Player Matchup

Achilles
Achilles
DFran12
Achilles
Level 26
God Stats
5W - 7L
1,409 SR
Queue Stats
11W - 17L
1,315 Elo+
Party 3
Fenrir
Fenrir
JD_N_08
Fenrir
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
47W - 62L
1,371 Elo+
Solo
Ah Puch
Ah Puch
MeiaNoite9127
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,135 Elo+
Solo
Ao Kuang
Ao Kuang
Num_97
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,306 Elo+
Solo
Yemoja
Yemoja
x1llusionzzx
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,307 Elo+
Party 3
Team Averages
Level 25
1,482 SR
1,287 Elo+

VS

Team Averages
Level 18
1,580 SR
1,472 Elo+
Guan Yu
Guan Yu
ACog Banks
Guan Yu
Level 12
God Stats
3W - 1L
1,794 SR
Queue Stats
37W - 36L
1,363 Elo+
Party 2
Gilgamesh
Gilgamesh
ETERNITY-RULER
Gilgamesh
Level 29
God Stats
1W - 1L
1,224 SR
Queue Stats
5W - 11L
1,256 Elo+
Solo
Janus
Janus
Sinister Banks0
Janus
Level 27
God Stats
69W - 45L
1,606 SR
Queue Stats
92W - 79L
1,465 Elo+
Party 2
Ah Puch
Ah Puch
autistic_rex69
Ah Puch
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,638 Elo+
Party 1
Skadi
Skadi
temp-750183
Skadi
Level 8
God Stats
10W - 4L
1,774 SR
Queue Stats
12W - 11L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DFran12
Achilles
20
14 / 3 / 7
15,277
493
20,437
28,792
47,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
JD_N_08
Fenrir
20
9 / 10 / 6
14,709
474
17,049
25,798
13,396
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
19
9 / 10 / 8
13,485
435
19,211
19,209
6,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
Num_97
Ao Kuang
19
4 / 18 / 3
12,911
416
6,712
31,260
10,877
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
20
6 / 7 / 11
14,293
461
15,883
28,326
40,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ACog Banks
Guan Yu
19
2 / 7 / 6
12,789
413
7,378
23,576
17,647
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
ETERNITY-RULER
Gilgamesh
19
13 / 11 / 2
15,269
493
27,182
26,354
16,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
18 / 5 / 3
18,339
592
35,631
21,741
9,114
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
2 / 13 / 3
12,149
392
10,820
20,564
7,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
8 / 9 / 2
15,021
485
18,825
22,907
10,277
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
59
42
Kills
43
48
Deaths
45
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ACog Banks
Guan Yu
2
7
6
0.71
L
Achilles
DFran12
Achilles
14
3
7
5.83
W
Gilgamesh
ETERNITY-RULER
Gilgamesh
13
11
2
1.27
L
Fenrir
JD_N_08
Fenrir
9
10
6
1.2
L
Ah Puch
9
10
8
1.3
L
Ao Kuang
Num_97
Ao Kuang
4
18
3
0.31
W
18
5
3
3.9
W
2
13
3
0.27
W
8
9
2
1
L
Yemoja
6
7
11
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,292
Damage
99,836
133,385
Taken
115,142
118,047
Mitigated
60,880
23,293
Healing
23,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ACog Banks
Guan Yu
7,378
2,069
1,588
5,270
23,576
17,647
947
9,733
13,593
0
54,305
L
Achilles
DFran12
Achilles
20,437
4,773
0
6,805
28,792
47,055
441
11,005
17,379
0
74,766
W
Gilgamesh
ETERNITY-RULER
Gilgamesh
27,182
10,772
0
2,817
26,354
16,433
3,490
5,647
20,382
0
80,643
L
Fenrir
JD_N_08
Fenrir
17,049
3,575
0
683
25,798
13,396
1,553
7,451
18,033
0
73,878
L
Ah Puch
19,211
1,094
0
2,053
19,209
6,362
0
10,952
7,906
62,167
0
L
Ao Kuang
Num_97
Ao Kuang
6,712
2,124
0
6,815
31,260
10,877
1,327
9,125
21,897
54,379
0
W
35,631
498
361
7,115
21,741
9,114
813
7,725
13,891
158,249
0
W
10,820
1,201
0
2,134
20,564
7,409
653
8,693
11,757
58,829
0
W
18,825
11,852
0
4,430
22,907
10,277
5,234
10,008
12,449
0
83,175
L
Yemoja
15,883
4,596
2,866
4,071
28,326
40,357
548
6,469
21,719
72,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,675
Gold Earned
73,567
496
Minions Killed
616
0
Camps Cleared
0
2,417,259
Distance Traveled
2,435,109
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,789
413
82
3
0
551,682
0
L
Achilles
15,277
493
118
4
0
572,582
2
W
Gilgamesh
15,269
493
98
3
0
541,920
0
L
Fenrir
14,709
474
105
3
0
557,019
1
L
Ah Puch
13,485
435
99
3
0
407,267
1
L
Ao Kuang
12,911
416
87
3
0
413,326
1
W
Janus
18,339
592
225
7
0
540,163
0
W
Ah Puch
12,149
392
94
3
0
355,801
1
W
Skadi
15,021
485
117
4
0
445,543
2
L
Yemoja
14,293
461
87
3
0
467,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role