0.5
W
5
6
3
1.08
W
Anubis
daisyfifi
Anubis
0
1
5
2.5
W
1
2
4
1.5
L
3
4
1
0.88
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,935
Damage
28,164
42,076
Taken
41,049
19,572
Mitigated
23,802
4,775
Healing
13,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bolace
Janus
4,748
511
73
1,654
6,356
1,742
256
3,429
2,877
43,857
0
L
Izanami
Feds79
Izanami
6,381
4,719
0
577
6,587
2,640
747
2,117
4,445
0
35,864
W
Hercules
NATTAMILD
Hercules
6,466
2,931
0
5,362
11,472
8,155
144
1,059
10,413
0
24,567
L
3,601
663
0
1,530
8,056
4,734
0
302
7,354
0
32,647
L
3,421
540
0
689
11,050
7,162
79
2,690
8,335
17,408
0
W
5,943
743
0
526
10,567
7,243
0
1,878
8,689
11,067
0
W
Anubis
daisyfifi
Anubis
3,849
103
0
3,086
5,291
2,485
724
4,195
1,096
42,360
0
W
4,143
997
0
2,252
8,301
4,086
388
0
8,301
0
24,796
L
6,784
1,896
0
252
10,027
3,294
0
1,254
8,473
0
32,174
W
7,763
4,808
0
2,170
5,418
1,833
548
1,037
4,381
0
43,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,267
Gold Earned
36,257
316
Minions Killed
288
0
Camps Cleared
0
1,171,024
Distance Traveled
1,264,261
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,203
554
93
7
0
168,148
0
L
Izanami
6,586
507
78
6
0
220,874
3
W
Hercules
7,916
609
56
4
0
232,292
3
L
Bellona
6,872
529
81
6
0
247,195
2
L
Ares
6,325
487
18
1
0
267,966
0
W
Ares
7,173
552
10
1
0
276,085
0
W
Anubis
7,111
547
84
6
0
239,187
0
W
Nike
6,409
493
50
4
0
265,388
0
L
Fenrir
6,281
483
46
4
0
266,841
0
W
Neith
7,648
588
88
7
0
251,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role