Player Matchup

Sylvanus
Sylvanus
Chill_ChangChang
Sylvanus
Level 56
God Stats
7W - 12L
1,200 SR
Queue Stats
157W - 182L
1,305 Elo+
Party 1
Hades
Hades
DimaTRON96
Hades
Level 29
God Stats
15W - 14L
1,348 SR
Queue Stats
15W - 15L
1,367 Elo+
Party 2
Cu Chulainn
Cu Chulainn
LlHODEl
Cu Chulainn
Level 102
God Stats
7W - 8L
1,347 SR
Queue Stats
118W - 120L
1,481 Elo+
Party 2
Medusa
Medusa
W-a-R-L-o-K-29
Medusa
Level 39
God Stats
35W - 35L
1,502 SR
Queue Stats
235W - 258L
1,373 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kapycta228
Tsukuyomi
Level 29
God Stats
2W - 4L
1,259 SR
Queue Stats
18W - 25L
1,369 Elo+
Party 2
Team Averages
Level 51
1,331 SR
1,379 Elo+

VS

Team Averages
Level 48
1,578 SR
1,395 Elo+
Ares
Ares
GuffSalad
Ares
Level 18
God Stats
4W - 3L
1,741 SR
Queue Stats
18W - 25L
1,382 Elo+
Party 3
Baron Samedi
Baron Samedi
HandheldCobra71
Baron Samedi
Level 43
God Stats
7W - 9L
1,440 SR
Queue Stats
208W - 247L
1,310 Elo+
Solo
Serqet
Serqet
JCorbett25
Serqet
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 359L
1,368 Elo+
Party 3
Hou Yi
Hou Yi
Lil Chubbs3586
Hou Yi
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 78L
1,389 Elo+
Party 3
Rama
Rama
TurboT01
Rama
Level 49
God Stats
33W - 22L
1,706 SR
Queue Stats
361W - 359L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
9,662
483
5,892
13,131
12,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
16
2 / 2 / 7
10,715
536
9,647
13,842
7,357
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
LlHODEl
Cu Chulainn
19
3 / 2 / 5
11,795
590
12,643
15,110
12,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 3 / 2
9,234
462
10,052
11,018
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
kapycta228
Tsukuyomi
19
9 / 2 / 2
11,802
590
11,896
11,133
4,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
3 / 6 / 4
9,226
461
8,982
17,954
17,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
HandheldCobra71
Baron Samedi
15
1 / 5 / 2
9,052
453
4,182
11,060
4,622
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Serqet
JCorbett25
Serqet
15
3 / 3 / 2
9,248
462
4,657
16,623
6,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 3
9,626
481
8,343
14,026
7,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rama
15
1 / 2 / 4
9,030
452
5,832
11,570
4,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
19
Kills
11
11
Deaths
20
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Hades
2
2
7
2.75
L
Ares
3
6
4
0.83
L
Baron Samedi
HandheldCobra71
Baron Samedi
1
5
2
0.4
L
Serqet
JCorbett25
Serqet
3
3
2
1.33
L
3
4
3
1.13
W
Cu Chulainn
LlHODEl
Cu Chulainn
3
2
5
2.75
L
Rama
1
2
4
1.5
W
3
3
2
1.33
W
Tsukuyomi
kapycta228
Tsukuyomi
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,130
Damage
31,996
64,234
Taken
71,233
41,148
Mitigated
39,861
22,541
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,892
1,923
586
2,822
13,131
12,383
270
3,850
9,281
31,088
0
W
Hades
9,647
687
270
7,269
13,842
7,357
3,840
3,965
9,697
56,720
0
L
Ares
8,982
877
0
1,210
17,954
17,011
0
6,010
11,944
25,527
0
L
Baron Samedi
HandheldCobra71
Baron Samedi
4,182
228
0
1,389
11,060
4,622
0
5,447
5,613
47,072
0
L
Serqet
JCorbett25
Serqet
4,657
710
0
7,906
16,623
6,669
0
573
16,050
0
59,672
L
8,343
4,227
0
3,660
14,026
7,168
552
1,723
12,303
0
52,736
W
Cu Chulainn
LlHODEl
Cu Chulainn
12,643
2,218
0
3,820
15,110
12,784
711
2,104
12,569
5,303
79,239
L
Rama
5,832
4,766
0
2,618
11,570
4,391
720
2,430
9,140
0
61,724
W
10,052
3,692
612
4,756
11,018
4,113
490
2,190
8,432
0
67,744
W
Tsukuyomi
kapycta228
Tsukuyomi
11,896
2,652
0
2,406
11,133
4,511
1,365
1,055
9,682
0
91,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,208
Gold Earned
46,182
537
Minions Killed
450
0
Camps Cleared
0
1,843,574
Distance Traveled
1,779,189
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,662
483
53
3
0
297,544
3
W
Hades
10,715
536
117
6
0
349,411
0
L
Ares
9,226
461
30
2
0
379,105
0
L
Baron Samedi
9,052
453
83
4
0
334,871
0
L
Serqet
9,248
462
117
6
0
405,224
7
L
Hou Yi
9,626
481
93
5
0
313,581
6
W
Cu Chulainn
11,795
590
147
7
0
404,370
1
L
Rama
9,030
452
127
6
0
346,408
2
W
Medusa
9,234
462
85
4
0
375,318
1
W
Tsukuyomi
11,802
590
135
7
0
416,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role