Player Matchup

Gilgamesh
Gilgamesh
AppleMan2432
Gilgamesh
Level 18
God Stats
8W - 5L
1,543 SR
Queue Stats
43W - 50L
1,268 Elo+
Solo
Sun Wukong
Sun Wukong
Imortal-Outlaw
Sun Wukong
Level 25
God Stats
6W - 6L
1,269 SR
Queue Stats
187W - 275L
1,267 Elo+
Solo
He Bo
He Bo
Juicy Farter
He Bo
Level 27
God Stats
10W - 13L
1,437 SR
Queue Stats
49W - 71L
1,280 Elo+
Solo
Sobek
Sobek
Xobarz
Sobek
Level 27
God Stats
12W - 18L
1,352 SR
Queue Stats
214W - 257L
1,254 Elo+
Solo
Fenrir
Fenrir
sanehyperion167
Fenrir
Level 29
God Stats
14W - 26L
1,347 SR
Queue Stats
161W - 187L
1,313 Elo+
Solo
Team Averages
Level 25
1,390 SR
1,276 Elo+

VS

Team Averages
Level 14
1,473 SR
1,326 Elo+
Neith
Neith
SenJu_MatitoKun
Neith
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SenJu_TOQUIMA
Danzaburou
Level 28
God Stats
32W - 35L
1,484 SR
Queue Stats
146W - 202L
1,141 Elo+
Party 1
Loki
Loki
SenJu_Tachito
Loki
Level 15
God Stats
1W - 5L
1,435 SR
Queue Stats
71W - 114L
1,183 Elo+
Party 1
Odin
Odin
ThomasDaGamer_34
Odin
Level 25
God Stats
16W - 9L
1,448 SR
Queue Stats
25W - 17L
1,305 Elo+
Solo
Tiamat
Tiamat
neferthequeen
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AppleMan2432
Gilgamesh
18
3 / 4 / 3
12,102
465
12,251
20,376
10,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Imortal-Outlaw
Sun Wukong
18
4 / 1 / 3
12,830
493
7,507
13,550
8,070
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
10 / 2 / 3
14,815
570
23,205
12,318
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Xobarz
Sobek
17
0 / 2 / 3
12,422
478
4,967
17,021
20,634
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
11 / 2 / 6
14,036
540
13,896
22,794
11,753
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,608
370
5,305
6,577
2,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
SenJu_TOQUIMA
Danzaburou
19
5 / 6 / 3
12,372
476
23,186
27,330
11,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 7 / 1
10,563
406
8,139
18,824
8,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 7 / 1
10,003
385
5,287
24,159
22,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

2
0 / 5 / 0
6,492
250
29
2,538
529
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
28
Kills
11
11
Deaths
30
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AppleMan2432
Gilgamesh
3
4
3
1.13
W
Sun Wukong
Imortal-Outlaw
Sun Wukong
4
1
3
5.5
W
10
2
3
5.75
L
1
5
2
0.4
L
Danzaburou
SenJu_TOQUIMA
Danzaburou
5
6
3
1.08
L
3
7
1
0.5
L
2
7
1
0.36
W
Sobek
Xobarz
Sobek
0
2
3
0.75
L
0
5
0
0
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,826
Damage
41,946
86,059
Taken
79,428
56,321
Mitigated
45,683
27,883
Healing
10,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AppleMan2432
Gilgamesh
12,251
3,210
1,845
7,527
20,376
10,326
3,402
0
20,376
0
73,947
W
Sun Wukong
Imortal-Outlaw
Sun Wukong
7,507
3,633
0
892
13,550
8,070
4,970
0
13,550
0
65,608
W
23,205
1,184
0
3,214
12,318
5,538
4,025
163
12,155
100,041
0
L
5,305
2,585
0
1,126
6,577
2,429
0
1,854
4,679
0
30,940
L
Danzaburou
SenJu_TOQUIMA
Danzaburou
23,186
10,683
160
7,816
27,330
11,941
0
10,329
16,567
0
80,702
L
8,139
2,347
255
1,342
18,824
8,372
0
5,367
13,332
186
35,225
L
5,287
1,569
0
262
24,159
22,412
983
9,536
14,486
0
36,454
W
Sobek
Xobarz
Sobek
4,967
875
0
3,396
17,021
20,634
815
52
16,969
35,367
0
L
29
29
0
24
2,538
529
25
338
2,192
1,922
0
W
13,896
6,474
453
10,556
22,794
11,753
1,464
0
22,794
0
92,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,205
Gold Earned
49,038
575
Minions Killed
289
0
Camps Cleared
0
2,465,167
Distance Traveled
1,716,528
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,102
465
112
4
0
420,918
0
W
Sun Wukong
12,830
493
127
5
0
513,477
0
W
He Bo
14,815
570
169
7
0
453,955
0
L
Neith
9,608
370
52
2
0
396,498
1
L
Danzaburou
12,372
476
116
4
0
439,214
0
L
Loki
10,563
406
58
2
0
427,567
0
L
Odin
10,003
385
63
2
0
366,139
0
W
Sobek
12,422
478
52
2
0
527,789
0
L
Tiamat
6,492
250
0
0
0
87,110
0
W
Fenrir
14,036
540
115
4
0
549,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role