Player Matchup

Fenrir
Fenrir
Silver I
BigFishSen
Fenrir
Silver I
Level 101
God Stats
0W - 1L
1,732 SR
Queue Stats
15W - 13L
1,531 MMR
Solo
Rama
Rama
Silver II
Galmagro
Rama
Silver II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,555 MMR
Solo
Cerberus
Cerberus
Gold IV
KuramaKemono
Cerberus
Gold IV
Level 109
God Stats
0W - 2L
1,235 SR
Queue Stats
302W - 281L
1,532 MMR
Solo
Izanami
Izanami
Gold II
PeakAmoeba21045
Izanami
Gold II
Level 71
God Stats
75W - 55L
1,632 SR
Queue Stats
113W - 117L
1,521 MMR
Solo
Tyr
Tyr
Gold III
alberkika
Tyr
Gold III
Level 123
God Stats
10W - 6L
1,827 SR
Queue Stats
73W - 57L
1,560 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,585 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,573 SR
1,536 MMR
Ares
Ares
Gold II
 
Ares
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
HomeReKter
Ao Kuang
Gold III
Level 74
God Stats
9W - 14L
1,423 SR
Queue Stats
143W - 125L
1,503 MMR
Party 1
Vamana
Vamana
Gold I
Scoty_04
Vamana
Gold I
Level 104
God Stats
3W - 1L
1,630 SR
Queue Stats
98W - 87L
1,504 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
UrielX4
Zhong Kui
Gold I
Level 85
God Stats
22W - 15L
1,667 SR
Queue Stats
182W - 172L
1,627 MMR
Party 1
Anhur
Anhur
Gold III
Wakamayo007
Anhur
Gold III
Level 111
God Stats
15W - 11L
1,645 SR
Queue Stats
160W - 169L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigFishSen
Fenrir
19
7 / 11 / 5
13,206
472
12,272
26,139
12,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
20
3 / 7 / 5
13,617
486
22,190
26,002
10,291
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
KuramaKemono
Cerberus
16
0 / 8 / 9
11,360
406
10,760
29,820
29,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
3 / 5 / 9
14,834
530
20,600
21,652
10,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 4 / 4
14,138
505
26,617
35,490
44,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
TiamatAthenaSetApolloDanzaburou

VS

Bans
Guan YuNemesisYmirPersephoneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
3 / 5 / 18
14,317
511
12,476
24,831
38,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
HomeReKter
Ao Kuang
20
12 / 5 / 8
15,903
568
21,911
32,754
18,127
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
Scoty_04
Vamana
20
6 / 5 / 7
16,414
586
27,539
34,261
33,718
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
UrielX4
Zhong Kui
20
7 / 4 / 12
15,701
561
27,812
24,205
19,988
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 1 / 4
17,768
635
19,229
21,816
10,484
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
84
20
Kills
35
35
Deaths
20
32
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
5
18
2.4
L
Fenrir
BigFishSen
Fenrir
7
11
5
0.86
L
Rama
3
7
5
0.79
W
Ao Kuang
HomeReKter
Ao Kuang
12
5
8
3.2
L
Cerberus
KuramaKemono
Cerberus
0
8
9
0.56
L
3
5
9
1.5
W
Vamana
Scoty_04
Vamana
6
5
7
1.9
W
Zhong Kui
UrielX4
Zhong Kui
7
4
12
3.25
W
7
1
4
9
L
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,439
Damage
108,967
139,103
Taken
137,867
107,299
Mitigated
120,572
39,289
Healing
64,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
12,476
628
0
4,655
24,831
38,255
226
3,651
21,180
24,680
0
L
Fenrir
BigFishSen
Fenrir
12,272
1,734
0
5,903
26,139
12,565
0
14,435
11,704
0
81,132
L
Rama
22,190
18,929
0
10,499
26,002
10,291
1,294
11,864
13,898
0
113,849
W
Ao Kuang
HomeReKter
Ao Kuang
21,911
5,375
0
15,842
32,754
18,127
2,038
2,780
29,974
101,632
0
L
Cerberus
KuramaKemono
Cerberus
10,760
405
0
6,767
29,820
29,935
0
16,917
12,823
46,407
0
L
20,600
13,740
0
5,236
21,652
10,091
0
11,103
10,549
0
151,913
W
Vamana
Scoty_04
Vamana
27,539
14,975
0
18,364
34,261
33,718
1,852
2,655
30,099
0
114,752
W
Zhong Kui
UrielX4
Zhong Kui
27,812
1,747
0
12,394
24,205
19,988
3,958
3,406
20,799
121,547
0
W
19,229
13,040
0
12,885
21,816
10,484
6,437
932
20,884
0
167,432
L
26,617
4,772
0
10,884
35,490
44,417
124
7,858
27,632
0
90,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,155
Gold Earned
80,103
790
Minions Killed
706
0
Camps Cleared
0
2,459,753
Distance Traveled
2,600,225
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
14,317
511
7
0
0
495,927
12
L
Fenrir
13,206
472
125
4
0
501,954
0
L
Rama
13,617
486
181
6
0
439,787
1
W
Ao Kuang
15,903
568
117
4
0
552,040
5
L
Cerberus
11,360
406
95
3
0
468,105
10
L
Izanami
14,834
530
243
9
0
479,686
6
W
Vamana
16,414
586
179
6
0
525,925
6
W
Zhong Kui
15,701
561
193
7
0
521,208
2
W
Anhur
17,768
635
210
8
0
505,125
5
L
Tyr
14,138
505
146
5
0
570,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role