Player Matchup

Fenrir
Fenrir
Blackout1897
Fenrir
Level 28
God Stats
80W - 61L
1,589 SR
Queue Stats
202W - 173L
1,548 Elo+
Solo
Medusa
Medusa
McYoshiFlop79
Medusa
Level 26
God Stats
1W - 0L
1,815 SR
Queue Stats
21W - 18L
1,597 Elo+
Solo
Baron Samedi
Baron Samedi
Mzxixi
Baron Samedi
Level 17
God Stats
2W - 3L
1,453 SR
Queue Stats
20W - 27L
1,488 Elo+
Solo
Susano
Susano
叫我楼神
Susano
Level 14
God Stats
3W - 0L
1,684 SR
Queue Stats
18W - 19L
1,426 Elo+
Party 1
Olorun
Olorun
孤单小豪
Olorun
Level 14
God Stats
3W - 2L
1,605 SR
Queue Stats
18W - 14L
1,426 Elo+
Party 1
Team Averages
Level 20
1,629 SR
1,497 Elo+

VS

Team Averages
Level 16
1,501 SR
1,472 Elo+
Ne Zha
Ne Zha
Aarkaanon
Ne Zha
Level 28
God Stats
9W - 3L
1,799 SR
Queue Stats
432W - 405L
1,586 Elo+
Solo
Cthulhu
Cthulhu
BoofySandwich
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 25L
1,560 Elo+
Solo
King Arthur
King Arthur
Zeauri
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
aslakartista
Anubis
Level 11
God Stats
4W - 10L
1,246 SR
Queue Stats
15W - 25L
1,266 Elo+
Party 2
Neith
Neith
matamancos69
Neith
Level 2
God Stats
1W - 2L
1,460 SR
Queue Stats
1W - 2L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 2 / 2
6,201
564
4,519
6,617
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 2 / 0
6,295
572
1,656
6,595
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Mzxixi
Baron Samedi
9
0 / 1 / 1
5,182
471
1,655
3,820
1,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
11
2 / 2 / 1
6,022
547
2,291
4,045
2,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Olorun
12
4 / 3 / 1
7,117
647
4,586
4,951
1,286
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aarkaanon
Ne Zha
12
6 / 2 / 0
6,933
630
4,721
6,957
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
10
3 / 0 / 0
5,674
516
3,105
3,672
1,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Zeauri
King Arthur
10
1 / 3 / 2
5,556
505
2,225
8,253
2,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
8
0 / 4 / 2
4,760
433
1,362
4,594
1,792
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

1
0 / 0 / 0
3,626
330
0
136
16
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
9
Kills
10
10
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Aarkaanon
Ne Zha
6
2
0
3
W
Fenrir
2
2
2
1.5
L
Cthulhu
3
0
0
3
W
1
2
0
0.5
W
Baron Samedi
Mzxixi
Baron Samedi
0
1
1
0.5
L
King Arthur
Zeauri
King Arthur
1
3
2
0.67
L
Anubis
0
4
2
0.25
L
0
0
0
0
W
Susano
2
2
1
1.25
W
Olorun
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,707
Damage
11,413
26,028
Taken
23,612
8,939
Mitigated
8,985
5,666
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Aarkaanon
Ne Zha
4,721
1,969
0
2,722
6,957
2,403
24
684
6,273
0
39,334
W
Fenrir
4,519
1,487
0
656
6,617
2,500
366
0
6,617
0
38,618
L
Cthulhu
3,105
205
0
692
3,672
1,834
252
1,660
2,012
17,382
0
W
1,656
890
0
1,598
6,595
1,802
217
1,783
4,662
0
28,489
W
Baron Samedi
Mzxixi
Baron Samedi
1,655
187
473
914
3,820
1,283
0
1,352
2,343
18,883
0
L
King Arthur
Zeauri
King Arthur
2,225
268
0
1,964
8,253
2,940
124
0
8,050
0
21,582
L
Anubis
1,362
294
0
736
4,594
1,792
130
3,897
672
10,276
0
L
0
0
0
30
136
16
0
0
136
0
972
W
Susano
2,291
518
0
225
4,045
2,068
532
37
4,008
0
21,101
W
Olorun
4,586
2,184
0
1,800
4,951
1,286
318
995
3,931
39,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,817
Gold Earned
26,549
298
Minions Killed
187
0
Camps Cleared
0
969,410
Distance Traveled
808,009
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,933
630
88
8
0
195,252
4
W
Fenrir
6,201
564
73
7
0
215,026
4
L
Cthulhu
5,674
516
39
4
0
223,228
2
W
Medusa
6,295
572
65
6
0
173,085
3
W
Baron Samedi
5,182
471
31
3
0
163,497
2
L
King Arthur
5,556
505
37
3
0
209,393
3
L
Anubis
4,760
433
23
2
0
159,384
0
L
Neith
3,626
330
0
0
0
20,752
1
W
Susano
6,022
547
51
5
0
217,800
0
W
Olorun
7,117
647
78
7
0
200,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role