Player Matchup

Fenrir
Fenrir
AlOssama
Fenrir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 25L
1,226 Elo+
Party 2
King Arthur
King Arthur
Mof1
King Arthur
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
RONINONPC
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
StreetFighter44
Loki
Level 40
God Stats
25W - 31L
1,458 SR
Queue Stats
201W - 224L
1,353 Elo+
Party 2
Ra
Ra
mqtey
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,685 Elo+
Party 1
Team Averages
Level 12
1,492 SR
1,453 Elo+

VS

Team Averages
Level 20
1,507 SR
1,244 Elo+
Neith
Neith
BuNydia
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,164 Elo+
Solo
Chaac
Chaac
PropheticMonk254
Chaac
Level 28
God Stats
3W - 3L
1,491 SR
Queue Stats
287W - 335L
1,303 Elo+
Solo
Anubis
Anubis
Shnok
Anubis
Level 28
God Stats
68W - 59L
1,209 SR
Queue Stats
166W - 222L
1,270 Elo+
Solo
Gilgamesh
Gilgamesh
SrToCano
Gilgamesh
Level 18
God Stats
8W - 4L
1,630 SR
Queue Stats
18W - 16L
1,306 Elo+
Party 3
Hel
Hel
Vareir
Hel
Level 22
God Stats
4W - 2L
1,707 SR
Queue Stats
23W - 30L
1,176 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlOssama
Fenrir
8
1 / 6 / 2
4,764
529
1,395
6,365
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Mof1
King Arthur
5
0 / 2 / 1
3,977
442
1,375
4,291
2,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
RONINONPC
Hachiman
1
0 / 2 / 0
3,279
364
289
1,080
132
9
2 / 4 / 1
5,370
597
5,044
8,108
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
8
2 / 3 / 1
4,963
551
2,295
4,235
771
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BuNydia
Neith
9
4 / 2 / 0
5,609
623
3,619
4,449
1,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 0 / 1
6,017
669
4,305
4,406
2,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Shnok
Anubis
10
4 / 1 / 3
5,900
656
3,735
4,302
2,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
SrToCano
Gilgamesh
10
3 / 0 / 2
5,862
651
1,283
2,870
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hel
Vareir
Hel
8
2 / 2 / 5
5,091
566
1,101
5,537
1,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
17
17
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AlOssama
Fenrir
1
6
2
0.33
W
Neith
BuNydia
Neith
4
2
0
2
L
King Arthur
Mof1
King Arthur
0
2
1
0.25
W
4
0
1
4.5
L
Hachiman
RONINONPC
Hachiman
0
2
0
0
W
Anubis
Shnok
Anubis
4
1
3
5.5
W
Gilgamesh
SrToCano
Gilgamesh
3
0
2
4
L
2
4
1
0.63
W
Hel
Vareir
Hel
2
2
5
2.25
L
Ra
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,398
Damage
14,043
24,079
Taken
21,564
6,519
Mitigated
8,507
3,299
Healing
6,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AlOssama
Fenrir
1,395
743
0
662
6,365
1,528
42
579
5,786
0
11,409
W
Neith
BuNydia
Neith
3,619
2,666
0
1,070
4,449
1,246
1,008
1,150
3,274
0
23,015
L
King Arthur
Mof1
King Arthur
1,375
358
0
180
4,291
2,131
176
691
3,600
0
7,539
W
4,305
589
0
812
4,406
2,259
898
0
4,368
0
31,289
L
Hachiman
RONINONPC
Hachiman
289
289
0
0
1,080
132
0
300
780
0
495
W
Anubis
Shnok
Anubis
3,735
566
0
1,061
4,302
2,002
1,322
770
3,532
23,054
0
W
Gilgamesh
SrToCano
Gilgamesh
1,283
355
0
635
2,870
1,352
1,184
0
2,870
0
25,959
L
5,044
2,226
0
2,199
8,108
1,957
0
1,762
6,346
0
28,676
W
Hel
Vareir
Hel
1,101
546
1,248
1,930
5,537
1,648
437
375
5,037
5,321
0
L
Ra
2,295
822
62
196
4,235
771
315
1,504
2,731
17,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,353
Gold Earned
28,479
132
Minions Killed
220
0
Camps Cleared
0
732,631
Distance Traveled
881,178
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,764
529
26
3
0
202,524
0
W
Neith
5,609
623
46
5
0
182,910
2
L
King Arthur
3,977
442
17
2
0
166,062
0
W
Chaac
6,017
669
49
5
0
177,509
0
L
Hachiman
3,279
364
0
0
0
31,617
0
W
Anubis
5,900
656
52
6
0
156,578
2
W
Gilgamesh
5,862
651
62
7
0
209,065
1
L
Loki
5,370
597
60
7
0
186,147
0
W
Hel
5,091
566
11
1
0
155,116
0
L
Ra
4,963
551
29
3
0
146,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role