Player Matchup

Cthulhu
Cthulhu
Doggoftw
Cthulhu
Level 24
God Stats
33W - 33L
1,533 SR
Queue Stats
64W - 64L
1,506 Elo+
Solo
Apollo
Apollo
DrezyOP
Apollo
Level 13
God Stats
8W - 0L
1,500 SR
Queue Stats
106W - 26L
1,683 Elo+
Solo
Vulcan
Vulcan
GlazersOut
Vulcan
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
LoganTheLombre
Serqet
Level 25
God Stats
1W - 0L
1,721 SR
Queue Stats
13W - 2L
1,699 Elo+
Solo
Ao Kuang
Ao Kuang
angryswin
Ao Kuang
Level 21
God Stats
3W - 2L
1,573 SR
Queue Stats
17W - 10L
1,699 Elo+
Solo
Team Averages
Level 20
1,565 SR
1,617 Elo+

VS

Team Averages
Level 25
1,592 SR
1,579 Elo+
Heimdallr
Heimdallr
APB21
Heimdallr
Level 26
God Stats
1W - 1L
1,785 SR
Queue Stats
28W - 15L
1,611 Elo+
Solo
Ares
Ares
MidlaneKingdom
Ares
Level 27
God Stats
5W - 3L
1,750 SR
Queue Stats
136W - 104L
1,666 Elo+
Solo
Persephone
Persephone
danidaniel1
Persephone
Level 25
God Stats
3W - 7L
1,447 SR
Queue Stats
60W - 51L
1,590 Elo+
Solo
Gilgamesh
Gilgamesh
sxmiir
Gilgamesh
Level 17
God Stats
2W - 2L
1,525 SR
Queue Stats
40W - 39L
1,525 Elo+
Solo
Fenrir
Fenrir
whosyourded
Fenrir
Level 28
God Stats
4W - 7L
1,451 SR
Queue Stats
83W - 82L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Doggoftw
Cthulhu
14
3 / 4 / 10
9,192
541
6,965
11,346
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
DrezyOP
Apollo
17
10 / 3 / 9
11,020
648
13,480
14,718
6,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
GlazersOut
Vulcan
18
7 / 3 / 4
11,015
648
12,305
9,553
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 8
9,572
563
10,257
11,707
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
angryswin
Ao Kuang
17
7 / 3 / 1
10,250
603
14,773
17,954
7,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
APB21
Heimdallr
13
2 / 9 / 2
8,277
487
6,105
12,796
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 4 / 3
9,410
554
10,724
15,590
10,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Persephone
danidaniel1
Persephone
15
3 / 5 / 1
8,849
521
4,694
11,046
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
sxmiir
Gilgamesh
14
3 / 7 / 0
8,426
496
9,765
22,351
12,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
2 / 5 / 3
8,466
498
6,560
13,044
5,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
30
Kills
15
15
Deaths
30
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
APB21
Heimdallr
2
9
2
0.33
W
Cthulhu
Doggoftw
Cthulhu
3
4
10
2
W
Apollo
DrezyOP
Apollo
10
3
9
4.83
W
Vulcan
GlazersOut
Vulcan
7
3
4
3
W
3
2
8
3.5
L
5
4
3
1.63
W
Ao Kuang
angryswin
Ao Kuang
7
3
1
2.5
L
Persephone
danidaniel1
Persephone
3
5
1
0.7
L
Gilgamesh
sxmiir
Gilgamesh
3
7
0
0.43
L
Fenrir
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,780
Damage
37,848
65,278
Taken
74,827
30,531
Mitigated
35,955
24,697
Healing
17,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
APB21
Heimdallr
6,105
3,855
0
1,766
12,796
4,134
2,043
2,884
9,758
0
39,965
W
Cthulhu
Doggoftw
Cthulhu
6,965
429
885
2,009
11,346
8,481
291
4,730
6,616
26,463
0
W
Apollo
DrezyOP
Apollo
13,480
10,196
0
5,901
14,718
6,018
4,489
1,957
12,711
0
68,261
W
Vulcan
GlazersOut
Vulcan
12,305
3,190
0
2,180
9,553
3,991
165
5,738
3,815
74,592
0
W
10,257
2,618
0
4,282
11,707
4,678
0
2,538
9,144
0
56,001
L
10,724
1,016
0
3,168
15,590
10,288
0
5,975
9,041
38,521
0
W
Ao Kuang
angryswin
Ao Kuang
14,773
3,571
0
9,440
17,954
7,363
2,366
743
16,661
64,478
0
L
Persephone
danidaniel1
Persephone
4,694
266
0
1,307
11,046
3,220
0
5,867
4,950
50,093
0
L
Gilgamesh
sxmiir
Gilgamesh
9,765
2,334
0
7,282
22,351
12,770
0
13,251
8,708
288
42,764
L
Fenrir
6,560
2,111
0
3,951
13,044
5,543
0
5,505
6,949
0
47,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,049
Gold Earned
43,428
507
Minions Killed
401
0
Camps Cleared
0
1,748,199
Distance Traveled
1,501,082
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,277
487
59
3
0
305,088
2
W
Cthulhu
9,192
541
39
2
0
377,985
6
W
Apollo
11,020
648
129
8
0
314,730
5
W
Vulcan
11,015
648
146
9
0
359,602
6
W
Serqet
9,572
563
105
6
0
382,000
7
L
Ares
9,410
554
48
3
0
315,645
5
W
Ao Kuang
10,250
603
88
5
0
313,882
4
L
Persephone
8,849
521
119
7
0
289,192
1
L
Gilgamesh
8,426
496
74
4
0
298,252
7
L
Fenrir
8,466
498
101
6
0
292,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role