Player Matchup

Hachiman
Hachiman
IDeathTime0I
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,565 Elo+
Solo
Sylvanus
Sylvanus
LittleCreepshows
Sylvanus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
otakunerd645
Nu Wa
Level 35
God Stats
4W - 4L
1,813 SR
Queue Stats
52W - 64L
1,454 Elo+
Solo
Team Averages
Level 48
1,604 SR
1,506 Elo+

VS

Team Averages
Level 48
1,620 SR
1,489 Elo+
Baron Samedi
Baron Samedi
Lertaar
Baron Samedi
Level 71
God Stats
4W - 3L
1,627 SR
Queue Stats
354W - 444L
1,452 Elo+
Solo
Thor
Thor
Vologo
Thor
Level 25
God Stats
4W - 7L
1,340 SR
Queue Stats
8W - 10L
1,563 Elo+
Solo
Ymir
Ymir
oOcaluOo
Ymir
Level 48
God Stats
4W - 0L
1,893 SR
Queue Stats
65W - 79L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
IDeathTime0I
Hachiman
13
1 / 7 / 6
9,046
603
6,792
11,050
3,813
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 7
9,102
607
5,228
8,903
6,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 3 / 2
10,910
727
10,821
10,877
4,066
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lertaar
Baron Samedi
14
2 / 2 / 10
9,947
663
8,803
11,616
5,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
Vologo
Thor
15
10 / 5 / 4
11,576
772
12,969
12,477
5,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
12
2 / 3 / 11
9,743
650
5,316
16,075
13,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
8
Kills
14
14
Deaths
10
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hachiman
IDeathTime0I
Hachiman
1
7
6
0.57
W
Baron Samedi
Lertaar
Baron Samedi
2
2
10
3.5
L
1
4
7
1.13
W
Thor
Vologo
Thor
10
5
4
2.4
W
Ymir
2
3
11
2.5
L
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,841
Damage
27,088
30,830
Taken
40,168
14,781
Mitigated
23,867
6,467
Healing
11,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
IDeathTime0I
Hachiman
6,792
3,864
0
359
11,050
3,813
180
5,331
5,719
0
26,021
W
Baron Samedi
Lertaar
Baron Samedi
8,803
1,023
3,262
6,209
11,616
5,093
1,681
5,000
6,389
52,176
0
L
5,228
1,908
1,673
2,345
8,903
6,902
0
6,064
2,839
14,844
2,739
W
Thor
Vologo
Thor
12,969
3,212
0
1,077
12,477
5,368
1,022
4,541
7,719
0
48,041
W
Ymir
5,316
1,205
0
1,085
16,075
13,406
551
5,777
9,996
24,573
0
L
10,821
3,486
128
1,962
10,877
4,066
26
2,845
8,032
49,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,058
Gold Earned
31,266
125
Minions Killed
156
0
Camps Cleared
0
633,854
Distance Traveled
772,283
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,046
603
39
3
0
234,906
6
W
Baron Samedi
9,947
663
71
5
0
256,529
3
L
Sylvanus
9,102
607
19
1
0
161,800
5
W
Thor
11,576
772
53
4
0
267,196
1
W
Ymir
9,743
650
32
2
0
248,558
0
L
Nu Wa
10,910
727
67
4
0
237,148
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role