Player Matchup

Janus
Janus
Diamond IV
BaRTo008
Janus
Diamond IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
Fapidz
Apollo
Diamond V
Level 81
God Stats
7W - 13L
1,440 SR
Queue Stats
310W - 294L
2,099 MMR
Solo
Ganesha
Ganesha
Diamond V
Khevobling
Ganesha
Diamond V
Level 141
God Stats
2W - 3L
1,602 SR
Queue Stats
390W - 379L
2,036 MMR
Solo
Guan Yu
Guan Yu
Diamond III
OversizeT
Guan Yu
Diamond III
Level 157
God Stats
8W - 4L
1,675 SR
Queue Stats
118W - 95L
2,076 MMR
Solo
Heimdallr
Heimdallr
Diamond V
agrisvsgaming
Heimdallr
Diamond V
Level 152
God Stats
49W - 57L
1,655 SR
Queue Stats
406W - 412L
2,031 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,574 SR
1,949 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,697 SR
2,054 MMR
Vulcan
Vulcan
Diamond V
Bikfoot
Vulcan
Diamond V
Level 149
God Stats
18W - 26L
1,610 SR
Queue Stats
194W - 187L
2,079 MMR
Solo
Ymir
Ymir
Diamond IV
Mentinasuinsta
Ymir
Diamond IV
Level 55
God Stats
11W - 8L
1,726 SR
Queue Stats
121W - 100L
2,124 MMR
Party 1
Anhur
Anhur
Diamond V
SIUUUUM
Anhur
Diamond V
Level 62
God Stats
6W - 7L
1,599 SR
Queue Stats
109W - 96L
2,089 MMR
Party 1
Awilix
Awilix
Platinum II
TheDoctor1001
Awilix
Platinum II
Level 155
God Stats
3W - 2L
1,898 SR
Queue Stats
186W - 178L
1,967 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
google01
Sun Wukong
Platinum I
Level 154
God Stats
12W - 7L
1,653 SR
Queue Stats
390W - 390L
2,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BaRTo008
Janus
17
4 / 6 / 2
11,159
465
14,561
14,902
6,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Fapidz
Apollo
18
3 / 5 / 3
11,417
476
7,985
17,726
7,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Khevobling
Ganesha
16
0 / 10 / 4
10,824
451
9,664
23,802
18,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
OversizeT
Guan Yu
18
1 / 4 / 0
11,576
482
13,416
24,775
29,021
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
agrisvsgaming
Heimdallr
20
0 / 2 / 0
12,953
540
7,720
12,133
5,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TiamatAthenaKing ArthurTsukuyomiSet

VS

Bans
ScyllaKhepriNemesisFenrirAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bikfoot
Vulcan
20
5 / 1 / 12
14,310
596
16,503
10,620
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 3 / 11
12,602
525
13,027
28,690
25,880
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
SIUUUUM
Anhur
20
3 / 1 / 7
15,366
640
12,233
13,162
4,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 2 / 8
14,983
624
12,110
17,073
11,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
google01
Sun Wukong
20
6 / 1 / 7
16,157
673
19,450
24,793
18,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
8
Kills
27
27
Deaths
8
9
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Janus
BaRTo008
Janus
4
6
2
0.83
W
Vulcan
Bikfoot
Vulcan
5
1
12
11
L
Apollo
Fapidz
Apollo
3
5
3
0.9
L
Ganesha
Khevobling
Ganesha
0
10
4
0.2
W
3
3
11
2.83
L
Guan Yu
OversizeT
Guan Yu
1
4
0
0.25
W
Anhur
SIUUUUM
Anhur
3
1
7
6.5
W
10
2
8
7
L
Heimdallr
agrisvsgaming
Heimdallr
0
2
0
0
W
Sun Wukong
google01
Sun Wukong
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,346
Damage
73,323
93,338
Taken
94,338
66,823
Mitigated
64,485
21,724
Healing
43,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BaRTo008
Janus
14,561
937
0
1,922
14,902
6,483
0
4,463
10,261
92,218
0
W
Vulcan
Bikfoot
Vulcan
16,503
4,654
0
4,809
10,620
4,386
2,437
4,274
6,346
105,484
0
L
Apollo
Fapidz
Apollo
7,985
5,055
0
3,338
17,726
7,130
142
6,614
10,730
0
88,961
L
Ganesha
Khevobling
Ganesha
9,664
562
0
850
23,802
18,901
0
9,867
13,779
31,795
0
W
13,027
3,803
462
9,338
28,690
25,880
232
11,046
17,644
63,389
0
L
Guan Yu
OversizeT
Guan Yu
13,416
2,787
851
9,425
24,775
29,021
0
5,464
18,979
0
93,288
W
Anhur
SIUUUUM
Anhur
12,233
7,961
0
7,305
13,162
4,383
6,889
2,742
10,420
0
123,438
W
12,110
4,520
0
7,633
17,073
11,378
5,135
5,146
11,927
0
100,492
L
Heimdallr
agrisvsgaming
Heimdallr
7,720
4,678
0
5,338
12,133
5,288
2,410
1,978
10,059
0
118,126
W
Sun Wukong
google01
Sun Wukong
19,450
5,389
0
14,100
24,793
18,458
1,681
3,024
21,769
0
130,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,929
Gold Earned
73,418
753
Minions Killed
751
0
Camps Cleared
0
2,262,053
Distance Traveled
2,516,979
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,159
465
198
8
0
458,296
6
W
Vulcan
14,310
596
154
6
0
527,750
9
L
Apollo
11,417
476
143
6
0
469,320
3
L
Ganesha
10,824
451
13
1
0
444,337
9
W
Ymir
12,602
525
74
3
0
441,330
6
L
Guan Yu
11,576
482
184
8
0
445,810
1
W
Anhur
15,366
640
184
8
0
456,973
6
W
Awilix
14,983
624
123
5
0
568,488
10
L
Heimdallr
12,953
540
215
9
0
444,290
5
W
Sun Wukong
16,157
673
216
9
0
522,438
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role