Player Matchup

Horus
Horus
JeanClaudeJK
Horus
Level 6
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 5L
1,253 Elo+
Party 3
Cthulhu
Cthulhu
Kapetaniosss
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,253 Elo+
Party 3
Apollo
Apollo
MadAndLying
Apollo
Level 29
God Stats
3W - 2L
1,652 SR
Queue Stats
114W - 95L
1,629 Elo+
Solo
Tiamat
Tiamat
juan1122
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,344 Elo+
Party 1
Loki
Loki
pbdavid
Loki
Level 26
God Stats
7W - 5L
1,724 SR
Queue Stats
30W - 29L
1,376 Elo+
Party 1
Team Averages
Level 19
1,538 SR
1,371 Elo+

VS

Team Averages
Level 26
1,445 SR
1,528 Elo+
Medusa
Medusa
Addiger
Medusa
Level 29
God Stats
16W - 16L
1,387 SR
Queue Stats
68W - 103L
1,301 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Obikwelo
Cu Chulainn
Level 17
God Stats
6W - 6L
1,342 SR
Queue Stats
126W - 89L
1,642 Elo+
Solo
Fenrir
Fenrir
Raank96
Fenrir
Level 28
God Stats
3W - 2L
1,287 SR
Queue Stats
383W - 374L
1,616 Elo+
Solo
Anubis
Anubis
viciousSICKYO
Anubis
Level 29
God Stats
2W - 0L
1,695 SR
Queue Stats
43W - 14L
1,791 Elo+
Solo
Ymir
Ymir
xomrk2006
Ymir
Level 29
God Stats
5W - 4L
1,512 SR
Queue Stats
69W - 117L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,191
419
1,258
5,237
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cthulhu
Kapetaniosss
Cthulhu
7
1 / 3 / 4
4,623
462
2,930
6,473
2,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

Apollo
11
6 / 2 / 2
6,770
677
10,169
8,862
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
juan1122
Tiamat
7
0 / 6 / 1
4,326
433
1,646
6,097
1,796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
pbdavid
Loki
7
2 / 3 / 0
4,991
499
2,453
6,488
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Addiger
Medusa
7
0 / 5 / 0
4,480
448
3,012
6,361
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cu Chulainn
Obikwelo
Cu Chulainn
12
5 / 0 / 0
7,023
702
4,726
4,697
2,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Raank96
Fenrir
11
4 / 1 / 2
6,404
640
3,476
6,157
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
7 / 1 / 4
7,418
742
8,675
6,426
3,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
8
1 / 2 / 0
5,089
509
2,149
7,195
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
17
17
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Addiger
Medusa
0
5
0
0
L
0
3
0
0
L
Cthulhu
Kapetaniosss
Cthulhu
1
3
4
1
L
Apollo
6
2
2
3.5
W
Cu Chulainn
Obikwelo
Cu Chulainn
5
0
0
5
W
Fenrir
Raank96
Fenrir
4
1
2
5
L
Tiamat
juan1122
Tiamat
0
6
1
0.08
L
Loki
pbdavid
Loki
2
3
0
0.67
W
7
1
4
9
W
Ymir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,456
Damage
22,038
33,157
Taken
30,836
10,579
Mitigated
13,099
7,820
Healing
13,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Addiger
Medusa
3,012
1,417
0
1,454
6,361
1,564
0
862
5,399
0
19,160
L
1,258
531
52
459
5,237
2,412
0
144
5,093
0
11,056
L
Cthulhu
Kapetaniosss
Cthulhu
2,930
650
0
828
6,473
2,775
0
2,646
3,827
7,493
0
L
Apollo
10,169
7,260
0
4,021
8,862
2,188
21
4,300
4,562
0
44,552
W
Cu Chulainn
Obikwelo
Cu Chulainn
4,726
609
0
1,725
4,697
2,389
0
0
4,697
1,490
44,135
W
Fenrir
Raank96
Fenrir
3,476
1,124
0
3,696
6,157
2,123
0
228
5,929
0
33,734
L
Tiamat
juan1122
Tiamat
1,646
508
0
1,344
6,097
1,796
0
3,131
2,966
11,433
0
L
Loki
pbdavid
Loki
2,453
527
0
1,116
6,488
1,408
0
805
5,683
0
16,115
W
8,675
1,166
0
3,974
6,426
3,623
0
1,762
4,614
46,265
0
W
Ymir
2,149
293
0
2,346
7,195
3,400
0
1,411
5,621
10,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,901
Gold Earned
30,414
170
Minions Killed
323
0
Camps Cleared
0
931,679
Distance Traveled
916,338
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,480
448
29
3
0
173,828
0
L
Horus
4,191
419
27
3
0
197,375
4
L
Cthulhu
4,623
462
11
1
0
164,520
0
L
Apollo
6,770
677
75
8
0
178,204
1
W
Cu Chulainn
7,023
702
99
10
0
189,031
2
W
Fenrir
6,404
640
83
8
0
194,965
4
L
Tiamat
4,326
433
21
2
0
177,327
0
L
Loki
4,991
499
36
4
0
214,253
1
W
Anubis
7,418
742
93
9
0
176,526
4
W
Ymir
5,089
509
19
2
0
181,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role