Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Natelikesgiraff
Ah Muzen Cab
Level 108
God Stats
13W - 12L
1,640 SR
Queue Stats
59W - 70L
1,500 Elo+
Party 2
Merlin
Merlin
TinyTerp
Merlin
Level 27
God Stats
5W - 4L
1,684 SR
Queue Stats
8W - 8L
1,458 Elo+
Party 2
Gilgamesh
Gilgamesh
WillZenji
Gilgamesh
Level 22
God Stats
13W - 9L
1,540 SR
Queue Stats
24W - 29L
1,429 Elo+
Solo
Team Averages
Level 52
1,621 SR
1,462 Elo+

VS

Team Averages
Level 38
1,686 SR
1,457 Elo+
Chaac
Chaac
LargeTurtle
Chaac
Level 60
God Stats
2W - 0L
1,712 SR
Queue Stats
9W - 8L
1,528 Elo+
Party 1
Ra
Ra
RaditzSenpai
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 84L
1,315 Elo+
Solo
Ymir
Ymir
lzKl
Ymir
Level 26
God Stats
3W - 0L
1,846 SR
Queue Stats
9W - 8L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Natelikesgiraff
Ah Muzen Cab
20
11 / 5 / 7
16,923
677
27,540
21,389
8,650
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
TinyTerp
Merlin
17
2 / 7 / 8
14,401
576
13,785
17,399
5,941
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
WillZenji
Gilgamesh
19
6 / 4 / 6
15,819
633
13,064
26,004
22,945
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 6 / 7
16,828
673
27,013
30,457
37,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
3 / 8 / 9
15,323
613
10,636
18,984
7,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
lzKl
Ymir
17
4 / 5 / 10
14,706
588
10,734
22,753
34,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
42
19
Kills
16
16
Deaths
19
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
6
7
2.08
L
Ah Muzen Cab
Natelikesgiraff
Ah Muzen Cab
11
5
7
2.9
W
3
8
9
0.94
L
Merlin
TinyTerp
Merlin
2
7
8
0.86
L
Gilgamesh
WillZenji
Gilgamesh
6
4
6
2.25
W
Ymir
lzKl
Ymir
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,389
Damage
48,383
64,792
Taken
72,194
37,536
Mitigated
79,612
20,962
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,013
4,900
348
9,352
30,457
37,520
1,304
5,934
24,523
1,918
58,744
L
Ah Muzen Cab
Natelikesgiraff
Ah Muzen Cab
27,540
12,146
0
10,054
21,389
8,650
675
8,021
13,069
0
116,071
W
10,636
1,040
3,549
4,672
18,984
7,627
484
3,576
15,408
88,195
0
L
Merlin
TinyTerp
Merlin
13,785
760
0
3,459
17,399
5,941
0
4,070
12,888
48,269
0
L
Gilgamesh
WillZenji
Gilgamesh
13,064
2,159
0
7,449
26,004
22,945
132
10,502
14,347
0
94,600
W
Ymir
lzKl
Ymir
10,734
1,615
0
470
22,753
34,465
213
4,314
18,439
33,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,143
Gold Earned
46,857
241
Minions Killed
278
0
Camps Cleared
0
1,287,062
Distance Traveled
1,256,809
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
16,828
673
69
3
0
435,819
0
L
Ah Muzen Cab
16,923
677
107
4
0
442,357
2
W
Ra
15,323
613
165
7
0
426,809
1
L
Merlin
14,401
576
40
2
0
389,926
0
L
Gilgamesh
15,819
633
94
4
0
454,779
10
W
Ymir
14,706
588
44
2
0
394,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role