Player Matchup

Chaac
Chaac
Astiiii
Chaac
Level 29
God Stats
1W - 0L
1,271 SR
Queue Stats
23W - 10L
1,551 Elo+
Party 2
Thoth
Thoth
ElSuperNuevo
Thoth
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 39L
1,364 Elo+
Party 2
Yemoja
Yemoja
TxoriBeltz
Yemoja
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,546 Elo+
Party 2
Loki
Loki
Zeauri
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
aslakartista
Anhur
Level 10
God Stats
4W - 2L
1,558 SR
Queue Stats
15W - 25L
1,234 Elo+
Party 2
Team Averages
Level 21
1,466 SR
1,439 Elo+

VS

Team Averages
Level 20
1,432 SR
1,392 Elo+
Ra
Ra
DocAleem
Ra
Level 14
God Stats
2W - 2L
1,530 SR
Queue Stats
15W - 11L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
Mylan0
Gilgamesh
Level 23
God Stats
4W - 6L
1,493 SR
Queue Stats
301W - 300L
1,413 Elo+
Solo
Chernobog
Chernobog
Teretere40
Chernobog
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
23W - 29L
1,276 Elo+
Solo
Yemoja
Yemoja
一条烤鱼
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 73L
1,395 Elo+
Party 1
Loki
Loki
起名字真麻烦
Loki
Level 27
God Stats
2W - 9L
1,140 SR
Queue Stats
184W - 202L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Astiiii
Chaac
20
14 / 1 / 4
15,557
707
19,123
14,055
12,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 8 / 11
10,990
500
10,006
10,468
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
TxoriBeltz
Yemoja
16
0 / 1 / 10
10,960
498
4,216
13,878
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
Zeauri
Loki
18
9 / 5 / 4
12,085
549
9,535
15,216
5,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 6
10,140
461
9,790
15,558
6,091
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
10,085
458
6,218
10,934
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Mylan0
Gilgamesh
17
4 / 8 / 4
10,357
471
12,102
19,266
11,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
Teretere40
Chernobog
14
1 / 6 / 3
8,562
389
9,370
12,575
3,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
14
1 / 5 / 4
9,189
418
4,552
12,520
7,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
10 / 6 / 4
10,985
499
12,855
16,672
6,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
36
29
Kills
18
18
Deaths
30
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
Astiiii
Chaac
14
1
4
16
L
2
5
3
0.7
W
1
8
11
0.81
L
Gilgamesh
Mylan0
Gilgamesh
4
8
4
0.75
L
Chernobog
Teretere40
Chernobog
1
6
3
0.42
W
Yemoja
TxoriBeltz
Yemoja
0
1
10
5
W
Loki
Zeauri
Loki
9
5
4
2.2
W
5
3
6
2.67
L
Yemoja
1
5
4
0.6
L
10
6
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,670
Damage
45,097
69,175
Taken
71,967
38,514
Mitigated
32,937
22,193
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Astiiii
Chaac
19,123
5,156
0
5,195
14,055
12,107
6,025
1,014
13,041
310
115,001
L
6,218
512
226
2,317
10,934
3,578
842
1,957
8,607
59,745
0
W
10,006
977
0
53
10,468
3,730
85
2,863
7,605
47,345
0
L
Gilgamesh
Mylan0
Gilgamesh
12,102
4,254
0
2,321
19,266
11,342
34
2,987
16,043
0
67,227
L
Chernobog
Teretere40
Chernobog
9,370
5,788
0
0
12,575
3,246
225
2,756
9,768
0
45,491
W
Yemoja
TxoriBeltz
Yemoja
4,216
615
3,220
4,079
13,878
10,933
1,278
2,214
11,664
45,394
0
W
Loki
Zeauri
Loki
9,535
4,681
0
4,748
15,216
5,653
1,355
2,167
13,049
0
75,187
W
9,790
4,450
0
4,898
15,558
6,091
1,396
2,512
13,046
0
42,661
L
Yemoja
4,552
210
2,306
1,423
12,520
7,969
0
3,661
8,739
30,887
0
L
12,855
4,652
0
2,724
16,672
6,802
0
2,266
14,278
0
62,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,732
Gold Earned
49,178
561
Minions Killed
455
0
Camps Cleared
0
2,020,460
Distance Traveled
1,969,251
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,557
707
225
10
0
477,587
0
L
Ra
10,085
458
134
6
0
392,073
0
W
Thoth
10,990
500
86
4
0
370,487
0
L
Gilgamesh
10,357
471
115
5
0
391,672
1
L
Chernobog
8,562
389
79
4
0
391,138
3
W
Yemoja
10,960
498
62
3
0
365,430
0
W
Loki
12,085
549
114
5
0
463,789
2
W
Anhur
10,140
461
74
3
0
343,167
0
L
Yemoja
9,189
418
47
2
0
366,269
0
L
Loki
10,985
499
80
4
0
428,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role