Player Matchup

Cthulhu
Cthulhu
Alexandrix
Cthulhu
Level 36
God Stats
2W - 8L
1,631 SR
Queue Stats
16W - 51L
1,268 Elo+
Party 1
Thoth
Thoth
CaptainAverageAF
Thoth
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 43L
1,279 Elo+
Party 1
Izanami
Izanami
GordaoPreguicoso
Izanami
Level 27
God Stats
7W - 9L
1,504 SR
Queue Stats
15W - 46L
1,270 Elo+
Party 1
King Arthur
King Arthur
NGHTMRES
King Arthur
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
206W - 152L
1,677 Elo+
Solo
Fenrir
Fenrir
TrueDragonSlayer
Fenrir
Level 18
God Stats
9W - 9L
1,346 SR
Queue Stats
15W - 15L
1,343 Elo+
Solo
Team Averages
Level 25
1,496 SR
1,368 Elo+

VS

Team Averages
Level 11
1,582 SR
1,528 Elo+
Kukulkan
Kukulkan
Dominik1103
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
OWOuwuYIFF
Chang'e
Level 19
God Stats
34W - 29L
1,539 SR
Queue Stats
54W - 52L
1,382 Elo+
Solo
Artemis
Artemis
TRACKER017
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Athena
Athena
Tuminade
Athena
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
wackmeup
Apollo
Level 15
God Stats
9W - 1L
1,871 SR
Queue Stats
21W - 7L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alexandrix
Cthulhu
13
0 / 6 / 1
8,741
486
2,460
14,216
8,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 6 / 3
8,980
499
4,869
9,150
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 9 / 0
7,342
408
3,034
12,779
4,031
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
NGHTMRES
King Arthur
14
6 / 3 / 2
9,359
520
9,676
13,558
10,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 8 / 1
7,208
400
4,317
15,516
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dominik1103
Kukulkan
2
0 / 1 / 0
5,620
312
0
459
108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chang'e
OWOuwuYIFF
Chang'e
16
3 / 3 / 4
9,875
549
6,331
12,726
5,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
TRACKER017
Artemis
12
1 / 5 / 4
8,196
455
3,064
5,958
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
Tuminade
Athena
13
1 / 1 / 17
9,488
527
4,567
10,796
6,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Apollo
wackmeup
Apollo
18
25 / 2 / 1
12,563
698
25,381
14,812
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
11
Kills
30
32
Deaths
12
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alexandrix
Cthulhu
0
6
1
0.08
L
4
6
3
0.92
W
Kukulkan
Dominik1103
Kukulkan
0
1
0
0
L
0
9
0
0
L
King Arthur
NGHTMRES
King Arthur
6
3
2
2.33
W
Chang'e
OWOuwuYIFF
Chang'e
3
3
4
1.67
W
Artemis
TRACKER017
Artemis
1
5
4
0.6
L
1
8
1
0.19
W
Athena
Tuminade
Athena
1
1
17
9.5
W
Apollo
wackmeup
Apollo
25
2
1
12.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,356
Damage
39,343
65,219
Taken
44,751
32,114
Mitigated
20,417
14,604
Healing
16,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alexandrix
Cthulhu
2,460
220
0
2,250
14,216
8,777
557
2,668
11,523
32,324
0
L
4,869
620
0
0
9,150
2,910
2,576
1,032
8,093
30,449
0
W
Kukulkan
Dominik1103
Kukulkan
0
0
0
0
459
108
44
0
459
0
0
L
3,034
1,693
0
1,848
12,779
4,031
905
2,210
10,469
0
44,154
L
King Arthur
NGHTMRES
King Arthur
9,676
1,834
0
4,914
13,558
10,611
0
2,567
10,869
255
53,550
W
Chang'e
OWOuwuYIFF
Chang'e
6,331
375
1,444
6,248
12,726
5,956
609
1,454
11,192
61,458
0
W
Artemis
TRACKER017
Artemis
3,064
1,335
0
15
5,958
2,108
1,540
1,979
3,831
0
23,594
L
4,317
1,850
0
5,592
15,516
5,785
0
2,099
13,367
0
32,107
W
Athena
Tuminade
Athena
4,567
1,087
0
4,224
10,796
6,114
98
1,805
8,843
12,987
0
W
Apollo
wackmeup
Apollo
25,381
17,824
0
4,701
14,812
6,131
2,702
1,906
12,866
0
103,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,630
Gold Earned
45,742
345
Minions Killed
330
0
Camps Cleared
0
1,471,321
Distance Traveled
1,382,061
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,741
486
48
3
0
318,388
3
L
Thoth
8,980
499
74
4
0
290,713
1
W
Kukulkan
5,620
312
0
0
0
14,566
1
L
Izanami
7,342
408
71
4
0
293,329
1
L
King Arthur
9,359
520
93
5
0
286,193
2
W
Chang'e
9,875
549
119
7
0
328,792
4
W
Artemis
8,196
455
54
3
0
309,906
1
L
Fenrir
7,208
400
59
3
0
282,698
0
W
Athena
9,488
527
19
1
0
387,860
1
W
Apollo
12,563
698
138
8
0
340,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role