Player Matchup

Fenrir
Fenrir
DrHardKore
Fenrir
Level 129
God Stats
0W - 2L
1,321 SR
Queue Stats
60W - 73L
1,557 Elo+
Solo
Anhur
Anhur
IPains
Anhur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Mayskiii
King Arthur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,578 Elo+
Party 1
Danzaburou
Danzaburou
Miasmata77
Danzaburou
Level 141
God Stats
2W - 5L
1,500 SR
Queue Stats
187W - 190L
1,563 Elo+
Solo
Ne Zha
Ne Zha
XboxSuAWGNI
Ne Zha
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 110L
1,540 Elo+
Party 1
Team Averages
Level 138
1,464 SR
1,547 Elo+

VS

Team Averages
Level 144
1,375 SR
1,637 Elo+
Bastet
Bastet
GrandMoffTarkin
Bastet
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 36L
1,600 Elo+
Solo
Ares
Ares
NGTnick8
Ares
Level 147
God Stats
1W - 0L
1,299 SR
Queue Stats
12W - 25L
1,773 Elo+
Solo
Apollo
Apollo
cclleemmmmeerr
Apollo
Level 154
God Stats
2W - 2L
1,395 SR
Queue Stats
332W - 238L
1,703 Elo+
Solo
Neith
Neith
engelbernardo
Neith
Level 160
God Stats
10W - 17L
1,420 SR
Queue Stats
992W - 1,002L
1,521 Elo+
Solo
Fafnir
Fafnir
vvillastu
Fafnir
Level 135
God Stats
1W - 1L
1,260 SR
Queue Stats
177W - 190L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrHardKore
Fenrir
12
3 / 5 / 1
7,158
716
5,415
9,369
7,681
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
IPains
Anhur
12
0 / 6 / 2
6,576
658
9,578
11,423
5,325
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Mayskiii
King Arthur
13
0 / 7 / 2
7,057
706
10,693
19,831
20,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Miasmata77
Danzaburou
13
2 / 3 / 2
7,372
737
5,630
6,128
2,463
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
13
0 / 2 / 2
7,396
740
9,493
6,006
3,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 11
8,204
820
7,682
9,648
4,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
16
8 / 0 / 13
10,109
1,011
9,905
14,716
17,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 2 / 15
9,278
928
14,190
10,207
7,598
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 0 / 16
8,458
846
10,651
5,298
2,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
vvillastu
Fafnir
16
6 / 0 / 14
10,171
1,017
6,141
11,124
9,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
92
5
Kills
23
23
Deaths
5
9
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DrHardKore
Fenrir
3
5
1
0.7
W
3
3
11
2.83
L
Anhur
IPains
Anhur
0
6
2
0.17
L
King Arthur
Mayskiii
King Arthur
0
7
2
0.14
L
Danzaburou
Miasmata77
Danzaburou
2
3
2
1
W
Ares
8
0
13
14.5
L
Ne Zha
0
2
2
0.5
W
6
2
15
6.75
W
0
0
16
8
W
Fafnir
vvillastu
Fafnir
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,809
Damage
48,569
52,757
Taken
50,993
39,166
Mitigated
41,411
10,378
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DrHardKore
Fenrir
5,415
523
204
388
9,369
7,681
0
2,068
7,301
0
7,038
W
7,682
2,769
1,348
960
9,648
4,343
797
0
9,548
0
10,686
L
Anhur
IPains
Anhur
9,578
3,717
0
2,121
11,423
5,325
0
4,382
7,041
0
16,570
L
King Arthur
Mayskiii
King Arthur
10,693
787
600
4,184
19,831
20,160
0
7,080
12,751
0
16,935
L
Danzaburou
Miasmata77
Danzaburou
5,630
2,092
463
1,335
6,128
2,463
0
699
5,429
0
14,330
W
Ares
9,905
556
1,956
3,492
14,716
17,174
86
0
14,491
12,244
0
L
Ne Zha
9,493
600
66
1,017
6,006
3,537
0
1,817
4,189
0
21,598
W
14,190
9,323
828
2,472
10,207
7,598
3,021
0
10,157
0
26,075
W
10,651
3,147
1,931
1,561
5,298
2,778
1,063
0
5,248
0
28,379
W
Fafnir
vvillastu
Fafnir
6,141
1,906
2,022
3,690
11,124
9,518
133
0
10,899
17,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,559
Gold Earned
46,220
83
Minions Killed
114
0
Camps Cleared
0
818,095
Distance Traveled
883,069
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,158
716
9
1
0
171,635
0
W
Bastet
8,204
820
6
1
0
202,688
3
L
Anhur
6,576
658
18
2
0
153,318
1
L
King Arthur
7,057
706
13
1
0
156,252
0
L
Danzaburou
7,372
737
34
3
0
117,019
0
W
Ares
10,109
1,011
6
1
0
194,707
0
L
Ne Zha
7,396
740
9
1
0
219,871
1
W
Apollo
9,278
928
31
3
0
166,799
0
W
Neith
8,458
846
45
5
0
158,655
1
W
Fafnir
10,171
1,017
26
3
0
160,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role