Player Matchup

Sobek
Sobek
Its Me Rugyy
Sobek
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 61L
1,564 Elo+
Solo
Izanami
Izanami
KingKongCoen
Izanami
Level 145
God Stats
6W - 2L
1,964 SR
Queue Stats
257W - 227L
1,578 Elo+
Party 1
Ne Zha
Ne Zha
LotusOrden
Ne Zha
Level 160
God Stats
4W - 4L
1,741 SR
Queue Stats
568W - 506L
1,623 Elo+
Solo
King Arthur
King Arthur
Oidtmann
King Arthur
Level 155
God Stats
5W - 6L
1,601 SR
Queue Stats
502W - 512L
1,579 Elo+
Party 1
Agni
Agni
canarygod3
Agni
Level 157
God Stats
2W - 0L
1,717 SR
Queue Stats
62W - 71L
1,598 Elo+
Solo
Team Averages
Level 154
1,705 SR
1,588 Elo+

VS

Team Averages
Level 121
1,589 SR
1,642 Elo+
Vulcan
Vulcan
Anssi_420
Vulcan
Level 158
God Stats
13W - 17L
1,679 SR
Queue Stats
448W - 476L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
Deyhem
Gilgamesh
Level 112
God Stats
2W - 2L
1,500 SR
Queue Stats
376W - 371L
1,618 Elo+
Solo
Anhur
Anhur
I PRO STEELE
Anhur
Level 129
God Stats
9W - 5L
1,805 SR
Queue Stats
364W - 300L
1,648 Elo+
Solo
Yemoja
Yemoja
MINCHIA J0HNNY
Yemoja
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,708 Elo+
Solo
Geb
Geb
OnlyLogiicC
Geb
Level 142
God Stats
1W - 3L
1,460 SR
Queue Stats
100W - 65L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
9,484
499
6,695
17,118
15,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
KingKongCoen
Izanami
19
7 / 3 / 4
11,825
622
9,999
14,061
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
LotusOrden
Ne Zha
18
3 / 1 / 6
10,721
564
7,751
12,863
6,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
Oidtmann
King Arthur
17
8 / 1 / 1
11,273
593
11,111
14,987
10,217
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 2 / 5
10,153
534
10,165
8,858
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Anssi_420
Vulcan
15
2 / 3 / 2
9,013
474
11,506
9,656
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Deyhem
Gilgamesh
14
0 / 4 / 5
8,420
443
4,939
13,251
6,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 0
8,030
423
3,360
9,617
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 4
7,858
414
6,045
14,869
7,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 2 / 1
10,662
561
9,986
13,601
6,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
20
Kills
9
9
Deaths
20
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Anssi_420
Vulcan
2
3
2
1
L
Gilgamesh
Deyhem
Gilgamesh
0
4
5
0.63
L
1
6
0
0.17
W
1
2
7
2.25
W
Izanami
KingKongCoen
Izanami
7
3
4
3
W
Ne Zha
LotusOrden
Ne Zha
3
1
6
6
L
1
5
4
0.6
W
King Arthur
Oidtmann
King Arthur
8
1
1
8.5
L
5
2
1
2.75
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,721
Damage
35,836
67,887
Taken
60,994
40,332
Mitigated
25,735
28,271
Healing
16,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Anssi_420
Vulcan
11,506
2,445
0
1,933
9,656
3,571
0
5,255
4,401
64,881
0
L
Gilgamesh
Deyhem
Gilgamesh
4,939
1,180
0
2,871
13,251
6,951
0
826
12,425
0
46,780
L
3,360
1,656
0
1,558
9,617
1,799
0
2,119
7,498
0
38,233
W
6,695
804
0
5,031
17,118
15,002
184
9,895
6,736
23,378
0
W
Izanami
KingKongCoen
Izanami
9,999
6,317
0
6,246
14,061
4,946
4,919
4,427
9,346
0
98,164
W
Ne Zha
LotusOrden
Ne Zha
7,751
2,270
0
8,394
12,863
6,739
0
2,533
10,272
0
91,977
L
6,045
1,241
861
2,668
14,869
7,377
0
6,741
8,128
25,128
0
W
King Arthur
Oidtmann
King Arthur
11,111
1,211
0
7,751
14,987
10,217
0
4,395
10,425
0
65,952
L
9,986
1,510
0
6,355
13,601
6,037
0
1,919
11,682
75,039
0
W
10,165
553
0
849
8,858
3,428
0
5,147
3,571
85,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,456
Gold Earned
43,983
663
Minions Killed
449
0
Camps Cleared
0
1,858,398
Distance Traveled
1,657,551
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,013
474
119
6
0
374,501
7
L
Gilgamesh
8,420
443
85
4
0
306,840
3
L
Anhur
8,030
423
81
4
0
259,030
2
W
Sobek
9,484
499
37
2
0
386,394
7
W
Izanami
11,825
622
186
10
0
311,449
4
W
Ne Zha
10,721
564
154
8
0
398,601
3
L
Yemoja
7,858
414
25
1
0
348,155
6
W
King Arthur
11,273
593
118
6
0
404,005
3
L
Geb
10,662
561
139
7
0
369,025
2
W
Agni
10,153
534
168
9
0
357,949
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role