Player Matchup

Yemoja
Yemoja
DarkGamerMM
Yemoja
Level 18
God Stats
2W - 1L
1,299 SR
Queue Stats
15W - 23L
1,398 Elo+
Solo
Anubis
Anubis
ImTheAlphaMF
Anubis
Level 29
God Stats
100W - 67L
1,592 SR
Queue Stats
197W - 209L
1,434 Elo+
Party 2
Apollo
Apollo
Wxlfgangg
Apollo
Level 30
God Stats
6W - 10L
1,424 SR
Queue Stats
140W - 174L
1,434 Elo+
Party 2
Hercules
Hercules
charles2qc2
Hercules
Level 18
God Stats
10W - 4L
1,896 SR
Queue Stats
138W - 99L
1,474 Elo+
Party 3
Kali
Kali
sphynxes
Kali
Level 18
God Stats
37W - 37L
1,484 SR
Queue Stats
134W - 129L
1,432 Elo+
Party 3
Team Averages
Level 23
1,539 SR
1,434 Elo+

VS

Team Averages
Level 12
1,522 SR
1,440 Elo+
Olorun
Olorun
RivalShirolet
Olorun
Level 8
God Stats
0W - 1L
1,459 SR
Queue Stats
2W - 3L
1,418 Elo+
Party 1
Yemoja
Yemoja
WaltDisneyS
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,684 Elo+
Party 1
Nemesis
Nemesis
Zemanya
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,229 Elo+
Party 1
Neith
Neith
goblintec007
Neith
Level 27
God Stats
0W - 1L
1,832 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
yadas111
Bellona
Level 10
God Stats
0W - 2L
1,321 SR
Queue Stats
11W - 19L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
5
0 / 0 / 0
4,452
445
262
325
113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
11
9 / 1 / 1
6,948
695
6,771
5,226
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Wxlfgangg
Apollo
11
4 / 0 / 2
6,419
642
5,289
5,600
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
charles2qc2
Hercules
11
4 / 0 / 0
6,503
650
3,587
5,973
5,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Kali
10
2 / 1 / 4
6,025
603
2,536
7,325
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,568
457
1,557
6,335
1,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Yemoja
8
1 / 2 / 0
5,217
522
2,542
5,005
2,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Zemanya
Nemesis
8
0 / 3 / 1
4,899
490
534
6,038
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 5 / 1
4,590
459
2,940
6,010
1,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
yadas111
Bellona
10
1 / 3 / 0
5,720
572
3,454
6,778
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
19
Kills
2
2
Deaths
19
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
0
0
0
W
Anubis
9
1
1
9.5
L
0
6
0
0
L
Yemoja
1
2
0
0.5
W
Apollo
Wxlfgangg
Apollo
4
0
2
5
L
Nemesis
Zemanya
Nemesis
0
3
1
0.17
W
Hercules
charles2qc2
Hercules
4
0
0
4
L
0
5
1
0.1
W
Kali
2
1
4
4
L
Bellona
yadas111
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,445
Damage
11,027
24,449
Taken
30,166
13,108
Mitigated
10,892
7,232
Healing
4,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
262
106
139
24
325
113
0
142
183
5,523
0
W
Anubis
6,771
414
0
1,447
5,226
2,151
1,708
1,357
3,869
27,115
0
L
1,557
255
0
492
6,335
1,226
1,042
3,595
2,482
17,523
0
L
Yemoja
2,542
450
160
647
5,005
2,459
63
741
4,096
14,615
0
W
Apollo
Wxlfgangg
Apollo
5,289
2,801
0
2,618
5,600
2,230
508
1,948
3,652
0
28,255
L
Nemesis
Zemanya
Nemesis
534
234
0
1,562
6,038
1,281
0
725
5,275
0
16,417
W
Hercules
charles2qc2
Hercules
3,587
1,267
0
1,578
5,973
5,790
40
0
5,973
0
25,758
L
2,940
1,218
0
971
6,010
1,345
105
1,147
4,737
0
19,714
W
Kali
2,536
1,433
0
1,426
7,325
2,824
1,489
652
6,673
0
23,820
L
Bellona
yadas111
Bellona
3,454
1,387
0
708
6,778
4,581
0
197
6,543
0
26,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
24,994
237
Minions Killed
177
0
Camps Cleared
0
836,838
Distance Traveled
926,888
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,452
445
9
1
0
96,232
0
W
Anubis
6,948
695
57
6
0
177,834
5
L
Olorun
4,568
457
21
2
0
152,921
0
L
Yemoja
5,217
522
19
2
0
173,635
0
W
Apollo
6,419
642
58
6
0
177,638
0
L
Nemesis
4,899
490
39
4
0
202,804
2
W
Hercules
6,503
650
60
6
0
194,018
4
L
Neith
4,590
459
36
4
0
190,233
2
W
Kali
6,025
603
53
5
0
191,116
1
L
Bellona
5,720
572
62
6
0
207,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role