Player Matchup

Aphrodite
Aphrodite
Hum39k
Aphrodite
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
399W - 352L
1,574 Elo+
Party 2
Thor
Thor
Robrobrain
Thor
Level 16
God Stats
5W - 3L
1,746 SR
Queue Stats
234W - 202L
1,574 Elo+
Party 2
Fenrir
Fenrir
ScrewElite
Fenrir
Level 147
God Stats
1W - 1L
1,726 SR
Queue Stats
3W - 1L
1,701 Elo+
Party 1
Ra
Ra
aFire_NightMare
Ra
Level 12
God Stats
13W - 12L
1,775 SR
Queue Stats
108W - 79L
1,601 Elo+
Party 2
Artemis
Artemis
kevhomealone
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,701 Elo+
Party 1
Team Averages
Level 42
1,649 SR
1,630 Elo+

VS

Team Averages
Level 25
1,543 SR
1,557 Elo+
Ra
Ra
Disorderz777
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
HanziTheN00b
Discordia
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 26L
1,591 Elo+
Solo
Anhur
Anhur
SALTYbois
Anhur
Level 26
God Stats
22W - 14L
1,683 SR
Queue Stats
193W - 126L
1,690 Elo+
Solo
Pele
Pele
krawcu32
Pele
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Титан3000
Cthulhu
Level 25
God Stats
7W - 6L
1,531 SR
Queue Stats
65W - 58L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hum39k
Aphrodite
14
1 / 2 / 0
8,114
580
8,362
10,662
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 1
7,470
534
1,339
8,855
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
ScrewElite
Fenrir
9
2 / 7 / 1
6,505
465
5,501
12,762
7,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 0
7,285
520
1,855
6,627
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
kevhomealone
Artemis
9
0 / 9 / 1
5,854
418
4,015
8,039
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
8,971
641
7,001
11,066
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
HanziTheN00b
Discordia
14
1 / 0 / 2
8,094
578
3,662
3,612
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
SALTYbois
Anhur
14
11 / 2 / 5
8,763
626
10,931
8,945
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
5 / 1 / 3
7,826
559
5,017
9,688
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
6 / 3 / 10
8,238
588
7,124
8,102
7,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
25
25
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Discordia
HanziTheN00b
Discordia
1
0
2
2
L
Aphrodite
Hum39k
Aphrodite
1
2
0
0.5
L
2
4
1
0.63
W
Anhur
SALTYbois
Anhur
11
2
5
6.75
L
Fenrir
ScrewElite
Fenrir
2
7
1
0.36
L
1
3
0
0.33
L
Artemis
kevhomealone
Artemis
0
9
1
0.06
W
Pele
5
1
3
6.5
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,072
Damage
33,735
46,945
Taken
41,413
17,688
Mitigated
18,672
13,584
Healing
22,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,001
1,128
309
7,560
11,066
3,944
796
8,118
2,948
61,207
0
W
Discordia
HanziTheN00b
Discordia
3,662
179
0
1,330
3,612
1,208
671
1,225
2,387
47,613
0
L
Aphrodite
Hum39k
Aphrodite
8,362
1,074
0
6,943
10,662
4,009
0
6,537
3,661
59,648
0
L
1,339
124
0
2,613
8,855
2,491
0
1,960
6,660
0
33,784
W
Anhur
SALTYbois
Anhur
10,931
5,949
0
4,595
8,945
3,021
3,044
0
8,945
0
51,032
L
Fenrir
ScrewElite
Fenrir
5,501
1,278
0
2,754
12,762
7,225
0
3,539
8,913
0
15,150
L
1,855
112
87
992
6,627
1,814
578
2,280
3,981
37,957
0
L
Artemis
kevhomealone
Artemis
4,015
1,840
0
195
8,039
2,149
910
1,971
5,943
0
26,698
W
Pele
5,017
1,147
0
7,346
9,688
3,255
0
244
9,444
0
47,078
W
7,124
352
125
1,712
8,102
7,244
333
630
7,472
29,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,228
Gold Earned
41,892
344
Minions Killed
469
0
Camps Cleared
0
1,179,985
Distance Traveled
1,315,149
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,971
641
138
10
0
274,210
3
W
Discordia
8,094
578
106
8
0
250,157
4
L
Aphrodite
8,114
580
113
8
0
224,037
5
L
Thor
7,470
534
69
5
0
259,585
1
W
Anhur
8,763
626
85
6
0
257,900
3
L
Fenrir
6,505
465
25
2
0
262,266
2
L
Ra
7,285
520
88
6
0
244,495
0
L
Artemis
5,854
418
49
4
0
189,602
2
W
Pele
7,826
559
77
6
0
250,947
1
W
Cthulhu
8,238
588
63
5
0
281,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role